require 'formula' class Anttweakbar < Formula homepage 'http://www.antisphere.com/Wiki/tools:anttweakbar' url 'https://downloads.sourceforge.net/project/anttweakbar/AntTweakBar_116.zip' version '1.16' sha1 '5743321df3b074f9a82b5ef3e6b54830a715b938' # See # http://sourceforge.net/p/anttweakbar/code/ci/5a076d13f143175a6bda3c668e29a33406479339/tree/src/LoadOGLCore.h?diff=5528b167ed12395a60949d7c643262b6668f15d5&diformat=regular patch :DATA def install cd 'src' do system 'make -f Makefile.osx' end lib.install 'lib/libAntTweakBar.dylib' include.install 'include/AntTweakBar.h' end end __END__ diff --git a/src/LoadOGLCore.h b/src/LoadOGLCore.h index 8aaab1e..b606d2b 100644 --- a/src/LoadOGLCore.h +++ b/src/LoadOGLCore.h @@ -146,7 +146,13 @@ ANT_GL_CORE_DECL(void, glGetCompressedTexImage, (GLenum target, GLint level, GLv // GL 1.4 ANT_GL_CORE_DECL(void, glBlendFuncSeparate, (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)) ANT_GL_CORE_DECL(void, glMultiDrawArrays, (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)) +#if defined(ANT_OSX) && (MAC_OS_X_VERSION_MAX_ALLOWED >= 1080) +// Mac OSX 10.8 SDK from March 2013 redefines this OpenGL call: glMultiDrawElements +// if it doesn't compile, please update XCode. +ANT_GL_CORE_DECL(void, glMultiDrawElements, (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const*indices, GLsizei primcount)) +#else ANT_GL_CORE_DECL(void, glMultiDrawElements, (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount)) +#endif ANT_GL_CORE_DECL(void, glPointParameterf, (GLenum pname, GLfloat param)) ANT_GL_CORE_DECL(void, glPointParameterfv, (GLenum pname, const GLfloat *params)) ANT_GL_CORE_DECL(void, glPointParameteri, (GLenum pname, GLint param)) @@ -211,7 +217,13 @@ ANT_GL_CORE_DECL(void, glGetVertexAttribPointerv, (GLuint index, GLenum pname, G ANT_GL_CORE_DECL(GLboolean, glIsProgram, (GLuint program)) ANT_GL_CORE_DECL(GLboolean, glIsShader, (GLuint shader)) ANT_GL_CORE_DECL(void, glLinkProgram, (GLuint program)) +#if defined(ANT_OSX) && (MAC_OS_X_VERSION_MAX_ALLOWED >= 1080) +// Mac OSX 10.8 SDK from March 2013 redefines this OpenGL call: glShaderSource +// if it doesn't compile, please update XCode. +ANT_GL_CORE_DECL(void, glShaderSource, (GLuint shader, GLsizei count, const GLchar* const*string, const GLint *length)) +#else ANT_GL_CORE_DECL(void, glShaderSource, (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length)) +#endif ANT_GL_CORE_DECL(void, glUseProgram, (GLuint program)) ANT_GL_CORE_DECL(void, glUniform1f, (GLint location, GLfloat v0)) ANT_GL_CORE_DECL(void, glUniform2f, (GLint location, GLfloat v0, GLfloat v1))