2013-07-09 07:06:44 +00:00
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# A quick way to produce unique random strings that follow the rules of
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# identifiers, i.e., begin with a letter and contain only alphanumeric
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# characters and underscore.
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#
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# The advantage of using this class over, say, {Rex::Text.rand_text_alpha}
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# each time you need a new identifier is that it ensures you don't have
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# collisions.
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#
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# @example
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# vars = Rex::RandomIdentifierGenerator.new
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# asp_code = <<-END_CODE
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# Sub #{vars[:func]}()
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# Dim #{vars[:fso]}
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# Set #{vars[:fso]} = CreateObject("Scripting.FileSystemObject")
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# ...
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# End Sub
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# #{vars[:func]}
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# END_CODE
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#
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class Rex::RandomIdentifierGenerator
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2013-08-30 21:28:33 +00:00
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# Raised when a RandomIdentifierGenerator cannot create any more
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# identifiers without collisions.
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class ExhaustedSpaceError < StandardError; end
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# Default options
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DefaultOpts = {
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# Arbitrary
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:max_length => 12,
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:min_length => 3,
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# This should be pretty universal for identifier rules
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:char_set => Rex::Text::AlphaNumeric+"_",
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:first_char_set => Rex::Text::LowerAlpha
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}
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# @param opts [Hash] Options, see {DefaultOpts} for default values
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# @option opts :max_length [Fixnum]
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# @option opts :min_length [Fixnum]
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# @option opts :char_set [String]
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def initialize(opts={})
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# Holds all identifiers.
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@value_by_name = {}
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# Inverse of value_by_name so we can ensure uniqueness without
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# having to search through the whole list of values
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@name_by_value = {}
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@opts = DefaultOpts.merge(opts)
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if @opts[:min_length] < 1 || @opts[:max_length] < 1 || @opts[:max_length] < @opts[:min_length]
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raise ArgumentError, "Invalid length options"
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end
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# This is really just the maximum number of shortest names. This
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# will still be a pretty big number most of the time, so don't
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# bother calculating the real one, which will potentially be
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# expensive, since we're talking about a 36-digit decimal number to
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# represent the total possibilities for the range of 10- to
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# 20-character identifiers.
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#
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# 26 because the first char is lowercase alpha, (min_length - 1) and
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# not just min_length because it includes that first alpha char.
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@max_permutations = 26 * (@opts[:char_set].length ** (@opts[:min_length]-1))
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# The real number of permutations could be calculated thusly:
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#((@opts[:min_length]-1) .. (@opts[:max_length]-1)).reduce(0) { |a, e|
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# a + (26 * @opts[:char_set].length ** e)
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#}
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end
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2013-09-27 18:34:13 +00:00
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# Returns the @value_by_name hash
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#
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# @return [Hash]
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def to_h
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return @value_by_name
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end
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2013-09-19 18:57:38 +00:00
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2013-09-27 18:34:13 +00:00
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# Return a unique random identifier for +name+, generating a new one
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# if necessary.
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#
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# @param name [Symbol] A descriptive, intention-revealing name for an
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# identifier. This is what you would normally call the variable if
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# you weren't generating it.
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# @return [String]
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def get(name)
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return @value_by_name[name] if @value_by_name[name]
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2013-08-30 21:28:33 +00:00
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@value_by_name[name] = generate
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@name_by_value[@value_by_name[name]] = name
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@value_by_name[name]
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end
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alias [] get
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2013-09-19 18:57:38 +00:00
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alias init_var get
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2013-08-30 21:28:33 +00:00
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# Add a new identifier. Its name will be checked for uniqueness among
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# previously-generated names.
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#
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# @note This should be called *before* any calls to {#get} to avoid
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# potential collisions. If you do hit a collision, this method will
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# raise.
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#
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# @param name (see #get)
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# @param value [String] The identifier that will be returned by
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# subsequent calls to {#get} with the sane +name+.
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# @raise RuntimeError if +value+ already exists
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# @return [void]
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def store(name, value)
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case @name_by_value[value]
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when name
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# we already have this value and it is associated with this name
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# nothing to do here
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when nil
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# don't have this value yet, so go ahead and just insert
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@value_by_name[name] = value
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@name_by_value[value] = name
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else
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# then the caller is trying to insert a duplicate
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raise RuntimeError, "Value is not unique!"
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end
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self
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end
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# Create a random string that satisfies most languages' requirements
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# for identifiers. In particular, with a default configuration, the
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# first character will always be lowercase alpha (unless modified by a
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# block), and the whole thing will contain only a-zA-Z0-9_ characters.
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#
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# If called with a block, the block will be given the identifier before
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# uniqueness checks. The block's return value will be the new
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# identifier. Note that the block may be called multiple times if it
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# returns a non-unique value.
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#
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# @note Calling this method with a block that returns only values that
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# this generator already contains will result in an infinite loop.
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#
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# @example
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# rig = Rex::RandomIdentifierGenerator.new
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# const = rig.generate { |val| val.capitalize }
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# rig.insert(:SOME_CONSTANT, const)
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# ruby_code = <<-EOC
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# #{rig[:SOME_CONSTANT]} = %q^generated ruby constant^
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# def #{rig[:my_method]}; ...; end
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# EOC
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#
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# @param len [Fixnum] Avoid setting this unless a specific size is
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# necessary. Default is random within range of min .. max
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# @return [String] A string that matches <tt>[a-z][a-zA-Z0-9_]*</tt>
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# @yield [String] The identifier before uniqueness checks. This allows
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# you to modify the value and still avoid collisions.
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def generate(len=nil)
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raise ArgumentError, "len must be positive integer" if len && len < 1
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raise ExhaustedSpaceError if @value_by_name.length >= @max_permutations
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# pick a random length within the limits
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len ||= rand(@opts[:min_length] .. (@opts[:max_length]))
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ident = ""
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# XXX: Infinite loop if block returns only values we've already
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# generated.
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loop do
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ident = Rex::Text.rand_base(1, "", @opts[:first_char_set])
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ident << Rex::Text.rand_base(len-1, "", @opts[:char_set])
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if block_given?
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ident = yield ident
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end
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# Try to make another one if it collides with a previously
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# generated one.
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break unless @name_by_value.key?(ident)
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end
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ident
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end
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2013-07-09 07:06:44 +00:00
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end
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