var GUI_control = function() { this.auto_connect = false; this.connecting_to = false; this.connected_to = false; this.active_tab; this.operating_system; this.interval_array = []; this.timeout_array = []; // check which operating system is user running if (navigator.appVersion.indexOf("Win") != -1) this.operating_system = "Windows"; else if (navigator.appVersion.indexOf("Mac") != -1) this.operating_system = "MacOS"; else if (navigator.appVersion.indexOf("CrOS") != -1) this.operating_system = "ChromeOS"; else if (navigator.appVersion.indexOf("Linux") != -1) this.operating_system = "Linux"; else if (navigator.appVersion.indexOf("X11") != -1) this.operating_system = "UNIX"; else this.operating_system = "Unknown"; }; // Timer managing methods // name = string // code = function reference (code to be executed) // interval = time interval in miliseconds // first = true/false if code should be ran initially before next timer interval hits GUI_control.prototype.interval_add = function(name, code, interval, first) { var data = {'name': name, 'timer': undefined, 'code': code, 'interval': interval, 'fired': 0, 'paused': false}; if (first == true) { code(); // execute code data.fired++; // increment counter } data.timer = setInterval(function() { code(); // execute code data.fired++; // increment counter }, interval); this.interval_array.push(data); // push to primary interval array return data; }; // name = string GUI_control.prototype.interval_remove = function(name) { for (var i = 0; i < this.interval_array.length; i++) { if (this.interval_array[i].name == name) { clearInterval(this.interval_array[i].timer); // stop timer this.interval_array.splice(i, 1); // remove element/object from array return true; } } return false; }; // name = string GUI_control.prototype.interval_pause = function(name) { for (var i = 0; i < this.interval_array.length; i++) { if (this.interval_array[i].name == name) { clearInterval(this.interval_array[i].timer); this.interval_array[i].paused = true; return true; } } return false; }; // name = string GUI_control.prototype.interval_resume = function(name) { for (var i = 0; i < this.interval_array.length; i++) { if (this.interval_array[i].name == name && this.interval_array[i].paused) { var obj = this.interval_array[i]; obj.timer = setInterval(function() { obj.code(); // execute code obj.fired++; // increment counter }, obj.interval); obj.paused = false; return true; } } return false; }; // input = array of timers thats meant to be kept, or nothing // return = returns timers killed in last call GUI_control.prototype.interval_kill_all = function(keep_array) { var self = this; var timers_killed = 0; for (var i = (this.interval_array.length - 1); i >= 0; i--) { // reverse iteration var keep = false; if (keep_array) { // only run through the array if it exists keep_array.forEach(function(name) { if (self.interval_array[i].name == name) { keep = true; } }); } if (!keep) { clearInterval(this.interval_array[i].timer); // stop timer this.interval_array.splice(i, 1); // remove element/object from array timers_killed++; } } return timers_killed; }; // name = string // code = function reference (code to be executed) // timeout = timeout in miliseconds GUI_control.prototype.timeout_add = function(name, code, timeout) { var self = this; var data = {'name': name, 'timer': undefined, 'timeout': timeout}; // start timer with "cleaning" callback data.timer = setTimeout(function() { code(); // execute code // remove object from array var index = self.timeout_array.indexOf(data); if (index > -1) self.timeout_array.splice(index, 1); }, timeout); this.timeout_array.push(data); // push to primary timeout array return data; }; // name = string GUI_control.prototype.timeout_remove = function(name) { for (var i = 0; i < this.timeout_array.length; i++) { if (this.timeout_array[i].name == name) { clearTimeout(this.timeout_array[i].timer); // stop timer this.timeout_array.splice(i, 1); // remove element/object from array return true; } } return false; }; // no input paremeters // return = returns timers killed in last call GUI_control.prototype.timeout_kill_all = function() { var timers_killed = 0; for (var i = 0; i < this.timeout_array.length; i++) { clearTimeout(this.timeout_array[i].timer); // stop timer timers_killed++; } this.timeout_array = []; // drop objects return timers_killed; }; // message = string GUI_control.prototype.log = function(message) { var command_log = $('div#log'); var d = new Date(); var time = ((d.getHours() < 10) ? '0' + d.getHours(): d.getHours()) + ':' + ((d.getMinutes() < 10) ? '0' + d.getMinutes(): d.getMinutes()) + ':' + ((d.getSeconds() < 10) ? '0' + d.getSeconds(): d.getSeconds()); $('div.wrapper', command_log).append('
' + time + ' -- ' + message + '
'); command_log.scrollTop($('div.wrapper', command_log).height()); }; // Method is called every time a valid tab change event is received // callback = code to run when cleanup is finished // default switch doesn't require callback to be set GUI_control.prototype.tab_switch_cleanup = function(callback) { MSP.callbacks_cleanup(); // we don't care about any old data that might or might not arrive switch (this.active_tab) { case 'initial_setup': GUI.interval_remove('initial_setup_data_pull'); GUI.interval_remove('status_pull'); if (callback) callback(); break; case 'pid_tuning': GUI.interval_remove('status_pull'); if (callback) callback(); break; case 'receiver': GUI.interval_remove('receiver_pull'); GUI.interval_remove('status_pull'); if (callback) callback(); break; case 'auxiliary_configuration': GUI.interval_remove('aux_data_pull'); GUI.interval_remove('status_pull'); if (callback) callback(); break; case 'servos': GUI.interval_remove('status_pull'); if (callback) callback(); break; case 'gps': GUI.interval_remove('gps_pull'); GUI.interval_remove('status_pull'); if (callback) callback(); break; case 'motor_outputs': GUI.interval_remove('motor_pull'); GUI.interval_remove('status_pull'); // only enforce mincommand if necessary if (MOTOR_DATA != undefined) { var update = false; for (var i = 0; i < MOTOR_DATA.length; i++) { if (MOTOR_DATA[i] > MISC.mincommand) { update = true; break; } } if (update) { // send data to mcu var buffer_out = []; for (var i = 0; i < 8; i++) { buffer_out.push(lowByte(MISC.mincommand)); buffer_out.push(highByte(MISC.mincommand)); } send_message(MSP_codes.MSP_SET_MOTOR, buffer_out, false, function() { if (callback) callback(); }); } else { if (callback) callback(); } } else { if (callback) callback(); } break; case 'sensors': GUI.interval_kill_all(); serial.empty_output_buffer(); // sensor data tab uses scrollbars, emptying the content before loading another tab // prevents scrollbar exposure to any of the tabs while new content is loaded in $('#content').empty(); if (callback) callback(); break; case 'cli': var bufferOut = new ArrayBuffer(5); var bufView = new Uint8Array(bufferOut); bufView[0] = 0x65; // e bufView[1] = 0x78; // x bufView[2] = 0x69; // i bufView[3] = 0x74; // t bufView[4] = 0x0D; // enter serial.send(bufferOut, function(writeInfo) { // we could handle this "nicely", but this will do for now // (another approach is however much more complicated): // we can setup an interval asking for data lets say every 200ms, when data arrives, callback will be triggered and tab switched // we could probably implement this someday GUI.timeout_add('waiting_for_bootup', function() { CLI_active = false; CLI_valid = false; if (callback) callback(); }, 5000); // if we dont allow enough time to reboot, CRC of "first" command sent will fail, keep an eye for this one }); break; case 'firmware_flasher': // this.interval_remove('factory_mode'); PortHandler.flush_callbacks(); // unbind "global" events $(document).unbind('keypress'); if (callback) callback(); break; default: if (callback) callback(); } }; // initialize object into GUI variable var GUI = new GUI_control();