diff --git a/README.md b/README.md index 903223fc..c0955565 100644 --- a/README.md +++ b/README.md @@ -99,12 +99,12 @@ If no platform is provided, the build for the host platform is run. * **MacOS X** use `yarn gulp --osx64` * **Linux** use `yarn gulp --linux64` -* **Windows** use `yarn gulp --win32` +* **Windows** use `yarn gulp --win64` * **Android** use `yarn gulp --android` **Note:** Support for cross-platform building is very limited due to the requirement for platform specific build tools. If in doubt, build on the target platform. -You can also use multiple platforms e.g. `yarn gulp --osx64 --linux64`. Other platforms like `--win64`, `--linux32` and `--armv7` can be used too, but they are not officially supported, so use them at your own risk. +You can also use multiple platforms e.g. `yarn gulp --osx64 --linux64`. Other platforms like `--win32`, `--linux32` and `--armv7` can be used too, but they are not officially supported, so use them at your own risk. ## Support diff --git a/azure-pipelines.yml b/azure-pipelines.yml index bb693eaa..7ef86392 100644 --- a/azure-pipelines.yml +++ b/azure-pipelines.yml @@ -61,12 +61,12 @@ stages: testResultsFormat: 'VSTest' testResultsFiles: '**/test_results.xml' testRunTitle: 'Windows' - buildPlatform: 'Win32' - - script: yarn gulp release --win32 - displayName: 'Run yarn release for win32' + buildPlatform: 'Win64' + - script: yarn gulp release --win64 + displayName: 'Run yarn release for win64' condition: and(succeeded(), eq('${{ parameters.releaseBuild }}', true)) - - script: yarn gulp debug-release --win32 - displayName: 'Run yarn debug release for win32' + - script: yarn gulp debug-release --win64 + displayName: 'Run yarn debug release for win64' condition: and(succeeded(), eq('${{ parameters.releaseBuild }}', false)) - powershell: Set-Content -Path '$(System.DefaultWorkingDirectory)/release/log.txt' -Value $env:BUILD_SOURCEVERSIONMESSAGE - task: PublishPipelineArtifact@1 diff --git a/gulpfile.js b/gulpfile.js index b4a846ad..33a066ee 100644 --- a/gulpfile.js +++ b/gulpfile.js @@ -173,7 +173,7 @@ function getDefaultPlatform() { break; case 'win32': - defaultPlatform = 'win32'; + defaultPlatform = 'win64'; break;