require 'find' require 'msf/core' module Msf ### # # ModuleSet # --------- # # A module set contains zero or more named module classes of an arbitrary # type. # ### class ModuleSet < Hash def initialize(type = nil) self.module_type = type # Hashes that convey the supported architectures and platforms for a # given module self.mod_arch_hash = {} self.mod_platform_hash = {} end # Create an instance of the supplied module by its name def create(name) klass = self[name] return (klass) ? klass.new : nil end # Enumerates each module class in the set def each_module(opts = {}, &block) each_value { |mod| # Filter out incompatible architectures if (opts['arch']) if (!mod_arch_hash[mod]) mod_arch_hash[mod] = mod.new.arch end next if (mod_arch_hash[mod].include?(opts['arch']) == false) end # Filter out incompatible platforms if (opts['platform']) if (!mod_platform_hash[mod]) mod_platform_hash[mod] = mod.new.platform end next if (mod_platform_hash[mod].include?(opts['platform']) == false) end block.call(mod) } end # Dummy placeholder to relcalculate aliases and other fun things def recalculate end attr_reader :module_type protected # Adds a module with a supplied short name, full name, and associated # module class def add_module(module_class, alias_name = nil) self[alias_name || module_class.new.alias] = module_class end attr_writer :module_type attr_accessor :mod_arch_hash, :mod_platform_hash end ### # # ModuleManager # ------------- # # Upper management decided to throw in some middle management # because the modules were getting out of hand. This bad boy # takes care of the work of managing the interaction with # modules in terms of loading and instantiation. # # TODO: # # - add reload support # - add unload support # ### class ModuleManager < ModuleSet require 'msf/core/payload_set' def initialize() self.module_paths = [] self.module_history = {} self.module_history_mtime = {} self.module_sets = {} MODULE_TYPES.each { |type| case type when MODULE_PAYLOAD instance = PayloadSet.new(self) else instance = ModuleSet.new(type) end self.module_sets[type] = instance } super end # # Accessors by module type # # Returns the set of loaded encoder module classes def encoders return module_sets[MODULE_ENCODER] end # Returns the set of loaded exploit module classes def exploits return module_sets[MODULE_EXPLOIT] end # Returns the set of loaded nop module classes def nops return module_sets[MODULE_NOP] end # Returns the set of loaded payload module classes def payloads return module_sets[MODULE_PAYLOAD] end # Returns the set of loaded recon module classes def recon return module_sets[MODULE_RECON] end # # Module path management # # Adds a path to be searched for new modules def add_module_path(path) path.sub!(/#{File::SEPARATOR}$/, '') module_paths << path load_modules(path) end # Removes a path from which to search for modules def remove_module_path(path) module_paths.delete(path) end protected # Load all of the modules from the supplied module path (independent of # module type) def load_modules(path) loaded = {} recalc = {} Find.find(path) { |file| # If the file doesn't end in the expected extension... next if (!file.match(/\.rb$/)) # If the file on disk hasn't changed with what we have stored in the # cache, then there's no sense in loading it if (!has_module_file_changed?(file)) dlog("Cached module from file #{file} has not changed.", 'core', LEV_1) end # Substitute the base path path_base = file.sub(path + File::SEPARATOR, '') # Chop off the file name path_base.sub!(/(.+)(#{File::SEPARATOR}.+\.rb)$/, '\1') # Extract the module's namespace from its path mod = mod_from_name(path_base) type = path_base.match(/^(.+?)#{File::SEPARATOR}+?/)[1].sub(/s$/, '') # Let's rock the house now... dlog("Loading module from #{path_base}...", 'core', LEV_1) # Get the module and grab the current number of constants old_constants = mod.constants # Load the file begin if (!load(file)) elog("Failed to load from file #{file}.") next end rescue LoadError elog("LoadError: #{$!}.") next end added = mod.constants - old_constants if (added.length > 1) elog("Loaded file contained more than one class (#{file}).") next end # If nothing was added, check to see if there's anything # in the cache if (added.empty?) if (module_history[file]) added = module_history[file] else elog("Loaded #{file} but no classes were added.") next end else added = mod.const_get(added[0]) end ilog("Loaded #{type} module #{added} from #{file}.", 'core', LEV_1) # Do some processing on the loaded module to get it into the # right associations on_module_load(type, added) # Set this module type as needing recalculation recalc[type] = true # Append the added module to the hash of file->module loaded[file] = added } # Cache the loaded file mtimes loaded.each_key {|file| module_history_mtime[file] = File.new(file).mtime } # Cache the loaded file module associations module_history.update(loaded) # Perform any required recalculations for the individual module types # that actually had load changes recalc.each_key { |key| module_sets[key].recalculate } return loaded.values end # Checks to see if the supplied file has changed (if it's even in the # cache) def has_module_file_changed?(file) return (module_history_mtime[file] != File.new(file).mtime) end # Returns the module object that is associated with the supplied module # name def mod_from_name(name) obj = Msf name.split(File::SEPARATOR).each { |m| # Up-case the first letter and any prefixed by _ m.gsub!(/^[a-z]/) { |s| s.upcase } m.gsub!(/(_[a-z])/) { |s| s[1..1].upcase } begin obj = obj.const_get(m) rescue NameError obj = obj.const_set(m, ::Module.new) end } return obj end # Called when a module is initially loaded such that it can be # categorized accordingly def on_module_load(type, mod) # Extract the module name information mod_full_name = mod.to_s.gsub('::', '/') mod_full_name.sub!(/^Msf_/, '') mod_short_name = mod_full_name if ((md = mod_full_name.match(/^(.*)_(.*)$/))) mod_short_name = md[2] end # Payload modules require custom loading as the individual files # may not directly contain a logical payload that a user would # reference, such as would be the case with a payload stager or # stage. As such, when payload modules are loaded they are handed # off to a special payload set. The payload set, in turn, will # automatically create all the permutations after all the payload # modules have been loaded. if (type != MODULE_PAYLOAD) # Add the module class to the list of modules and add it to the # type separated set of module classes add_module(mod) end module_sets[type].add_module(mod) end attr_accessor :modules, :module_sets attr_accessor :module_paths attr_accessor :module_history, :module_history_mtime end end