metasploit-framework/lib/msf/core/module_manager.rb

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require 'find'
require 'msf/core'
module Msf
###
#
# ModuleSet
# ---------
#
# A module set contains zero or more named module classes of an arbitrary
# type.
#
###
class ModuleSet < Hash
include Framework::Offspring
def initialize(type = nil)
self.module_type = type
# Hashes that convey the supported architectures and platforms for a
# given module
self.mod_arch_hash = {}
self.mod_platform_hash = {}
self.mod_sorted = nil
self.mod_ranked = nil
self.mod_extensions = []
self.mod_ambiguous = {}
end
#
# Create an instance of the supplied module by its name
#
def create(name)
if (mod_ambiguous[name])
raise Rex::AmbiguousArgumentError.new(name),
"The module name #{name} is ambiguous.", caller
end
klass = self[name]
instance = nil
# If the klass is valid for this name, try to create it
if (klass)
instance = klass.new
end
# Notify any general subscribers of the creation event
if (instance)
self.framework.events.on_module_created(instance)
end
return instance
end
#
# Checks to see if the supplied module name is valid.
#
def valid?(name)
(self[name]) ? true : false
end
#
# Enumerates each module class in the set
#
def each_module(opts = {}, &block)
mod_sorted = self.sort if (mod_sorted == nil)
each_module_list(mod_sorted, opts, &block)
end
#
# Enumerates each module class in the set based on their relative ranking
# to one another. Modules that are ranked higher are shown first.
#
def each_module_ranked(opts = {}, &block)
mod_ranked = rank_modules if (mod_ranked == nil)
each_module_list(mod_ranked, opts, &block)
end
#
# Custom each_module filtering if an advanced set supports doing extended
# filtering. Returns true if the entry should be filtered.
#
def each_module_filter(opts, name, entry)
return false
end
#
# Dummy placeholder to relcalculate aliases and other fun things
#
def recalculate
end
attr_reader :module_type
protected
#
# Enumerates the modules in the supplied array with possible limiting
# factors.
#
def each_module_list(ary, opts, &block)
ary.each { |entry|
name, mod = entry
# Filter out incompatible architectures
if (opts['Arch'])
if (!mod_arch_hash[mod])
mod_arch_hash[mod] = mod.new.arch
end
next if ((mod_arch_hash[mod] & opts['Arch']).empty? == true)
end
# Filter out incompatible platforms
if (opts['Platform'])
if (!mod_platform_hash[mod])
mod_platform_hash[mod] = mod.new.platform
end
next if ((mod_platform_hash[mod] & opts['Platform']).empty? == true)
end
# Custom filtering
next if (each_module_filter(opts, name, entry) == true)
block.call(name, mod)
}
end
#
# Ranks modules based on their constant rank value, if they have one.
#
def rank_modules
mod_ranked = self.sort { |a, b|
a_name, a_mod = a
b_name, b_mod = b
# Extract the ranking between the two modules
a_rank = a[1].const_defined?('Rank') ? a[1].const_get('Rank') : NormalRanking
b_rank = b[1].const_defined?('Rank') ? b[1].const_get('Rank') : NormalRanking
# Compare their relevant rankings. Since we want highest to lowest,
# we compare b_rank to a_rank in terms of higher/lower precedence
b_rank <=> a_rank
}
end
#
# Adds a module with a the supplied name
#
def add_module(module_class, name)
# Duplicate the module class so that we can operate on a
# framework-specific copy of it.
dup = module_class.dup
# Set the module's name so that it can be referenced when
# instances are created.
dup.framework = framework
dup.refname = name
if (self[name])
mod_ambiguous[name] = true
wlog("The module #{dup.refname} is ambiguous with #{self[name].refname}.")
else
self[name] = dup
end
# Notify the framework that a module was loaded
framework.events.on_module_load(name, dup)
# Invalidate the sorted array
invalidate_cache
end
#
# Invalidates the sorted and ranked module caches.
#
def invalidate_cache
mod_sorted = nil
mod_ranked = nil
end
attr_writer :module_type
attr_accessor :mod_arch_hash, :mod_platform_hash
attr_accessor :mod_sorted, :mod_ranked
attr_accessor :mod_extensions, :mod_ambiguous
end
###
#
# ModuleManager
# -------------
#
# Upper management decided to throw in some middle management
# because the modules were getting out of hand. This bad boy
# takes care of the work of managing the interaction with
# modules in terms of loading and instantiation.
#
# TODO:
#
# - add reload support
# - add unload support
#
###
class ModuleManager < ModuleSet
require 'msf/core/payload_set'
include Framework::Offspring
def initialize(framework)
self.module_paths = []
self.module_history = {}
self.module_history_mtime = {}
self.module_sets = {}
self.framework = framework
MODULE_TYPES.each { |type|
case type
when MODULE_PAYLOAD
instance = PayloadSet.new(self)
else
instance = ModuleSet.new(type)
end
self.module_sets[type] = instance
# Set the module set's framework reference
instance.framework = framework
}
super
end
#
# Creates a module using the supplied name
#
def create(name)
# Check to see if it has a module type prefix. If it does,
# try to load it from the specific module set for that type.
if (md = name.match(/^(#{MODULE_TYPES.join('|')})\/(.*)$/))
module_sets[md[1]].create(md[2])
# Otherwise, just try to load it by name.
else
super
end
end
#
# Accessors by module type
#
#
# Returns the set of loaded encoder module classes
#
def encoders
return module_sets[MODULE_ENCODER]
end
#
# Returns the set of loaded exploit module classes
#
def exploits
return module_sets[MODULE_EXPLOIT]
end
#
# Returns the set of loaded nop module classes
#
def nops
return module_sets[MODULE_NOP]
end
#
# Returns the set of loaded payload module classes
#
def payloads
return module_sets[MODULE_PAYLOAD]
end
#
# Returns the set of loaded recon module classes
#
def recon
return module_sets[MODULE_RECON]
end
##
#
# Module path management
#
##
#
# Adds a path to be searched for new modules
#
def add_module_path(path)
path.sub!(/#{File::SEPARATOR}$/, '')
# Make sure the path is a valid directory before we try to rock the
# house
if (File.directory?(path) == false)
raise NameError, "The path supplied is not a valid directory.",
caller
end
module_paths << path
return load_modules(path)
end
#
# Removes a path from which to search for modules
#
def remove_module_path(path)
module_paths.delete(path)
end
def register_type_extension(type, ext)
end
protected
#
# Load all of the modules from the supplied module path (independent of
# module type)
#
def load_modules(path)
loaded = {}
recalc = {}
counts = {}
delay = {}
ks = true
# Try to load modules from all the files in the supplied path
Find.find(path) { |file|
begin
load_module_from_file(path, file,
loaded, recalc, counts)
rescue NameError
# If we get a name error, it's possible that this module depends
# on another one that we haven't loaded yet. Let's postpone
# the load operation for now so that we can resolve all
# dependencies. This is pretty much a hack.
delay[file] = $!
end
}
# Keep processing all delayed module loads until we've gotten
# all the dependencies resolved or until we just suck.
while (ks == true)
ks = false
delay.each_key { |file|
begin
# Load the module from the file...
load_module_from_file(path, file,
loaded, recalc, counts)
# Remove this file path from the list of delay load files
# because if we get here it means all when swell...maybe.
delay.delete(file)
# Keep scanning since we just successfully loaded a delay load
# module.
ks = true
# Trap the name error and flag this file path as still needing to
# be delay loaded.
rescue NameError
delay[file] = $!
end
}
end
# Log all modules that failed to load due to problems
delay.each_pair { |file, err|
elog("Failed to load module from #{file}: #{err}")
}
# Cache the loaded file mtimes
loaded.each_key {|file|
module_history_mtime[file] = File.new(file).mtime
}
# Cache the loaded file module associations
module_history.update(loaded)
# Perform any required recalculations for the individual module types
# that actually had load changes
recalc.each_key { |key|
module_sets[key].recalculate
}
# Return per-module loaded counts
return counts
end
# Loads a module from the supplied file.
def load_module_from_file(path, file, loaded, recalc, counts)
# If the file doesn't end in the expected extension...
return if (!file.match(/\.rb$/))
# If the file on disk hasn't changed with what we have stored in the
# cache, then there's no sense in loading it
if (!has_module_file_changed?(file))
dlog("Cached module from file #{file} has not changed.", 'core',
LEV_1)
end
# Substitute the base path
path_base = file.sub(path + File::SEPARATOR, '')
# Derive the name from the path with the exclusion of the .rb
name = path_base.match(/^(.+?)#{File::SEPARATOR}(.*)(.rb?)$/)[2]
# Chop off the file name
path_base.sub!(/(.+)(#{File::SEPARATOR}.+)(.rb?)$/, '\1')
# Extract the module's namespace from its path
mod = mod_from_name(path_base)
type = path_base.match(/^(.+?)#{File::SEPARATOR}+?/)[1].sub(/s$/, '')
# Get the module and grab the current number of constants
old_constants = mod.constants
# Load the file like it aint no thang
begin
if (!load(file))
elog("Failed to load from file #{file}.")
return
end
rescue NameError
added = mod.constants - old_constants
# Super hack. If a constant was added (which will represent the
# module), then we need to remove it so that our logic for
# detecting new classes in the future will work when we
# subsequently try to reload it.
r = mod.module_eval { remove_const(added[0]) } if (added[0])
# Re-raise the name error so that the caller catches it and adds this
# file path to the list of files that are to be delay loaded.
raise NameError, $!
rescue LoadError
elog("LoadError: #{$!}.")
return
end
added = mod.constants - old_constants
if (added.length > 1)
elog("Loaded file contained more than one class (#{file}).")
next
end
# If nothing was added, check to see if there's anything
# in the cache
if (added.empty?)
if (module_history[file])
added = module_history[file]
else
elog("Loaded #{file} but no classes were added.")
return
end
else
added = mod.const_get(added[0])
end
ilog("Loaded #{type} module #{added} from #{file}.", 'core', LEV_1)
# Do some processing on the loaded module to get it into the
# right associations
on_module_load(added, type, name)
# Set this module type as needing recalculation
recalc[type] = true
# Append the added module to the hash of file->module
loaded[file] = added
# The number of loaded modules this round
counts[type] = (counts[type]) ? (counts[type] + 1) : 1
end
#
# Checks to see if the supplied file has changed (if it's even in the
# cache)
#
def has_module_file_changed?(file)
return (module_history_mtime[file] != File.new(file).mtime)
end
#
# Returns the module object that is associated with the supplied module
# name
#
def mod_from_name(name)
obj = Msf
name.split(File::SEPARATOR).each { |m|
# Up-case the first letter and any prefixed by _
m.gsub!(/^[a-z]/) { |s| s.upcase }
m.gsub!(/(_[a-z])/) { |s| s[1..1].upcase }
begin
obj = obj.const_get(m)
rescue NameError
obj = obj.const_set(m, ::Module.new)
end
}
return obj
end
#
# Called when a module is initially loaded such that it can be
# categorized accordingly
#
def on_module_load(mod, type, name)
# Payload modules require custom loading as the individual files
# may not directly contain a logical payload that a user would
# reference, such as would be the case with a payload stager or
# stage. As such, when payload modules are loaded they are handed
# off to a special payload set. The payload set, in turn, will
# automatically create all the permutations after all the payload
# modules have been loaded.
if (type != MODULE_PAYLOAD)
# Add the module class to the list of modules and add it to the
# type separated set of module classes
add_module(mod, name)
end
module_sets[type].add_module(mod, name)
end
attr_accessor :modules, :module_sets
attr_accessor :module_paths
attr_accessor :module_history, :module_history_mtime
end
end