metasploit-framework/lib/msf/core/module_manager.rb

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require 'find'
require 'msf/core'
module Msf
###
#
# ModuleSet
# ---------
#
# A module set contains zero or more named module classes of an arbitrary
# type.
#
###
class ModuleSet < Hash
def initialize(type = nil)
self.module_type = type
# Hashes that convey the supported architectures and platforms for a
# given module
self.mod_arch_hash = {}
self.mod_platform_hash = {}
end
# Create an instance of the supplied module by its name
def create(name)
klass = self[name]
return (klass) ? klass.new : nil
end
# Enumerates each module class in the set
def each_module(opts = {}, &block)
each_value { |mod|
# Filter out incompatible architectures
if (opts['arch'])
if (!mod_arch_hash[mod])
mod_arch_hash[mod] = mod.new.arch
end
next if (mod_arch_hash[mod].include?(opts['arch']) == false)
end
# Filter out incompatible platforms
if (opts['platform'])
if (!mod_platform_hash[mod])
mod_platform_hash[mod] = mod.new.platform
end
next if (mod_platform_hash[mod].include?(opts['platform']) == false)
end
block.call(mod)
}
end
# Dummy placeholder to relcalculate aliases and other fun things
def recalculate
end
attr_reader :module_type
protected
# Adds a module with a supplied short name, full name, and associated
# module class
def add_module(module_class, alias_name = nil)
self[alias_name || module_class.new.alias] = module_class
end
attr_writer :module_type
attr_accessor :mod_arch_hash, :mod_platform_hash
end
###
#
# ModuleManager
# -------------
#
# Upper management decided to throw in some middle management
# because the modules were getting out of hand. This bad boy
# takes care of the work of managing the interaction with
# modules in terms of loading and instantiation.
#
# TODO:
#
# - add reload support
# - add unload support
#
###
class ModuleManager < ModuleSet
require 'msf/core/payload_set'
def initialize()
self.module_paths = []
self.module_history = {}
self.module_history_mtime = {}
self.module_sets = {}
MODULE_TYPES.each { |type|
case type
when MODULE_PAYLOAD
instance = PayloadSet.new(self)
else
instance = ModuleSet.new(type)
end
self.module_sets[type] = instance
}
super
end
#
# Accessors by module type
#
# Returns the set of loaded encoder module classes
def encoders
return module_sets[MODULE_ENCODER]
end
# Returns the set of loaded exploit module classes
def exploits
return module_sets[MODULE_EXPLOIT]
end
# Returns the set of loaded nop module classes
def nops
return module_sets[MODULE_NOP]
end
# Returns the set of loaded payload module classes
def payloads
return module_sets[MODULE_PAYLOAD]
end
# Returns the set of loaded recon module classes
def recon
return module_sets[MODULE_RECON]
end
#
# Module path management
#
# Adds a path to be searched for new modules
def add_module_path(path)
path.sub!(/#{File::SEPARATOR}$/, '')
module_paths << path
load_modules(path)
end
# Removes a path from which to search for modules
def remove_module_path(path)
module_paths.delete(path)
end
protected
# Load all of the modules from the supplied module path (independent of
# module type)
def load_modules(path)
loaded = {}
recalc = {}
Find.find(path) { |file|
# If the file doesn't end in the expected extension...
next if (!file.match(/\.rb$/))
# If the file on disk hasn't changed with what we have stored in the
# cache, then there's no sense in loading it
if (!has_module_file_changed?(file))
dlog("Cached module from file #{file} has not changed.", 'core',
LEV_1)
end
# Substitute the base path
path_base = file.sub(path + File::SEPARATOR, '')
# Chop off the file name
path_base.sub!(/(.+)(#{File::SEPARATOR}.+\.rb)$/, '\1')
# Extract the module's namespace from its path
mod = mod_from_name(path_base)
type = path_base.match(/^(.+?)#{File::SEPARATOR}+?/)[1].sub(/s$/, '')
# Let's rock the house now...
dlog("Loading module from #{path_base}...", 'core', LEV_1)
# Get the module and grab the current number of constants
old_constants = mod.constants
# Load the file
begin
if (!load(file))
elog("Failed to load from file #{file}.")
next
end
rescue LoadError
elog("LoadError: #{$!}.")
next
end
added = mod.constants - old_constants
if (added.length > 1)
elog("Loaded file contained more than one class (#{file}).")
next
end
# If nothing was added, check to see if there's anything
# in the cache
if (added.empty?)
if (module_history[file])
added = module_history[file]
else
elog("Loaded #{file} but no classes were added.")
next
end
else
added = mod.const_get(added[0])
end
ilog("Loaded #{type} module #{added} from #{file}.", 'core', LEV_1)
# Do some processing on the loaded module to get it into the
# right associations
on_module_load(type, added)
# Set this module type as needing recalculation
recalc[type] = true
# Append the added module to the hash of file->module
loaded[file] = added
}
# Cache the loaded file mtimes
loaded.each_key {|file|
module_history_mtime[file] = File.new(file).mtime
}
# Cache the loaded file module associations
module_history.update(loaded)
# Perform any required recalculations for the individual module types
# that actually had load changes
recalc.each_key { |key|
module_sets[key].recalculate
}
return loaded.values
end
# Checks to see if the supplied file has changed (if it's even in the
# cache)
def has_module_file_changed?(file)
return (module_history_mtime[file] != File.new(file).mtime)
end
# Returns the module object that is associated with the supplied module
# name
def mod_from_name(name)
obj = Msf
name.split(File::SEPARATOR).each { |m|
# Up-case the first letter and any prefixed by _
m.gsub!(/^[a-z]/) { |s| s.upcase }
m.gsub!(/(_[a-z])/) { |s| s[1..1].upcase }
begin
obj = obj.const_get(m)
rescue NameError
obj = obj.const_set(m, ::Module.new)
end
}
return obj
end
# Called when a module is initially loaded such that it can be
# categorized accordingly
def on_module_load(type, mod)
# Extract the module name information
mod_full_name = mod.to_s.gsub('::', '/')
mod_full_name.sub!(/^Msf_/, '')
mod_short_name = mod_full_name
if ((md = mod_full_name.match(/^(.*)_(.*)$/)))
mod_short_name = md[2]
end
# Payload modules require custom loading as the individual files
# may not directly contain a logical payload that a user would
# reference, such as would be the case with a payload stager or
# stage. As such, when payload modules are loaded they are handed
# off to a special payload set. The payload set, in turn, will
# automatically create all the permutations after all the payload
# modules have been loaded.
if (type != MODULE_PAYLOAD)
# Add the module class to the list of modules and add it to the
# type separated set of module classes
add_module(mod)
end
module_sets[type].add_module(mod)
end
attr_accessor :modules, :module_sets
attr_accessor :module_paths
attr_accessor :module_history, :module_history_mtime
end
end