betaflight-configurator/js/gui.js

246 lines
8.0 KiB
JavaScript

var GUI_control = function() {
this.auto_connect = false;
this.connecting_to = false;
this.connected_to = false;
this.active_tab;
this.operating_system;
this.interval_array = [];
this.timeout_array = [];
// check which operating system is user running
if (navigator.appVersion.indexOf("Win") != -1) this.operating_system = "Windows";
else if (navigator.appVersion.indexOf("Mac") != -1) this.operating_system = "MacOS";
else if (navigator.appVersion.indexOf("CrOS") != -1) this.operating_system = "ChromeOS";
else if (navigator.appVersion.indexOf("Linux") != -1) this.operating_system = "Linux";
else if (navigator.appVersion.indexOf("X11") != -1) this.operating_system = "UNIX";
};
// Timer managing methods
// name = string
// code = function reference (code to be executed)
// interval = time interval in miliseconds
// first = true/false if code should be ran initially before next timer interval hits
GUI_control.prototype.interval_add = function(name, code, interval, first) {
var data = {'name': name, 'timer': undefined, 'code': code, 'interval': interval, 'fired': 0, 'paused': false};
if (first == true) {
code(); // execute code
data.fired++; // increment counter
}
data.timer = setInterval(function() {
code(); // execute code
data.fired++; // increment counter
}, interval);
this.interval_array.push(data); // push to primary interval array
};
// name = string
GUI_control.prototype.interval_remove = function(name) {
for (var i = 0; i < this.interval_array.length; i++) {
if (this.interval_array[i].name == name) {
clearInterval(this.interval_array[i].timer); // stop timer
this.interval_array.splice(i, 1); // remove element/object from array
return true;
}
}
return false;
};
// name = string
GUI_control.prototype.interval_pause = function(name) {
for (var i = 0; i < this.interval_array.length; i++) {
if (this.interval_array[i].name == name) {
clearInterval(this.interval_array[i].timer);
this.interval_array[i].paused = true;
return true;
}
}
return false;
};
// name = string
GUI_control.prototype.interval_resume = function(name) {
for (var i = 0; i < this.interval_array.length; i++) {
if (this.interval_array[i].name == name && this.interval_array[i].paused) {
var obj = this.interval_array[i];
obj.timer = setInterval(function() {
obj.code(); // execute code
obj.fired++; // increment counter
}, obj.interval);
obj.paused = false;
return true;
}
}
return false;
};
// input = array of timers thats meant to be kept
// return = returns timers killed in last call
GUI_control.prototype.interval_kill_all = function(keep_array) {
var timers_killed = 0;
for (var i = (this.interval_array.length - 1); i >= 0; i--) { // reverse iteration
var self = this;
var keep = false;
keep_array.forEach(function(name) {
if (self.interval_array[i].name == name) {
keep = true;
}
});
if (!keep) {
clearInterval(this.interval_array[i].timer); // stop timer
this.interval_array[i].timer = undefined; // set timer property to undefined (mostly for debug purposes, but it doesn't hurt to have it here)
this.interval_array.splice(i, 1); // remove element/object from array
timers_killed++;
}
}
return timers_killed;
};
// name = string
// code = function reference (code to be executed)
// timeout = timeout in miliseconds
GUI_control.prototype.timeout_add = function(name, code, timeout) {
var self = this;
// start timer with "cleaning" callback
var timer = setTimeout(function() {
code(); // execute code
self.timeout_remove(name); // cleanup
}, timeout);
this.timeout_array.push({'name': name, 'timer': timer, 'timeout': timeout}); // push to primary timeout array
};
// name = string
GUI_control.prototype.timeout_remove = function(name) {
for (var i = 0; i < this.timeout_array.length; i++) {
if (this.timeout_array[i].name == name) {
clearTimeout(this.timeout_array[i].timer); // stop timer
this.timeout_array.splice(i, 1); // remove element/object from array
return true;
}
}
return false;
};
// no input paremeters
// return = returns timers killed in last call
GUI_control.prototype.timeout_kill_all = function() {
var timers_killed = 0;
for (var i = 0; i < this.timeout_array.length; i++) {
clearTimeout(this.timeout_array[i].timer); // stop timer
timers_killed++;
}
this.timeout_array = []; // drop objects
return timers_killed;
};
// Method is called every time a valid tab change event is received
// callback = code to run when cleanup is finished
// default switch doesn't require callback to be set
GUI_control.prototype.tab_switch_cleanup = function(callback) {
switch (this.active_tab) {
case 'initial_setup':
GUI.interval_remove('initial_setup_data_pull');
if (callback) callback();
break;
case 'pid_tuning':
GUI.interval_remove('pid_data_poll');
if (callback) callback();
break;
case 'receiver':
GUI.interval_remove('receiver_poll');
if (callback) callback();
break;
case 'auxiliary_configuration':
GUI.interval_remove('aux_data_poll');
if (callback) callback();
break;
case 'servos':
GUI.interval_remove('servos_data_poll');
if (callback) callback();
break;
case 'gps':
GUI.interval_remove('gps_pull');
if (callback) callback();
break;
case 'motor_outputs':
GUI.interval_remove('motor_poll');
if (callback) callback();
break;
case 'sensors':
GUI.interval_kill_all(['port-update', 'port_usage']);
serial.empty_output_buffer();
// sensor data tab uses scrollbars, emptying the content before loading another tab
// prevents scrollbar exposure to any of the tabs while new content is loaded in
$('#content').empty();
if (callback) callback();
break;
case 'cli':
var bufferOut = new ArrayBuffer(5);
var bufView = new Uint8Array(bufferOut);
bufView[0] = 0x65; // e
bufView[1] = 0x78; // x
bufView[2] = 0x69; // i
bufView[3] = 0x74; // t
bufView[4] = 0x0D; // enter
serial.send(bufferOut, function(writeInfo) {
// we could handle this "nicely", but this will do for now
// (another approach is however much more complicated):
// we can setup an interval asking for data lets say every 200ms, when data arrives, callback will be triggered and tab switched
// we could probably implement this someday
GUI.timeout_add('waiting_for_bootup', function() {
CLI_active = false;
CLI_valid = false;
if (callback) callback();
}, 5000); // if we dont allow enough time to reboot, CRC of "first" command sent will fail, keep an eye for this one
});
break;
default:
if (callback) callback();
}
};
// initialize object into GUI variable
var GUI = new GUI_control();