homebrew-core/Formula/nxengine.rb

77 lines
3.0 KiB
Ruby

class Nxengine < Formula
desc "Rewrite of Cave Story (Doukutsu Monogatari)"
homepage "https://nxengine.sourceforge.io/"
url "https://nxengine.sourceforge.io/dl/nx-src-1006.tar.bz2"
version "1.0.0.6"
sha256 "cf9cbf15dfdfdc9936720a714876bb1524afbd2931e3eaa4c89984a40b21ad68"
license "GPL-3.0"
bottle do
rebuild 1
sha256 cellar: :any, arm64_big_sur: "b96f120f2d8959f859b74cb26e0c3a1d9bc028ba0434b44a0a942712b77bb92b"
sha256 cellar: :any, big_sur: "00d86c8f78ae03404f10738b4e7a278dad0d9749efa3ca10be4cd6fb675cb8f8"
sha256 cellar: :any, catalina: "9184041001a3035713542230c9e4a536491919ff0459cc79f294366ab20719a5"
sha256 cellar: :any, mojave: "69ef501ebc7a488fc46b4546b91288c7b8dc1cfdadb2bc1ee73611dd062f38e5"
sha256 cellar: :any, high_sierra: "79eece70c7ab5ddb92c8c711a609b996456ff5b7c6c8a008166a351e6889797f"
end
depends_on "sdl"
depends_on "sdl_ttf"
# Freeware Cave Story 1.0.0.6 pre-patched with Aeon Genesis English translation
resource "game" do
url "https://www.cavestory.org/downloads/cavestoryen.zip"
sha256 "aa87fa30bee9b4980640c7e104791354e0f1f6411ee0d45a70af70046aa0685f"
end
def install
# Remove unused linux header
inreplace "platform/Linux/vbesync.c", "#include <libdrm\/drm\.h>", ""
# Replacement of htole16 for OS X
inreplace ["sound/org.cpp", "sound/pxt.cpp"] do |s|
s.gsub! "endian.h", "libkern/OSByteOrder.h"
s.gsub! "htole16", "OSSwapHostToLittleInt16"
end
# Use var/nxengine for extracted data files, without messing current directory
inreplace "graphics/font.cpp",
/(fontfile) = "(\w+\.(bmp|ttf))"/,
"\\1 = \"#{var}/nxengine/\\2\""
inreplace "platform.cpp",
/(return .*fopen)\((fname), mode\);/,
"char fn[256]; strcpy(fn, \"#{var}/nxengine/\"); strcat(fn, \\2); \\1(fn, mode);"
inreplace "graphics/nxsurface.cpp",
/(image = SDL_LoadBMP)\((pbm_name)\);/,
"char fn[256]; strcpy(fn, \"#{var}/nxengine/\"); strcat(fn, \\2); \\1(fn);"
inreplace "extract/extractpxt.cpp",
/(mkdir)\((".+")/,
"char dir[256]; strcpy(dir, \"#{var}/nxengine/\"); strcat(dir, \\2); \\1(dir"
inreplace "extract/extractfiles.cpp" do |s|
s.gsub!(/char \*dir = strdup\((fname)\);/,
"char *dir = (char *)malloc(256); strcpy(dir, \"#{var}/nxengine/\"); strcat(dir, \\1);")
s.gsub! "strchr", "strrchr"
end
system "make"
bin.install "nx"
pkgshare.install ["smalfont.bmp", "sprites.sif", "tilekey.dat"]
resource("game").stage do
pkgshare.install ["Doukutsu.exe", "data"]
end
end
def post_install
# Symlink original game data to a working directory in var
(var/"nxengine").mkpath
ln_sf Dir[pkgshare/"*"], "#{var}/nxengine/"
# Use system font, avoiding any license issue
ln_sf "/Library/Fonts/Courier New.ttf", "#{var}/nxengine/font.ttf"
end
def caveats
<<~EOS
When the game runs first time, it will extract data files into the following directory:
#{var}/nxengine
EOS
end
end