Bump three library to r72.

10.3.x-maintenance
Dominic Clifton 2015-10-02 22:48:29 +01:00
parent 58e1e0963e
commit fb683c27a6
3 changed files with 919 additions and 862 deletions

View File

@ -22,8 +22,7 @@ THREE.SpriteCanvasMaterial.prototype.clone = function () {
var material = new THREE.SpriteCanvasMaterial(); var material = new THREE.SpriteCanvasMaterial();
THREE.Material.prototype.clone.call( this, material ); material.copy( this );
material.color.copy( this.color ); material.color.copy( this.color );
material.program = this.program; material.program = this.program;
@ -138,14 +137,26 @@ THREE.CanvasRenderer = function ( parameters ) {
} }
} };
// WebGLRenderer compatibility // WebGLRenderer compatibility
this.supportsVertexTextures = function () {}; this.supportsVertexTextures = function () {};
this.setFaceCulling = function () {}; this.setFaceCulling = function () {};
// // API
this.getContext = function () {
return _context;
};
this.getContextAttributes = function () {
return _context.getContextAttributes();
};
this.getPixelRatio = function () { this.getPixelRatio = function () {
@ -155,7 +166,7 @@ THREE.CanvasRenderer = function ( parameters ) {
this.setPixelRatio = function ( value ) { this.setPixelRatio = function ( value ) {
pixelRatio = value; if ( value !== undefined ) pixelRatio = value;
}; };
@ -177,7 +188,7 @@ THREE.CanvasRenderer = function ( parameters ) {
} }
_clipBox.min.set( -_canvasWidthHalf, -_canvasHeightHalf ), _clipBox.min.set( - _canvasWidthHalf, - _canvasHeightHalf );
_clipBox.max.set( _canvasWidthHalf, _canvasHeightHalf ); _clipBox.max.set( _canvasWidthHalf, _canvasHeightHalf );
_clearBox.min.set( - _canvasWidthHalf, - _canvasHeightHalf ); _clearBox.min.set( - _canvasWidthHalf, - _canvasHeightHalf );
@ -507,33 +518,20 @@ THREE.CanvasRenderer = function ( parameters ) {
var texture = material.map; var texture = material.map;
if ( texture !== null && texture.image !== undefined ) { if ( texture !== null ) {
if ( texture.hasEventListener( 'update', onTextureUpdate ) === false ) {
if ( texture.image.width > 0 ) {
textureToPattern( texture );
}
texture.addEventListener( 'update', onTextureUpdate );
}
var pattern = _patterns[ texture.id ]; var pattern = _patterns[ texture.id ];
if ( pattern !== undefined ) { if ( pattern === undefined || pattern.version !== texture.version ) {
setFillStyle( pattern ); pattern = textureToPattern( texture );
_patterns[ texture.id ] = pattern;
} else {
setFillStyle( 'rgba( 0, 0, 0, 1 )' );
} }
// if ( pattern.canvas !== undefined ) {
setFillStyle( pattern.canvas );
var bitmap = texture.image; var bitmap = texture.image;
@ -555,6 +553,8 @@ THREE.CanvasRenderer = function ( parameters ) {
_context.fillRect( ox, oy, sx, sy ); _context.fillRect( ox, oy, sx, sy );
_context.restore(); _context.restore();
}
} else { } else {
// no texture // no texture
@ -822,18 +822,18 @@ THREE.CanvasRenderer = function ( parameters ) {
} }
function onTextureUpdate ( event ) {
textureToPattern( event.target );
}
function textureToPattern( texture ) { function textureToPattern( texture ) {
if ( texture instanceof THREE.CompressedTexture ) return; if ( texture.version === 0 ||
texture instanceof THREE.CompressedTexture ||
texture instanceof THREE.DataTexture ) {
var repeatX = texture.wrapS === THREE.RepeatWrapping; return {
var repeatY = texture.wrapT === THREE.RepeatWrapping; canvas: undefined,
version: texture.version
}
}
var image = texture.image; var image = texture.image;
@ -845,45 +845,51 @@ THREE.CanvasRenderer = function ( parameters ) {
context.setTransform( 1, 0, 0, - 1, 0, image.height ); context.setTransform( 1, 0, 0, - 1, 0, image.height );
context.drawImage( image, 0, 0 ); context.drawImage( image, 0, 0 );
_patterns[ texture.id ] = _context.createPattern( var repeatX = texture.wrapS === THREE.RepeatWrapping;
canvas, repeatX === true && repeatY === true var repeatY = texture.wrapT === THREE.RepeatWrapping;
? 'repeat'
: repeatX === true && repeatY === false var repeat = 'no-repeat';
? 'repeat-x'
: repeatX === false && repeatY === true if ( repeatX === true && repeatY === true ) {
? 'repeat-y'
: 'no-repeat' repeat = 'repeat';
);
} else if ( repeatX === true ) {
repeat = 'repeat-x';
} else if ( repeatY === true ) {
repeat = 'repeat-y';
}
return {
canvas: _context.createPattern( canvas, repeat ),
version: texture.version
}
} }
function patternPath( x0, y0, x1, y1, x2, y2, u0, v0, u1, v1, u2, v2, texture ) { function patternPath( x0, y0, x1, y1, x2, y2, u0, v0, u1, v1, u2, v2, texture ) {
if ( texture instanceof THREE.DataTexture ) return;
if ( texture.hasEventListener( 'update', onTextureUpdate ) === false ) {
if ( texture.image !== undefined && texture.image.width > 0 ) {
textureToPattern( texture );
}
texture.addEventListener( 'update', onTextureUpdate );
}
var pattern = _patterns[ texture.id ]; var pattern = _patterns[ texture.id ];
if ( pattern !== undefined ) { if ( pattern === undefined || pattern.version !== texture.version ) {
setFillStyle( pattern ); pattern = textureToPattern( texture );
_patterns[ texture.id ] = pattern;
}
if ( pattern.canvas !== undefined ) {
setFillStyle( pattern.canvas );
} else { } else {
setFillStyle( 'rgba(0,0,0,1)' ); setFillStyle( 'rgba( 0, 0, 0, 1)' );
_context.fill(); _context.fill();
return; return;
} }

View File

@ -10,6 +10,7 @@ THREE.RenderableObject = function () {
this.object = null; this.object = null;
this.z = 0; this.z = 0;
this.renderOrder = 0;
}; };
@ -33,6 +34,7 @@ THREE.RenderableFace = function () {
this.uvs = [ new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2() ]; this.uvs = [ new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2() ];
this.z = 0; this.z = 0;
this.renderOrder = 0;
}; };
@ -68,6 +70,7 @@ THREE.RenderableLine = function () {
this.material = null; this.material = null;
this.z = 0; this.z = 0;
this.renderOrder = 0;
}; };
@ -87,6 +90,7 @@ THREE.RenderableSprite = function () {
this.scale = new THREE.Vector2(); this.scale = new THREE.Vector2();
this.material = null; this.material = null;
this.renderOrder = 0;
}; };
@ -243,6 +247,7 @@ THREE.Projector = function () {
_line.v1.copy( v1 ); _line.v1.copy( v1 );
_line.v2.copy( v2 ); _line.v2.copy( v2 );
_line.z = ( v1.positionScreen.z + v2.positionScreen.z ) / 2; _line.z = ( v1.positionScreen.z + v2.positionScreen.z ) / 2;
_line.renderOrder = object.renderOrder;
_line.material = object.material; _line.material = object.material;
@ -267,19 +272,21 @@ THREE.Projector = function () {
_face.v2.copy( v2 ); _face.v2.copy( v2 );
_face.v3.copy( v3 ); _face.v3.copy( v3 );
_face.z = ( v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z ) / 3; _face.z = ( v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z ) / 3;
_face.renderOrder = object.renderOrder;
// use first vertex normal as face normal
_face.normalModel.fromArray( normals, a * 3 );
_face.normalModel.applyMatrix3( normalMatrix ).normalize();
for ( var i = 0; i < 3; i ++ ) { for ( var i = 0; i < 3; i ++ ) {
var offset = arguments[ i ] * 3;
var normal = _face.vertexNormalsModel[ i ]; var normal = _face.vertexNormalsModel[ i ];
normal.fromArray( normals, arguments[ i ] * 3 );
normal.set( normals[ offset ], normals[ offset + 1 ], normals[ offset + 2 ] );
normal.applyMatrix3( normalMatrix ).normalize(); normal.applyMatrix3( normalMatrix ).normalize();
var offset2 = arguments[ i ] * 2;
var uv = _face.uvs[ i ]; var uv = _face.uvs[ i ];
uv.set( uvs[ offset2 ], uvs[ offset2 + 1 ] ); uv.fromArray( uvs, arguments[ i ] * 2 );
} }
@ -318,7 +325,7 @@ THREE.Projector = function () {
_renderData.elements.length = 0; _renderData.elements.length = 0;
if ( scene.autoUpdate === true ) scene.updateMatrixWorld(); if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
if ( camera.parent === undefined ) camera.updateMatrixWorld(); if ( camera.parent === null ) camera.updateMatrixWorld();
_viewMatrix.copy( camera.matrixWorldInverse.getInverse( camera.matrixWorld ) ); _viewMatrix.copy( camera.matrixWorldInverse.getInverse( camera.matrixWorld ) );
_viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix ); _viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );
@ -340,7 +347,9 @@ THREE.Projector = function () {
} else if ( object instanceof THREE.Mesh || object instanceof THREE.Line || object instanceof THREE.Sprite ) { } else if ( object instanceof THREE.Mesh || object instanceof THREE.Line || object instanceof THREE.Sprite ) {
if ( object.material.visible === false ) return; var material = object.material;
if ( material.visible === false ) return;
if ( object.frustumCulled === false || _frustum.intersectsObject( object ) === true ) { if ( object.frustumCulled === false || _frustum.intersectsObject( object ) === true ) {
@ -351,6 +360,7 @@ THREE.Projector = function () {
_vector3.setFromMatrixPosition( object.matrixWorld ); _vector3.setFromMatrixPosition( object.matrixWorld );
_vector3.applyProjection( _viewProjectionMatrix ); _vector3.applyProjection( _viewProjectionMatrix );
_object.z = _vector3.z; _object.z = _vector3.z;
_object.renderOrder = object.renderOrder;
_renderData.objects.push( _object ); _renderData.objects.push( _object );
@ -384,7 +394,7 @@ THREE.Projector = function () {
if ( geometry instanceof THREE.BufferGeometry ) { if ( geometry instanceof THREE.BufferGeometry ) {
var attributes = geometry.attributes; var attributes = geometry.attributes;
var offsets = geometry.offsets; var groups = geometry.groups;
if ( attributes.position === undefined ) continue; if ( attributes.position === undefined ) continue;
@ -420,20 +430,19 @@ THREE.Projector = function () {
} }
if ( attributes.index !== undefined ) { if ( geometry.index !== null ) {
var indices = attributes.index.array; var indices = geometry.index.array;
if ( offsets.length > 0 ) { if ( groups.length > 0 ) {
for ( var o = 0; o < offsets.length; o ++ ) { for ( var o = 0; o < groups.length; o ++ ) {
var offset = offsets[ o ]; var group = groups[ o ];
var index = offset.index;
for ( var i = offset.start, l = offset.start + offset.count; i < l; i += 3 ) { for ( var i = group.start, l = group.start + group.count; i < l; i += 3 ) {
renderList.pushTriangle( indices[ i ] + index, indices[ i + 1 ] + index, indices[ i + 2 ] + index ); renderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] );
} }
@ -508,7 +517,7 @@ THREE.Projector = function () {
var face = faces[ f ]; var face = faces[ f ];
var material = isFaceMaterial === true material = isFaceMaterial === true
? objectMaterials.materials[ face.materialIndex ] ? objectMaterials.materials[ face.materialIndex ]
: object.material; : object.material;
@ -525,8 +534,10 @@ THREE.Projector = function () {
var visible = renderList.checkBackfaceCulling( v1, v2, v3 ); var visible = renderList.checkBackfaceCulling( v1, v2, v3 );
if ( side !== THREE.DoubleSide ) { if ( side !== THREE.DoubleSide ) {
if ( side === THREE.FrontSide && visible === false ) continue; if ( side === THREE.FrontSide && visible === false ) continue;
if ( side === THREE.BackSide && visible === true ) continue; if ( side === THREE.BackSide && visible === true ) continue;
} }
_face = getNextFaceInPool(); _face = getNextFaceInPool();
@ -581,6 +592,7 @@ THREE.Projector = function () {
_face.material = material; _face.material = material;
_face.z = ( v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z ) / 3; _face.z = ( v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z ) / 3;
_face.renderOrder = object.renderOrder;
_renderData.elements.push( _face ); _renderData.elements.push( _face );
@ -604,9 +616,9 @@ THREE.Projector = function () {
} }
if ( attributes.index !== undefined ) { if ( geometry.index !== null ) {
var indices = attributes.index.array; var indices = geometry.index.array;
for ( var i = 0, l = indices.length; i < l; i += 2 ) { for ( var i = 0, l = indices.length; i < l; i += 2 ) {
@ -616,7 +628,7 @@ THREE.Projector = function () {
} else { } else {
var step = object.mode === THREE.LinePieces ? 2 : 1; var step = object instanceof THREE.LineSegments ? 2 : 1;
for ( var i = 0, l = ( positions.length / 3 ) - 1; i < l; i += step ) { for ( var i = 0, l = ( positions.length / 3 ) - 1; i < l; i += step ) {
@ -639,8 +651,7 @@ THREE.Projector = function () {
v1 = getNextVertexInPool(); v1 = getNextVertexInPool();
v1.positionScreen.copy( vertices[ 0 ] ).applyMatrix4( _modelViewProjectionMatrix ); v1.positionScreen.copy( vertices[ 0 ] ).applyMatrix4( _modelViewProjectionMatrix );
// Handle LineStrip and LinePieces var step = object instanceof THREE.LineSegments ? 2 : 1;
var step = object.mode === THREE.LinePieces ? 2 : 1;
for ( var v = 1, vl = vertices.length; v < vl; v ++ ) { for ( var v = 1, vl = vertices.length; v < vl; v ++ ) {
@ -667,6 +678,7 @@ THREE.Projector = function () {
_line.v2.positionScreen.copy( _clippedVertex2PositionScreen ); _line.v2.positionScreen.copy( _clippedVertex2PositionScreen );
_line.z = Math.max( _clippedVertex1PositionScreen.z, _clippedVertex2PositionScreen.z ); _line.z = Math.max( _clippedVertex1PositionScreen.z, _clippedVertex2PositionScreen.z );
_line.renderOrder = object.renderOrder;
_line.material = object.material; _line.material = object.material;
@ -701,6 +713,7 @@ THREE.Projector = function () {
_sprite.x = _vector4.x * invW; _sprite.x = _vector4.x * invW;
_sprite.y = _vector4.y * invW; _sprite.y = _vector4.y * invW;
_sprite.z = _vector4.z; _sprite.z = _vector4.z;
_sprite.renderOrder = object.renderOrder;
_sprite.object = object; _sprite.object = object;
_sprite.rotation = object.rotation; _sprite.rotation = object.rotation;
@ -786,7 +799,7 @@ THREE.Projector = function () {
var line = new THREE.RenderableLine(); var line = new THREE.RenderableLine();
_linePool.push( line ); _linePool.push( line );
_linePoolLength ++; _linePoolLength ++;
_lineCount ++ _lineCount ++;
return line; return line;
} }
@ -802,7 +815,7 @@ THREE.Projector = function () {
var sprite = new THREE.RenderableSprite(); var sprite = new THREE.RenderableSprite();
_spritePool.push( sprite ); _spritePool.push( sprite );
_spritePoolLength ++; _spritePoolLength ++;
_spriteCount ++ _spriteCount ++;
return sprite; return sprite;
} }
@ -815,7 +828,11 @@ THREE.Projector = function () {
function painterSort( a, b ) { function painterSort( a, b ) {
if ( a.z !== b.z ) { if ( a.renderOrder !== b.renderOrder ) {
return a.renderOrder - b.renderOrder;
} else if ( a.z !== b.z ) {
return b.z - a.z; return b.z - a.z;

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