204 lines
6.2 KiB
JavaScript
204 lines
6.2 KiB
JavaScript
'use strict';
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var TABS = {}; // filled by individual tab js file
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var GUI_control = function () {
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this.auto_connect = false;
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this.connecting_to = false;
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this.connected_to = false;
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this.active_tab;
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this.tab_switch_in_progress = false;
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this.operating_system;
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this.optional_usb_permissions = false; // controlled by usb permissions code
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this.interval_array = [];
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this.timeout_array = [];
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// check which operating system is user running
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if (navigator.appVersion.indexOf("Win") != -1) this.operating_system = "Windows";
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else if (navigator.appVersion.indexOf("Mac") != -1) this.operating_system = "MacOS";
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else if (navigator.appVersion.indexOf("CrOS") != -1) this.operating_system = "ChromeOS";
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else if (navigator.appVersion.indexOf("Linux") != -1) this.operating_system = "Linux";
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else if (navigator.appVersion.indexOf("X11") != -1) this.operating_system = "UNIX";
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else this.operating_system = "Unknown";
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};
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// Timer managing methods
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// name = string
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// code = function reference (code to be executed)
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// interval = time interval in miliseconds
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// first = true/false if code should be ran initially before next timer interval hits
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GUI_control.prototype.interval_add = function (name, code, interval, first) {
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var data = {'name': name, 'timer': null, 'code': code, 'interval': interval, 'fired': 0, 'paused': false};
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if (first == true) {
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code(); // execute code
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data.fired++; // increment counter
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}
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data.timer = setInterval(function() {
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code(); // execute code
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data.fired++; // increment counter
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}, interval);
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this.interval_array.push(data); // push to primary interval array
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return data;
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};
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// name = string
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GUI_control.prototype.interval_remove = function (name) {
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for (var i = 0; i < this.interval_array.length; i++) {
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if (this.interval_array[i].name == name) {
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clearInterval(this.interval_array[i].timer); // stop timer
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this.interval_array.splice(i, 1); // remove element/object from array
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return true;
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}
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}
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return false;
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};
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// name = string
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GUI_control.prototype.interval_pause = function (name) {
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for (var i = 0; i < this.interval_array.length; i++) {
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if (this.interval_array[i].name == name) {
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clearInterval(this.interval_array[i].timer);
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this.interval_array[i].paused = true;
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return true;
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}
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}
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return false;
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};
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// name = string
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GUI_control.prototype.interval_resume = function (name) {
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for (var i = 0; i < this.interval_array.length; i++) {
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if (this.interval_array[i].name == name && this.interval_array[i].paused) {
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var obj = this.interval_array[i];
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obj.timer = setInterval(function() {
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obj.code(); // execute code
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obj.fired++; // increment counter
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}, obj.interval);
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obj.paused = false;
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return true;
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}
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}
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return false;
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};
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// input = array of timers thats meant to be kept, or nothing
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// return = returns timers killed in last call
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GUI_control.prototype.interval_kill_all = function (keep_array) {
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var self = this;
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var timers_killed = 0;
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for (var i = (this.interval_array.length - 1); i >= 0; i--) { // reverse iteration
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var keep = false;
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if (keep_array) { // only run through the array if it exists
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keep_array.forEach(function (name) {
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if (self.interval_array[i].name == name) {
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keep = true;
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}
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});
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}
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if (!keep) {
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clearInterval(this.interval_array[i].timer); // stop timer
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this.interval_array.splice(i, 1); // remove element/object from array
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timers_killed++;
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}
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}
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return timers_killed;
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};
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// name = string
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// code = function reference (code to be executed)
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// timeout = timeout in miliseconds
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GUI_control.prototype.timeout_add = function (name, code, timeout) {
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var self = this;
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var data = {'name': name, 'timer': null, 'timeout': timeout};
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// start timer with "cleaning" callback
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data.timer = setTimeout(function() {
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code(); // execute code
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// remove object from array
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var index = self.timeout_array.indexOf(data);
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if (index > -1) self.timeout_array.splice(index, 1);
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}, timeout);
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this.timeout_array.push(data); // push to primary timeout array
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return data;
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};
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// name = string
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GUI_control.prototype.timeout_remove = function (name) {
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for (var i = 0; i < this.timeout_array.length; i++) {
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if (this.timeout_array[i].name == name) {
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clearTimeout(this.timeout_array[i].timer); // stop timer
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this.timeout_array.splice(i, 1); // remove element/object from array
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return true;
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}
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}
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return false;
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};
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// no input paremeters
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// return = returns timers killed in last call
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GUI_control.prototype.timeout_kill_all = function () {
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var timers_killed = 0;
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for (var i = 0; i < this.timeout_array.length; i++) {
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clearTimeout(this.timeout_array[i].timer); // stop timer
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timers_killed++;
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}
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this.timeout_array = []; // drop objects
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return timers_killed;
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};
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// message = string
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GUI_control.prototype.log = function (message) {
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var command_log = $('div#log');
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var d = new Date();
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var time = ((d.getHours() < 10) ? '0' + d.getHours(): d.getHours())
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+ ':' + ((d.getMinutes() < 10) ? '0' + d.getMinutes(): d.getMinutes())
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+ ':' + ((d.getSeconds() < 10) ? '0' + d.getSeconds(): d.getSeconds());
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$('div.wrapper', command_log).append('<p>' + time + ' -- ' + message + '</p>');
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command_log.scrollTop($('div.wrapper', command_log).height());
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};
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// Method is called every time a valid tab change event is received
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// callback = code to run when cleanup is finished
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// default switch doesn't require callback to be set
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GUI_control.prototype.tab_switch_cleanup = function (callback) {
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MSP.callbacks_cleanup(); // we don't care about any old data that might or might not arrive
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GUI.interval_kill_all(); // all intervals (mostly data pulling) needs to be removed on tab switch
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TABS[this.active_tab].cleanup(callback);
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};
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// initialize object into GUI variable
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var GUI = new GUI_control(); |