Merge pull request #2775 from haslinghuis/fix_flash_status
Fix board select trigger after flashing10.8-maintenance
commit
c4f7a8f0bd
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@ -3291,6 +3291,10 @@
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"message": "Configurator has <span class=\"message-positive\">successfully</span> detected and verified the board: <strong>{{boardName}}</strong>",
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"description": "Board verification has succeeded."
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},
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"firmwareFlasherBoardVerficationTargetNotAvailable": {
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"message": "Configurator has detected the board: <strong>{{boardName}}</strong> but no official Betaflight target was found",
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"description": "Board verification has succeeded, but the target is not available as offical Betaflight target."
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},
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"firmwareFlasherBoardVerificationFail": {
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"message": "Configurator <span class=\"message-negative\">failed</span> to verify the board, if this does not work please try switching tab slowly to retry, make a new usb connection or connect first if you might have forgotten to apply custom defaults",
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"description": "Sometimes MSP values cannot be read from firmware correctly"
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@ -797,9 +797,23 @@ firmware_flasher.initialize = function (callback) {
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function onFinish() {
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const board = FC.CONFIG.boardName;
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const boardSelect = $('select[name="board"]');
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const boardSelectOptions = $('select[name="board"] option');
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const target = boardSelect.val();
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let targetAvailable = false;
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if (board) {
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$('select[name="board"]').val(board).trigger('change');
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GUI.log(i18n.getMessage('firmwareFlasherBoardVerificationSuccess', {boardName: board}));
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boardSelectOptions.each((_, e) => {
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if ($(e).text() === board) {
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targetAvailable = true;
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}
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});
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if (board !== target) {
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boardSelect.val(board).trigger('change');
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}
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GUI.log(i18n.getMessage(targetAvailable ? 'firmwareFlasherBoardVerificationSuccess' : 'firmwareFlasherBoardVerficationTargetNotAvailable',
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{ boardName: board }));
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} else {
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GUI.log(i18n.getMessage('firmwareFlasherBoardVerificationFail'));
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}
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@ -869,7 +883,7 @@ firmware_flasher.initialize = function (callback) {
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function updateDetectBoardButton() {
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const isDfu = portPickerElement.val().includes('DFU');
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const isBusy = GUI.connect_lock;
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const isLoaded = self.releases ? Object.keys(self.releases).length > 1 : false;
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const isLoaded = self.releases ? Object.keys(self.releases).length > 0 : false;
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const isAvailable = PortHandler.port_available || false;
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const isButtonDisabled = isDfu || isBusy || !isLoaded || !isAvailable;
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