diff --git a/libraries/three/CanvasRenderer.js b/libraries/three/CanvasRenderer.js deleted file mode 100644 index 71117955..00000000 --- a/libraries/three/CanvasRenderer.js +++ /dev/null @@ -1,1104 +0,0 @@ -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.SpriteCanvasMaterial = function ( parameters ) { - - THREE.Material.call( this ); - - this.type = 'SpriteCanvasMaterial'; - - this.color = new THREE.Color( 0xffffff ); - this.program = function ( context, color ) {}; - - this.setValues( parameters ); - -}; - -THREE.SpriteCanvasMaterial.prototype = Object.create( THREE.Material.prototype ); -THREE.SpriteCanvasMaterial.prototype.constructor = THREE.SpriteCanvasMaterial; - -THREE.SpriteCanvasMaterial.prototype.clone = function () { - - var material = new THREE.SpriteCanvasMaterial(); - - material.copy( this ); - material.color.copy( this.color ); - material.program = this.program; - - return material; - -}; - -// - -THREE.CanvasRenderer = function ( parameters ) { - - console.log( 'THREE.CanvasRenderer', THREE.REVISION ); - - var smoothstep = THREE.Math.smoothstep; - - parameters = parameters || {}; - - var _this = this, - _renderData, _elements, _lights, - _projector = new THREE.Projector(), - - _canvas = parameters.canvas !== undefined - ? parameters.canvas - : document.createElement( 'canvas' ), - - _canvasWidth = _canvas.width, - _canvasHeight = _canvas.height, - _canvasWidthHalf = Math.floor( _canvasWidth / 2 ), - _canvasHeightHalf = Math.floor( _canvasHeight / 2 ), - - _viewportX = 0, - _viewportY = 0, - _viewportWidth = _canvasWidth, - _viewportHeight = _canvasHeight, - - pixelRatio = 1, - - _context = _canvas.getContext( '2d', { - alpha: parameters.alpha === true - } ), - - _clearColor = new THREE.Color( 0x000000 ), - _clearAlpha = parameters.alpha === true ? 0 : 1, - - _contextGlobalAlpha = 1, - _contextGlobalCompositeOperation = 0, - _contextStrokeStyle = null, - _contextFillStyle = null, - _contextLineWidth = null, - _contextLineCap = null, - _contextLineJoin = null, - _contextLineDash = [], - - _camera, - - _v1, _v2, _v3, _v4, - _v5 = new THREE.RenderableVertex(), - _v6 = new THREE.RenderableVertex(), - - _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, - _v4x, _v4y, _v5x, _v5y, _v6x, _v6y, - - _color = new THREE.Color(), - _color1 = new THREE.Color(), - _color2 = new THREE.Color(), - _color3 = new THREE.Color(), - _color4 = new THREE.Color(), - - _diffuseColor = new THREE.Color(), - _emissiveColor = new THREE.Color(), - - _lightColor = new THREE.Color(), - - _patterns = {}, - - _image, _uvs, - _uv1x, _uv1y, _uv2x, _uv2y, _uv3x, _uv3y, - - _clipBox = new THREE.Box2(), - _clearBox = new THREE.Box2(), - _elemBox = new THREE.Box2(), - - _ambientLight = new THREE.Color(), - _directionalLights = new THREE.Color(), - _pointLights = new THREE.Color(), - - _vector3 = new THREE.Vector3(), // Needed for PointLight - _centroid = new THREE.Vector3(), - _normal = new THREE.Vector3(), - _normalViewMatrix = new THREE.Matrix3(); - - // dash+gap fallbacks for Firefox and everything else - - if ( _context.setLineDash === undefined ) { - - _context.setLineDash = function () {} - - } - - this.domElement = _canvas; - - this.autoClear = true; - this.sortObjects = true; - this.sortElements = true; - - this.info = { - - render: { - - vertices: 0, - faces: 0 - - } - - }; - - // WebGLRenderer compatibility - - this.supportsVertexTextures = function () {}; - this.setFaceCulling = function () {}; - - // API - - this.getContext = function () { - - return _context; - - }; - - this.getContextAttributes = function () { - - return _context.getContextAttributes(); - - }; - - this.getPixelRatio = function () { - - return pixelRatio; - - }; - - this.setPixelRatio = function ( value ) { - - if ( value !== undefined ) pixelRatio = value; - - }; - - this.setSize = function ( width, height, updateStyle ) { - - _canvasWidth = width * pixelRatio; - _canvasHeight = height * pixelRatio; - - _canvas.width = _canvasWidth; - _canvas.height = _canvasHeight; - - _canvasWidthHalf = Math.floor( _canvasWidth / 2 ); - _canvasHeightHalf = Math.floor( _canvasHeight / 2 ); - - if ( updateStyle !== false ) { - - _canvas.style.width = width + 'px'; - _canvas.style.height = height + 'px'; - - } - - _clipBox.min.set( - _canvasWidthHalf, - _canvasHeightHalf ); - _clipBox.max.set( _canvasWidthHalf, _canvasHeightHalf ); - - _clearBox.min.set( - _canvasWidthHalf, - _canvasHeightHalf ); - _clearBox.max.set( _canvasWidthHalf, _canvasHeightHalf ); - - _contextGlobalAlpha = 1; - _contextGlobalCompositeOperation = 0; - _contextStrokeStyle = null; - _contextFillStyle = null; - _contextLineWidth = null; - _contextLineCap = null; - _contextLineJoin = null; - - this.setViewport( 0, 0, width, height ); - - }; - - this.setViewport = function ( x, y, width, height ) { - - _viewportX = x * pixelRatio; - _viewportY = y * pixelRatio; - - _viewportWidth = width * pixelRatio; - _viewportHeight = height * pixelRatio; - - }; - - this.setScissor = function () {}; - this.enableScissorTest = function () {}; - - this.setClearColor = function ( color, alpha ) { - - _clearColor.set( color ); - _clearAlpha = alpha !== undefined ? alpha : 1; - - _clearBox.min.set( - _canvasWidthHalf, - _canvasHeightHalf ); - _clearBox.max.set( _canvasWidthHalf, _canvasHeightHalf ); - - }; - - this.setClearColorHex = function ( hex, alpha ) { - - console.warn( 'THREE.CanvasRenderer: .setClearColorHex() is being removed. Use .setClearColor() instead.' ); - this.setClearColor( hex, alpha ); - - }; - - this.getClearColor = function () { - - return _clearColor; - - }; - - this.getClearAlpha = function () { - - return _clearAlpha; - - }; - - this.getMaxAnisotropy = function () { - - return 0; - - }; - - this.clear = function () { - - if ( _clearBox.empty() === false ) { - - _clearBox.intersect( _clipBox ); - _clearBox.expandByScalar( 2 ); - - _clearBox.min.x = _clearBox.min.x + _canvasWidthHalf; - _clearBox.min.y = - _clearBox.min.y + _canvasHeightHalf; // higher y value ! - _clearBox.max.x = _clearBox.max.x + _canvasWidthHalf; - _clearBox.max.y = - _clearBox.max.y + _canvasHeightHalf; // lower y value ! - - if ( _clearAlpha < 1 ) { - - _context.clearRect( - _clearBox.min.x | 0, - _clearBox.max.y | 0, - ( _clearBox.max.x - _clearBox.min.x ) | 0, - ( _clearBox.min.y - _clearBox.max.y ) | 0 - ); - - } - - if ( _clearAlpha > 0 ) { - - setBlending( THREE.NormalBlending ); - setOpacity( 1 ); - - setFillStyle( 'rgba(' + Math.floor( _clearColor.r * 255 ) + ',' + Math.floor( _clearColor.g * 255 ) + ',' + Math.floor( _clearColor.b * 255 ) + ',' + _clearAlpha + ')' ); - - _context.fillRect( - _clearBox.min.x | 0, - _clearBox.max.y | 0, - ( _clearBox.max.x - _clearBox.min.x ) | 0, - ( _clearBox.min.y - _clearBox.max.y ) | 0 - ); - - } - - _clearBox.makeEmpty(); - - } - - }; - - // compatibility - - this.clearColor = function () {}; - this.clearDepth = function () {}; - this.clearStencil = function () {}; - - this.render = function ( scene, camera ) { - - if ( camera instanceof THREE.Camera === false ) { - - console.error( 'THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.' ); - return; - - } - - if ( this.autoClear === true ) this.clear(); - - _this.info.render.vertices = 0; - _this.info.render.faces = 0; - - _context.setTransform( _viewportWidth / _canvasWidth, 0, 0, - _viewportHeight / _canvasHeight, _viewportX, _canvasHeight - _viewportY ); - _context.translate( _canvasWidthHalf, _canvasHeightHalf ); - - _renderData = _projector.projectScene( scene, camera, this.sortObjects, this.sortElements ); - _elements = _renderData.elements; - _lights = _renderData.lights; - _camera = camera; - - _normalViewMatrix.getNormalMatrix( camera.matrixWorldInverse ); - - /* DEBUG - setFillStyle( 'rgba( 0, 255, 255, 0.5 )' ); - _context.fillRect( _clipBox.min.x, _clipBox.min.y, _clipBox.max.x - _clipBox.min.x, _clipBox.max.y - _clipBox.min.y ); - */ - - calculateLights(); - - for ( var e = 0, el = _elements.length; e < el; e ++ ) { - - var element = _elements[ e ]; - - var material = element.material; - - if ( material === undefined || material.opacity === 0 ) continue; - - _elemBox.makeEmpty(); - - if ( element instanceof THREE.RenderableSprite ) { - - _v1 = element; - _v1.x *= _canvasWidthHalf; _v1.y *= _canvasHeightHalf; - - renderSprite( _v1, element, material ); - - } else if ( element instanceof THREE.RenderableLine ) { - - _v1 = element.v1; _v2 = element.v2; - - _v1.positionScreen.x *= _canvasWidthHalf; _v1.positionScreen.y *= _canvasHeightHalf; - _v2.positionScreen.x *= _canvasWidthHalf; _v2.positionScreen.y *= _canvasHeightHalf; - - _elemBox.setFromPoints( [ - _v1.positionScreen, - _v2.positionScreen - ] ); - - if ( _clipBox.isIntersectionBox( _elemBox ) === true ) { - - renderLine( _v1, _v2, element, material ); - - } - - } else if ( element instanceof THREE.RenderableFace ) { - - _v1 = element.v1; _v2 = element.v2; _v3 = element.v3; - - if ( _v1.positionScreen.z < - 1 || _v1.positionScreen.z > 1 ) continue; - if ( _v2.positionScreen.z < - 1 || _v2.positionScreen.z > 1 ) continue; - if ( _v3.positionScreen.z < - 1 || _v3.positionScreen.z > 1 ) continue; - - _v1.positionScreen.x *= _canvasWidthHalf; _v1.positionScreen.y *= _canvasHeightHalf; - _v2.positionScreen.x *= _canvasWidthHalf; _v2.positionScreen.y *= _canvasHeightHalf; - _v3.positionScreen.x *= _canvasWidthHalf; _v3.positionScreen.y *= _canvasHeightHalf; - - if ( material.overdraw > 0 ) { - - expand( _v1.positionScreen, _v2.positionScreen, material.overdraw ); - expand( _v2.positionScreen, _v3.positionScreen, material.overdraw ); - expand( _v3.positionScreen, _v1.positionScreen, material.overdraw ); - - } - - _elemBox.setFromPoints( [ - _v1.positionScreen, - _v2.positionScreen, - _v3.positionScreen - ] ); - - if ( _clipBox.isIntersectionBox( _elemBox ) === true ) { - - renderFace3( _v1, _v2, _v3, 0, 1, 2, element, material ); - - } - - } - - /* DEBUG - setLineWidth( 1 ); - setStrokeStyle( 'rgba( 0, 255, 0, 0.5 )' ); - _context.strokeRect( _elemBox.min.x, _elemBox.min.y, _elemBox.max.x - _elemBox.min.x, _elemBox.max.y - _elemBox.min.y ); - */ - - _clearBox.union( _elemBox ); - - } - - /* DEBUG - setLineWidth( 1 ); - setStrokeStyle( 'rgba( 255, 0, 0, 0.5 )' ); - _context.strokeRect( _clearBox.min.x, _clearBox.min.y, _clearBox.max.x - _clearBox.min.x, _clearBox.max.y - _clearBox.min.y ); - */ - - _context.setTransform( 1, 0, 0, 1, 0, 0 ); - - }; - - // - - function calculateLights() { - - _ambientLight.setRGB( 0, 0, 0 ); - _directionalLights.setRGB( 0, 0, 0 ); - _pointLights.setRGB( 0, 0, 0 ); - - for ( var l = 0, ll = _lights.length; l < ll; l ++ ) { - - var light = _lights[ l ]; - var lightColor = light.color; - - if ( light instanceof THREE.AmbientLight ) { - - _ambientLight.add( lightColor ); - - } else if ( light instanceof THREE.DirectionalLight ) { - - // for sprites - - _directionalLights.add( lightColor ); - - } else if ( light instanceof THREE.PointLight ) { - - // for sprites - - _pointLights.add( lightColor ); - - } - - } - - } - - function calculateLight( position, normal, color ) { - - for ( var l = 0, ll = _lights.length; l < ll; l ++ ) { - - var light = _lights[ l ]; - - _lightColor.copy( light.color ); - - if ( light instanceof THREE.DirectionalLight ) { - - var lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld ).normalize(); - - var amount = normal.dot( lightPosition ); - - if ( amount <= 0 ) continue; - - amount *= light.intensity; - - color.add( _lightColor.multiplyScalar( amount ) ); - - } else if ( light instanceof THREE.PointLight ) { - - var lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld ); - - var amount = normal.dot( _vector3.subVectors( lightPosition, position ).normalize() ); - - if ( amount <= 0 ) continue; - - amount *= light.distance == 0 ? 1 : 1 - Math.min( position.distanceTo( lightPosition ) / light.distance, 1 ); - - if ( amount == 0 ) continue; - - amount *= light.intensity; - - color.add( _lightColor.multiplyScalar( amount ) ); - - } - - } - - } - - function renderSprite( v1, element, material ) { - - setOpacity( material.opacity ); - setBlending( material.blending ); - - var scaleX = element.scale.x * _canvasWidthHalf; - var scaleY = element.scale.y * _canvasHeightHalf; - - var dist = 0.5 * Math.sqrt( scaleX * scaleX + scaleY * scaleY ); // allow for rotated sprite - _elemBox.min.set( v1.x - dist, v1.y - dist ); - _elemBox.max.set( v1.x + dist, v1.y + dist ); - - if ( material instanceof THREE.SpriteMaterial ) { - - var texture = material.map; - - if ( texture !== null ) { - - var pattern = _patterns[ texture.id ]; - - if ( pattern === undefined || pattern.version !== texture.version ) { - - pattern = textureToPattern( texture ); - _patterns[ texture.id ] = pattern; - - } - - if ( pattern.canvas !== undefined ) { - - setFillStyle( pattern.canvas ); - - var bitmap = texture.image; - - var ox = bitmap.width * texture.offset.x; - var oy = bitmap.height * texture.offset.y; - - var sx = bitmap.width * texture.repeat.x; - var sy = bitmap.height * texture.repeat.y; - - var cx = scaleX / sx; - var cy = scaleY / sy; - - _context.save(); - _context.translate( v1.x, v1.y ); - if ( material.rotation !== 0 ) _context.rotate( material.rotation ); - _context.translate( - scaleX / 2, - scaleY / 2 ); - _context.scale( cx, cy ); - _context.translate( - ox, - oy ); - _context.fillRect( ox, oy, sx, sy ); - _context.restore(); - - } - - } else { - - // no texture - - setFillStyle( material.color.getStyle() ); - - _context.save(); - _context.translate( v1.x, v1.y ); - if ( material.rotation !== 0 ) _context.rotate( material.rotation ); - _context.scale( scaleX, - scaleY ); - _context.fillRect( - 0.5, - 0.5, 1, 1 ); - _context.restore(); - - } - - } else if ( material instanceof THREE.SpriteCanvasMaterial ) { - - setStrokeStyle( material.color.getStyle() ); - setFillStyle( material.color.getStyle() ); - - _context.save(); - _context.translate( v1.x, v1.y ); - if ( material.rotation !== 0 ) _context.rotate( material.rotation ); - _context.scale( scaleX, scaleY ); - - material.program( _context ); - - _context.restore(); - - } - - /* DEBUG - setStrokeStyle( 'rgb(255,255,0)' ); - _context.beginPath(); - _context.moveTo( v1.x - 10, v1.y ); - _context.lineTo( v1.x + 10, v1.y ); - _context.moveTo( v1.x, v1.y - 10 ); - _context.lineTo( v1.x, v1.y + 10 ); - _context.stroke(); - */ - - } - - function renderLine( v1, v2, element, material ) { - - setOpacity( material.opacity ); - setBlending( material.blending ); - - _context.beginPath(); - _context.moveTo( v1.positionScreen.x, v1.positionScreen.y ); - _context.lineTo( v2.positionScreen.x, v2.positionScreen.y ); - - if ( material instanceof THREE.LineBasicMaterial ) { - - setLineWidth( material.linewidth ); - setLineCap( material.linecap ); - setLineJoin( material.linejoin ); - - if ( material.vertexColors !== THREE.VertexColors ) { - - setStrokeStyle( material.color.getStyle() ); - - } else { - - var colorStyle1 = element.vertexColors[ 0 ].getStyle(); - var colorStyle2 = element.vertexColors[ 1 ].getStyle(); - - if ( colorStyle1 === colorStyle2 ) { - - setStrokeStyle( colorStyle1 ); - - } else { - - try { - - var grad = _context.createLinearGradient( - v1.positionScreen.x, - v1.positionScreen.y, - v2.positionScreen.x, - v2.positionScreen.y - ); - grad.addColorStop( 0, colorStyle1 ); - grad.addColorStop( 1, colorStyle2 ); - - } catch ( exception ) { - - grad = colorStyle1; - - } - - setStrokeStyle( grad ); - - } - - } - - _context.stroke(); - _elemBox.expandByScalar( material.linewidth * 2 ); - - } else if ( material instanceof THREE.LineDashedMaterial ) { - - setLineWidth( material.linewidth ); - setLineCap( material.linecap ); - setLineJoin( material.linejoin ); - setStrokeStyle( material.color.getStyle() ); - setLineDash( [ material.dashSize, material.gapSize ] ); - - _context.stroke(); - - _elemBox.expandByScalar( material.linewidth * 2 ); - - setLineDash( [] ); - - } - - } - - function renderFace3( v1, v2, v3, uv1, uv2, uv3, element, material ) { - - _this.info.render.vertices += 3; - _this.info.render.faces ++; - - setOpacity( material.opacity ); - setBlending( material.blending ); - - _v1x = v1.positionScreen.x; _v1y = v1.positionScreen.y; - _v2x = v2.positionScreen.x; _v2y = v2.positionScreen.y; - _v3x = v3.positionScreen.x; _v3y = v3.positionScreen.y; - - drawTriangle( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y ); - - if ( ( material instanceof THREE.MeshLambertMaterial || material instanceof THREE.MeshPhongMaterial ) && material.map === null ) { - - _diffuseColor.copy( material.color ); - _emissiveColor.copy( material.emissive ); - - if ( material.vertexColors === THREE.FaceColors ) { - - _diffuseColor.multiply( element.color ); - - } - - _color.copy( _ambientLight ); - - _centroid.copy( v1.positionWorld ).add( v2.positionWorld ).add( v3.positionWorld ).divideScalar( 3 ); - - calculateLight( _centroid, element.normalModel, _color ); - - _color.multiply( _diffuseColor ).add( _emissiveColor ); - - material.wireframe === true - ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) - : fillPath( _color ); - - } else if ( material instanceof THREE.MeshBasicMaterial || - material instanceof THREE.MeshLambertMaterial || - material instanceof THREE.MeshPhongMaterial ) { - - if ( material.map !== null ) { - - var mapping = material.map.mapping; - - if ( mapping === THREE.UVMapping ) { - - _uvs = element.uvs; - patternPath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _uvs[ uv1 ].x, _uvs[ uv1 ].y, _uvs[ uv2 ].x, _uvs[ uv2 ].y, _uvs[ uv3 ].x, _uvs[ uv3 ].y, material.map ); - - } - - } else if ( material.envMap !== null ) { - - if ( material.envMap.mapping === THREE.SphericalReflectionMapping ) { - - _normal.copy( element.vertexNormalsModel[ uv1 ] ).applyMatrix3( _normalViewMatrix ); - _uv1x = 0.5 * _normal.x + 0.5; - _uv1y = 0.5 * _normal.y + 0.5; - - _normal.copy( element.vertexNormalsModel[ uv2 ] ).applyMatrix3( _normalViewMatrix ); - _uv2x = 0.5 * _normal.x + 0.5; - _uv2y = 0.5 * _normal.y + 0.5; - - _normal.copy( element.vertexNormalsModel[ uv3 ] ).applyMatrix3( _normalViewMatrix ); - _uv3x = 0.5 * _normal.x + 0.5; - _uv3y = 0.5 * _normal.y + 0.5; - - patternPath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _uv1x, _uv1y, _uv2x, _uv2y, _uv3x, _uv3y, material.envMap ); - - } - - } else { - - _color.copy( material.color ); - - if ( material.vertexColors === THREE.FaceColors ) { - - _color.multiply( element.color ); - - } - - material.wireframe === true - ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) - : fillPath( _color ); - - } - - } else if ( material instanceof THREE.MeshDepthMaterial ) { - - _color.r = _color.g = _color.b = 1 - smoothstep( v1.positionScreen.z * v1.positionScreen.w, _camera.near, _camera.far ); - - material.wireframe === true - ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) - : fillPath( _color ); - - } else if ( material instanceof THREE.MeshNormalMaterial ) { - - _normal.copy( element.normalModel ).applyMatrix3( _normalViewMatrix ); - - _color.setRGB( _normal.x, _normal.y, _normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 ); - - material.wireframe === true - ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) - : fillPath( _color ); - - } else { - - _color.setRGB( 1, 1, 1 ); - - material.wireframe === true - ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) - : fillPath( _color ); - - } - - } - - // - - function drawTriangle( x0, y0, x1, y1, x2, y2 ) { - - _context.beginPath(); - _context.moveTo( x0, y0 ); - _context.lineTo( x1, y1 ); - _context.lineTo( x2, y2 ); - _context.closePath(); - - } - - function strokePath( color, linewidth, linecap, linejoin ) { - - setLineWidth( linewidth ); - setLineCap( linecap ); - setLineJoin( linejoin ); - setStrokeStyle( color.getStyle() ); - - _context.stroke(); - - _elemBox.expandByScalar( linewidth * 2 ); - - } - - function fillPath( color ) { - - setFillStyle( color.getStyle() ); - _context.fill(); - - } - - function textureToPattern( texture ) { - - if ( texture.version === 0 || - texture instanceof THREE.CompressedTexture || - texture instanceof THREE.DataTexture ) { - - return { - canvas: undefined, - version: texture.version - } - - } - - var image = texture.image; - - var canvas = document.createElement( 'canvas' ); - canvas.width = image.width; - canvas.height = image.height; - - var context = canvas.getContext( '2d' ); - context.setTransform( 1, 0, 0, - 1, 0, image.height ); - context.drawImage( image, 0, 0 ); - - var repeatX = texture.wrapS === THREE.RepeatWrapping; - var repeatY = texture.wrapT === THREE.RepeatWrapping; - - var repeat = 'no-repeat'; - - if ( repeatX === true && repeatY === true ) { - - repeat = 'repeat'; - - } else if ( repeatX === true ) { - - repeat = 'repeat-x'; - - } else if ( repeatY === true ) { - - repeat = 'repeat-y'; - - } - - return { - canvas: _context.createPattern( canvas, repeat ), - version: texture.version - } - - } - - function patternPath( x0, y0, x1, y1, x2, y2, u0, v0, u1, v1, u2, v2, texture ) { - - var pattern = _patterns[ texture.id ]; - - if ( pattern === undefined || pattern.version !== texture.version ) { - - pattern = textureToPattern( texture ); - _patterns[ texture.id ] = pattern; - - } - - if ( pattern.canvas !== undefined ) { - - setFillStyle( pattern.canvas ); - - } else { - - setFillStyle( 'rgba( 0, 0, 0, 1)' ); - _context.fill(); - return; - - } - - // http://extremelysatisfactorytotalitarianism.com/blog/?p=2120 - - var a, b, c, d, e, f, det, idet, - offsetX = texture.offset.x / texture.repeat.x, - offsetY = texture.offset.y / texture.repeat.y, - width = texture.image.width * texture.repeat.x, - height = texture.image.height * texture.repeat.y; - - u0 = ( u0 + offsetX ) * width; - v0 = ( v0 + offsetY ) * height; - - u1 = ( u1 + offsetX ) * width; - v1 = ( v1 + offsetY ) * height; - - u2 = ( u2 + offsetX ) * width; - v2 = ( v2 + offsetY ) * height; - - x1 -= x0; y1 -= y0; - x2 -= x0; y2 -= y0; - - u1 -= u0; v1 -= v0; - u2 -= u0; v2 -= v0; - - det = u1 * v2 - u2 * v1; - - if ( det === 0 ) return; - - idet = 1 / det; - - a = ( v2 * x1 - v1 * x2 ) * idet; - b = ( v2 * y1 - v1 * y2 ) * idet; - c = ( u1 * x2 - u2 * x1 ) * idet; - d = ( u1 * y2 - u2 * y1 ) * idet; - - e = x0 - a * u0 - c * v0; - f = y0 - b * u0 - d * v0; - - _context.save(); - _context.transform( a, b, c, d, e, f ); - _context.fill(); - _context.restore(); - - } - - function clipImage( x0, y0, x1, y1, x2, y2, u0, v0, u1, v1, u2, v2, image ) { - - // http://extremelysatisfactorytotalitarianism.com/blog/?p=2120 - - var a, b, c, d, e, f, det, idet, - width = image.width - 1, - height = image.height - 1; - - u0 *= width; v0 *= height; - u1 *= width; v1 *= height; - u2 *= width; v2 *= height; - - x1 -= x0; y1 -= y0; - x2 -= x0; y2 -= y0; - - u1 -= u0; v1 -= v0; - u2 -= u0; v2 -= v0; - - det = u1 * v2 - u2 * v1; - - idet = 1 / det; - - a = ( v2 * x1 - v1 * x2 ) * idet; - b = ( v2 * y1 - v1 * y2 ) * idet; - c = ( u1 * x2 - u2 * x1 ) * idet; - d = ( u1 * y2 - u2 * y1 ) * idet; - - e = x0 - a * u0 - c * v0; - f = y0 - b * u0 - d * v0; - - _context.save(); - _context.transform( a, b, c, d, e, f ); - _context.clip(); - _context.drawImage( image, 0, 0 ); - _context.restore(); - - } - - // Hide anti-alias gaps - - function expand( v1, v2, pixels ) { - - var x = v2.x - v1.x, y = v2.y - v1.y, - det = x * x + y * y, idet; - - if ( det === 0 ) return; - - idet = pixels / Math.sqrt( det ); - - x *= idet; y *= idet; - - v2.x += x; v2.y += y; - v1.x -= x; v1.y -= y; - - } - - // Context cached methods. - - function setOpacity( value ) { - - if ( _contextGlobalAlpha !== value ) { - - _context.globalAlpha = value; - _contextGlobalAlpha = value; - - } - - } - - function setBlending( value ) { - - if ( _contextGlobalCompositeOperation !== value ) { - - if ( value === THREE.NormalBlending ) { - - _context.globalCompositeOperation = 'source-over'; - - } else if ( value === THREE.AdditiveBlending ) { - - _context.globalCompositeOperation = 'lighter'; - - } else if ( value === THREE.SubtractiveBlending ) { - - _context.globalCompositeOperation = 'darker'; - - } - - _contextGlobalCompositeOperation = value; - - } - - } - - function setLineWidth( value ) { - - if ( _contextLineWidth !== value ) { - - _context.lineWidth = value; - _contextLineWidth = value; - - } - - } - - function setLineCap( value ) { - - // "butt", "round", "square" - - if ( _contextLineCap !== value ) { - - _context.lineCap = value; - _contextLineCap = value; - - } - - } - - function setLineJoin( value ) { - - // "round", "bevel", "miter" - - if ( _contextLineJoin !== value ) { - - _context.lineJoin = value; - _contextLineJoin = value; - - } - - } - - function setStrokeStyle( value ) { - - if ( _contextStrokeStyle !== value ) { - - _context.strokeStyle = value; - _contextStrokeStyle = value; - - } - - } - - function setFillStyle( value ) { - - if ( _contextFillStyle !== value ) { - - _context.fillStyle = value; - _contextFillStyle = value; - - } - - } - - function setLineDash( value ) { - - if ( _contextLineDash.length !== value.length ) { - - _context.setLineDash( value ); - _contextLineDash = value; - - } - - } - -}; diff --git a/libraries/three/Projector.js b/libraries/three/Projector.js deleted file mode 100644 index ac55d7a4..00000000 --- a/libraries/three/Projector.js +++ /dev/null @@ -1,921 +0,0 @@ -/** - * @author mrdoob / http://mrdoob.com/ - * @author supereggbert / http://www.paulbrunt.co.uk/ - * @author julianwa / https://github.com/julianwa - */ - -THREE.RenderableObject = function () { - - this.id = 0; - - this.object = null; - this.z = 0; - this.renderOrder = 0; - -}; - -// - -THREE.RenderableFace = function () { - - this.id = 0; - - this.v1 = new THREE.RenderableVertex(); - this.v2 = new THREE.RenderableVertex(); - this.v3 = new THREE.RenderableVertex(); - - this.normalModel = new THREE.Vector3(); - - this.vertexNormalsModel = [ new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3() ]; - this.vertexNormalsLength = 0; - - this.color = new THREE.Color(); - this.material = null; - this.uvs = [ new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2() ]; - - this.z = 0; - this.renderOrder = 0; - -}; - -// - -THREE.RenderableVertex = function () { - - this.position = new THREE.Vector3(); - this.positionWorld = new THREE.Vector3(); - this.positionScreen = new THREE.Vector4(); - - this.visible = true; - -}; - -THREE.RenderableVertex.prototype.copy = function ( vertex ) { - - this.positionWorld.copy( vertex.positionWorld ); - this.positionScreen.copy( vertex.positionScreen ); - -}; - -// - -THREE.RenderableLine = function () { - - this.id = 0; - - this.v1 = new THREE.RenderableVertex(); - this.v2 = new THREE.RenderableVertex(); - - this.vertexColors = [ new THREE.Color(), new THREE.Color() ]; - this.material = null; - - this.z = 0; - this.renderOrder = 0; - -}; - -// - -THREE.RenderableSprite = function () { - - this.id = 0; - - this.object = null; - - this.x = 0; - this.y = 0; - this.z = 0; - - this.rotation = 0; - this.scale = new THREE.Vector2(); - - this.material = null; - this.renderOrder = 0; - -}; - -// - -THREE.Projector = function () { - - var _object, _objectCount, _objectPool = [], _objectPoolLength = 0, - _vertex, _vertexCount, _vertexPool = [], _vertexPoolLength = 0, - _face, _faceCount, _facePool = [], _facePoolLength = 0, - _line, _lineCount, _linePool = [], _linePoolLength = 0, - _sprite, _spriteCount, _spritePool = [], _spritePoolLength = 0, - - _renderData = { objects: [], lights: [], elements: [] }, - - _vector3 = new THREE.Vector3(), - _vector4 = new THREE.Vector4(), - - _clipBox = new THREE.Box3( new THREE.Vector3( - 1, - 1, - 1 ), new THREE.Vector3( 1, 1, 1 ) ), - _boundingBox = new THREE.Box3(), - _points3 = new Array( 3 ), - _points4 = new Array( 4 ), - - _viewMatrix = new THREE.Matrix4(), - _viewProjectionMatrix = new THREE.Matrix4(), - - _modelMatrix, - _modelViewProjectionMatrix = new THREE.Matrix4(), - - _normalMatrix = new THREE.Matrix3(), - - _frustum = new THREE.Frustum(), - - _clippedVertex1PositionScreen = new THREE.Vector4(), - _clippedVertex2PositionScreen = new THREE.Vector4(); - - // - - this.projectVector = function ( vector, camera ) { - - console.warn( 'THREE.Projector: .projectVector() is now vector.project().' ); - vector.project( camera ); - - }; - - this.unprojectVector = function ( vector, camera ) { - - console.warn( 'THREE.Projector: .unprojectVector() is now vector.unproject().' ); - vector.unproject( camera ); - - }; - - this.pickingRay = function ( vector, camera ) { - - console.error( 'THREE.Projector: .pickingRay() is now raycaster.setFromCamera().' ); - - }; - - // - - var RenderList = function () { - - var normals = []; - var uvs = []; - - var object = null; - var material = null; - - var normalMatrix = new THREE.Matrix3(); - - var setObject = function ( value ) { - - object = value; - material = object.material; - - normalMatrix.getNormalMatrix( object.matrixWorld ); - - normals.length = 0; - uvs.length = 0; - - }; - - var projectVertex = function ( vertex ) { - - var position = vertex.position; - var positionWorld = vertex.positionWorld; - var positionScreen = vertex.positionScreen; - - positionWorld.copy( position ).applyMatrix4( _modelMatrix ); - positionScreen.copy( positionWorld ).applyMatrix4( _viewProjectionMatrix ); - - var invW = 1 / positionScreen.w; - - positionScreen.x *= invW; - positionScreen.y *= invW; - positionScreen.z *= invW; - - vertex.visible = positionScreen.x >= - 1 && positionScreen.x <= 1 && - positionScreen.y >= - 1 && positionScreen.y <= 1 && - positionScreen.z >= - 1 && positionScreen.z <= 1; - - }; - - var pushVertex = function ( x, y, z ) { - - _vertex = getNextVertexInPool(); - _vertex.position.set( x, y, z ); - - projectVertex( _vertex ); - - }; - - var pushNormal = function ( x, y, z ) { - - normals.push( x, y, z ); - - }; - - var pushUv = function ( x, y ) { - - uvs.push( x, y ); - - }; - - var checkTriangleVisibility = function ( v1, v2, v3 ) { - - if ( v1.visible === true || v2.visible === true || v3.visible === true ) return true; - - _points3[ 0 ] = v1.positionScreen; - _points3[ 1 ] = v2.positionScreen; - _points3[ 2 ] = v3.positionScreen; - - return _clipBox.isIntersectionBox( _boundingBox.setFromPoints( _points3 ) ); - - }; - - var checkBackfaceCulling = function ( v1, v2, v3 ) { - - return ( ( v3.positionScreen.x - v1.positionScreen.x ) * - ( v2.positionScreen.y - v1.positionScreen.y ) - - ( v3.positionScreen.y - v1.positionScreen.y ) * - ( v2.positionScreen.x - v1.positionScreen.x ) ) < 0; - - }; - - var pushLine = function ( a, b ) { - - var v1 = _vertexPool[ a ]; - var v2 = _vertexPool[ b ]; - - _line = getNextLineInPool(); - - _line.id = object.id; - _line.v1.copy( v1 ); - _line.v2.copy( v2 ); - _line.z = ( v1.positionScreen.z + v2.positionScreen.z ) / 2; - _line.renderOrder = object.renderOrder; - - _line.material = object.material; - - _renderData.elements.push( _line ); - - }; - - var pushTriangle = function ( a, b, c ) { - - var v1 = _vertexPool[ a ]; - var v2 = _vertexPool[ b ]; - var v3 = _vertexPool[ c ]; - - if ( checkTriangleVisibility( v1, v2, v3 ) === false ) return; - - if ( material.side === THREE.DoubleSide || checkBackfaceCulling( v1, v2, v3 ) === true ) { - - _face = getNextFaceInPool(); - - _face.id = object.id; - _face.v1.copy( v1 ); - _face.v2.copy( v2 ); - _face.v3.copy( v3 ); - _face.z = ( v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z ) / 3; - _face.renderOrder = object.renderOrder; - - // use first vertex normal as face normal - - _face.normalModel.fromArray( normals, a * 3 ); - _face.normalModel.applyMatrix3( normalMatrix ).normalize(); - - for ( var i = 0; i < 3; i ++ ) { - - var normal = _face.vertexNormalsModel[ i ]; - normal.fromArray( normals, arguments[ i ] * 3 ); - normal.applyMatrix3( normalMatrix ).normalize(); - - var uv = _face.uvs[ i ]; - uv.fromArray( uvs, arguments[ i ] * 2 ); - - } - - _face.vertexNormalsLength = 3; - - _face.material = object.material; - - _renderData.elements.push( _face ); - - } - - }; - - return { - setObject: setObject, - projectVertex: projectVertex, - checkTriangleVisibility: checkTriangleVisibility, - checkBackfaceCulling: checkBackfaceCulling, - pushVertex: pushVertex, - pushNormal: pushNormal, - pushUv: pushUv, - pushLine: pushLine, - pushTriangle: pushTriangle - } - - }; - - var renderList = new RenderList(); - - this.projectScene = function ( scene, camera, sortObjects, sortElements ) { - - _faceCount = 0; - _lineCount = 0; - _spriteCount = 0; - - _renderData.elements.length = 0; - - if ( scene.autoUpdate === true ) scene.updateMatrixWorld(); - if ( camera.parent === null ) camera.updateMatrixWorld(); - - _viewMatrix.copy( camera.matrixWorldInverse.getInverse( camera.matrixWorld ) ); - _viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix ); - - _frustum.setFromMatrix( _viewProjectionMatrix ); - - // - - _objectCount = 0; - - _renderData.objects.length = 0; - _renderData.lights.length = 0; - - scene.traverseVisible( function ( object ) { - - if ( object instanceof THREE.Light ) { - - _renderData.lights.push( object ); - - } else if ( object instanceof THREE.Mesh || object instanceof THREE.Line || object instanceof THREE.Sprite ) { - - var material = object.material; - - if ( material.visible === false ) return; - - if ( object.frustumCulled === false || _frustum.intersectsObject( object ) === true ) { - - _object = getNextObjectInPool(); - _object.id = object.id; - _object.object = object; - - _vector3.setFromMatrixPosition( object.matrixWorld ); - _vector3.applyProjection( _viewProjectionMatrix ); - _object.z = _vector3.z; - _object.renderOrder = object.renderOrder; - - _renderData.objects.push( _object ); - - } - - } - - } ); - - if ( sortObjects === true ) { - - _renderData.objects.sort( painterSort ); - - } - - // - - for ( var o = 0, ol = _renderData.objects.length; o < ol; o ++ ) { - - var object = _renderData.objects[ o ].object; - var geometry = object.geometry; - - renderList.setObject( object ); - - _modelMatrix = object.matrixWorld; - - _vertexCount = 0; - - if ( object instanceof THREE.Mesh ) { - - if ( geometry instanceof THREE.BufferGeometry ) { - - var attributes = geometry.attributes; - var groups = geometry.groups; - - if ( attributes.position === undefined ) continue; - - var positions = attributes.position.array; - - for ( var i = 0, l = positions.length; i < l; i += 3 ) { - - renderList.pushVertex( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] ); - - } - - if ( attributes.normal !== undefined ) { - - var normals = attributes.normal.array; - - for ( var i = 0, l = normals.length; i < l; i += 3 ) { - - renderList.pushNormal( normals[ i ], normals[ i + 1 ], normals[ i + 2 ] ); - - } - - } - - if ( attributes.uv !== undefined ) { - - var uvs = attributes.uv.array; - - for ( var i = 0, l = uvs.length; i < l; i += 2 ) { - - renderList.pushUv( uvs[ i ], uvs[ i + 1 ] ); - - } - - } - - if ( geometry.index !== null ) { - - var indices = geometry.index.array; - - if ( groups.length > 0 ) { - - for ( var o = 0; o < groups.length; o ++ ) { - - var group = groups[ o ]; - - for ( var i = group.start, l = group.start + group.count; i < l; i += 3 ) { - - renderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] ); - - } - - } - - } else { - - for ( var i = 0, l = indices.length; i < l; i += 3 ) { - - renderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] ); - - } - - } - - } else { - - for ( var i = 0, l = positions.length / 3; i < l; i += 3 ) { - - renderList.pushTriangle( i, i + 1, i + 2 ); - - } - - } - - } else if ( geometry instanceof THREE.Geometry ) { - - var vertices = geometry.vertices; - var faces = geometry.faces; - var faceVertexUvs = geometry.faceVertexUvs[ 0 ]; - - _normalMatrix.getNormalMatrix( _modelMatrix ); - - var material = object.material; - - var isFaceMaterial = material instanceof THREE.MeshFaceMaterial; - var objectMaterials = isFaceMaterial === true ? object.material : null; - - for ( var v = 0, vl = vertices.length; v < vl; v ++ ) { - - var vertex = vertices[ v ]; - - _vector3.copy( vertex ); - - if ( material.morphTargets === true ) { - - var morphTargets = geometry.morphTargets; - var morphInfluences = object.morphTargetInfluences; - - for ( var t = 0, tl = morphTargets.length; t < tl; t ++ ) { - - var influence = morphInfluences[ t ]; - - if ( influence === 0 ) continue; - - var target = morphTargets[ t ]; - var targetVertex = target.vertices[ v ]; - - _vector3.x += ( targetVertex.x - vertex.x ) * influence; - _vector3.y += ( targetVertex.y - vertex.y ) * influence; - _vector3.z += ( targetVertex.z - vertex.z ) * influence; - - } - - } - - renderList.pushVertex( _vector3.x, _vector3.y, _vector3.z ); - - } - - for ( var f = 0, fl = faces.length; f < fl; f ++ ) { - - var face = faces[ f ]; - - material = isFaceMaterial === true - ? objectMaterials.materials[ face.materialIndex ] - : object.material; - - if ( material === undefined ) continue; - - var side = material.side; - - var v1 = _vertexPool[ face.a ]; - var v2 = _vertexPool[ face.b ]; - var v3 = _vertexPool[ face.c ]; - - if ( renderList.checkTriangleVisibility( v1, v2, v3 ) === false ) continue; - - var visible = renderList.checkBackfaceCulling( v1, v2, v3 ); - - if ( side !== THREE.DoubleSide ) { - - if ( side === THREE.FrontSide && visible === false ) continue; - if ( side === THREE.BackSide && visible === true ) continue; - - } - - _face = getNextFaceInPool(); - - _face.id = object.id; - _face.v1.copy( v1 ); - _face.v2.copy( v2 ); - _face.v3.copy( v3 ); - - _face.normalModel.copy( face.normal ); - - if ( visible === false && ( side === THREE.BackSide || side === THREE.DoubleSide ) ) { - - _face.normalModel.negate(); - - } - - _face.normalModel.applyMatrix3( _normalMatrix ).normalize(); - - var faceVertexNormals = face.vertexNormals; - - for ( var n = 0, nl = Math.min( faceVertexNormals.length, 3 ); n < nl; n ++ ) { - - var normalModel = _face.vertexNormalsModel[ n ]; - normalModel.copy( faceVertexNormals[ n ] ); - - if ( visible === false && ( side === THREE.BackSide || side === THREE.DoubleSide ) ) { - - normalModel.negate(); - - } - - normalModel.applyMatrix3( _normalMatrix ).normalize(); - - } - - _face.vertexNormalsLength = faceVertexNormals.length; - - var vertexUvs = faceVertexUvs[ f ]; - - if ( vertexUvs !== undefined ) { - - for ( var u = 0; u < 3; u ++ ) { - - _face.uvs[ u ].copy( vertexUvs[ u ] ); - - } - - } - - _face.color = face.color; - _face.material = material; - - _face.z = ( v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z ) / 3; - _face.renderOrder = object.renderOrder; - - _renderData.elements.push( _face ); - - } - - } - - } else if ( object instanceof THREE.Line ) { - - if ( geometry instanceof THREE.BufferGeometry ) { - - var attributes = geometry.attributes; - - if ( attributes.position !== undefined ) { - - var positions = attributes.position.array; - - for ( var i = 0, l = positions.length; i < l; i += 3 ) { - - renderList.pushVertex( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] ); - - } - - if ( geometry.index !== null ) { - - var indices = geometry.index.array; - - for ( var i = 0, l = indices.length; i < l; i += 2 ) { - - renderList.pushLine( indices[ i ], indices[ i + 1 ] ); - - } - - } else { - - var step = object instanceof THREE.LineSegments ? 2 : 1; - - for ( var i = 0, l = ( positions.length / 3 ) - 1; i < l; i += step ) { - - renderList.pushLine( i, i + 1 ); - - } - - } - - } - - } else if ( geometry instanceof THREE.Geometry ) { - - _modelViewProjectionMatrix.multiplyMatrices( _viewProjectionMatrix, _modelMatrix ); - - var vertices = object.geometry.vertices; - - if ( vertices.length === 0 ) continue; - - v1 = getNextVertexInPool(); - v1.positionScreen.copy( vertices[ 0 ] ).applyMatrix4( _modelViewProjectionMatrix ); - - var step = object instanceof THREE.LineSegments ? 2 : 1; - - for ( var v = 1, vl = vertices.length; v < vl; v ++ ) { - - v1 = getNextVertexInPool(); - v1.positionScreen.copy( vertices[ v ] ).applyMatrix4( _modelViewProjectionMatrix ); - - if ( ( v + 1 ) % step > 0 ) continue; - - v2 = _vertexPool[ _vertexCount - 2 ]; - - _clippedVertex1PositionScreen.copy( v1.positionScreen ); - _clippedVertex2PositionScreen.copy( v2.positionScreen ); - - if ( clipLine( _clippedVertex1PositionScreen, _clippedVertex2PositionScreen ) === true ) { - - // Perform the perspective divide - _clippedVertex1PositionScreen.multiplyScalar( 1 / _clippedVertex1PositionScreen.w ); - _clippedVertex2PositionScreen.multiplyScalar( 1 / _clippedVertex2PositionScreen.w ); - - _line = getNextLineInPool(); - - _line.id = object.id; - _line.v1.positionScreen.copy( _clippedVertex1PositionScreen ); - _line.v2.positionScreen.copy( _clippedVertex2PositionScreen ); - - _line.z = Math.max( _clippedVertex1PositionScreen.z, _clippedVertex2PositionScreen.z ); - _line.renderOrder = object.renderOrder; - - _line.material = object.material; - - if ( object.material.vertexColors === THREE.VertexColors ) { - - _line.vertexColors[ 0 ].copy( object.geometry.colors[ v ] ); - _line.vertexColors[ 1 ].copy( object.geometry.colors[ v - 1 ] ); - - } - - _renderData.elements.push( _line ); - - } - - } - - } - - } else if ( object instanceof THREE.Sprite ) { - - _vector4.set( _modelMatrix.elements[ 12 ], _modelMatrix.elements[ 13 ], _modelMatrix.elements[ 14 ], 1 ); - _vector4.applyMatrix4( _viewProjectionMatrix ); - - var invW = 1 / _vector4.w; - - _vector4.z *= invW; - - if ( _vector4.z >= - 1 && _vector4.z <= 1 ) { - - _sprite = getNextSpriteInPool(); - _sprite.id = object.id; - _sprite.x = _vector4.x * invW; - _sprite.y = _vector4.y * invW; - _sprite.z = _vector4.z; - _sprite.renderOrder = object.renderOrder; - _sprite.object = object; - - _sprite.rotation = object.rotation; - - _sprite.scale.x = object.scale.x * Math.abs( _sprite.x - ( _vector4.x + camera.projectionMatrix.elements[ 0 ] ) / ( _vector4.w + camera.projectionMatrix.elements[ 12 ] ) ); - _sprite.scale.y = object.scale.y * Math.abs( _sprite.y - ( _vector4.y + camera.projectionMatrix.elements[ 5 ] ) / ( _vector4.w + camera.projectionMatrix.elements[ 13 ] ) ); - - _sprite.material = object.material; - - _renderData.elements.push( _sprite ); - - } - - } - - } - - if ( sortElements === true ) { - - _renderData.elements.sort( painterSort ); - - } - - return _renderData; - - }; - - // Pools - - function getNextObjectInPool() { - - if ( _objectCount === _objectPoolLength ) { - - var object = new THREE.RenderableObject(); - _objectPool.push( object ); - _objectPoolLength ++; - _objectCount ++; - return object; - - } - - return _objectPool[ _objectCount ++ ]; - - } - - function getNextVertexInPool() { - - if ( _vertexCount === _vertexPoolLength ) { - - var vertex = new THREE.RenderableVertex(); - _vertexPool.push( vertex ); - _vertexPoolLength ++; - _vertexCount ++; - return vertex; - - } - - return _vertexPool[ _vertexCount ++ ]; - - } - - function getNextFaceInPool() { - - if ( _faceCount === _facePoolLength ) { - - var face = new THREE.RenderableFace(); - _facePool.push( face ); - _facePoolLength ++; - _faceCount ++; - return face; - - } - - return _facePool[ _faceCount ++ ]; - - - } - - function getNextLineInPool() { - - if ( _lineCount === _linePoolLength ) { - - var line = new THREE.RenderableLine(); - _linePool.push( line ); - _linePoolLength ++; - _lineCount ++; - return line; - - } - - return _linePool[ _lineCount ++ ]; - - } - - function getNextSpriteInPool() { - - if ( _spriteCount === _spritePoolLength ) { - - var sprite = new THREE.RenderableSprite(); - _spritePool.push( sprite ); - _spritePoolLength ++; - _spriteCount ++; - return sprite; - - } - - return _spritePool[ _spriteCount ++ ]; - - } - - // - - function painterSort( a, b ) { - - if ( a.renderOrder !== b.renderOrder ) { - - return a.renderOrder - b.renderOrder; - - } else if ( a.z !== b.z ) { - - return b.z - a.z; - - } else if ( a.id !== b.id ) { - - return a.id - b.id; - - } else { - - return 0; - - } - - } - - function clipLine( s1, s2 ) { - - var alpha1 = 0, alpha2 = 1, - - // Calculate the boundary coordinate of each vertex for the near and far clip planes, - // Z = -1 and Z = +1, respectively. - bc1near = s1.z + s1.w, - bc2near = s2.z + s2.w, - bc1far = - s1.z + s1.w, - bc2far = - s2.z + s2.w; - - if ( bc1near >= 0 && bc2near >= 0 && bc1far >= 0 && bc2far >= 0 ) { - - // Both vertices lie entirely within all clip planes. - return true; - - } else if ( ( bc1near < 0 && bc2near < 0 ) || ( bc1far < 0 && bc2far < 0 ) ) { - - // Both vertices lie entirely outside one of the clip planes. - return false; - - } else { - - // The line segment spans at least one clip plane. - - if ( bc1near < 0 ) { - - // v1 lies outside the near plane, v2 inside - alpha1 = Math.max( alpha1, bc1near / ( bc1near - bc2near ) ); - - } else if ( bc2near < 0 ) { - - // v2 lies outside the near plane, v1 inside - alpha2 = Math.min( alpha2, bc1near / ( bc1near - bc2near ) ); - - } - - if ( bc1far < 0 ) { - - // v1 lies outside the far plane, v2 inside - alpha1 = Math.max( alpha1, bc1far / ( bc1far - bc2far ) ); - - } else if ( bc2far < 0 ) { - - // v2 lies outside the far plane, v2 inside - alpha2 = Math.min( alpha2, bc1far / ( bc1far - bc2far ) ); - - } - - if ( alpha2 < alpha1 ) { - - // The line segment spans two boundaries, but is outside both of them. - // (This can't happen when we're only clipping against just near/far but good - // to leave the check here for future usage if other clip planes are added.) - return false; - - } else { - - // Update the s1 and s2 vertices to match the clipped line segment. - s1.lerp( s2, alpha1 ); - s2.lerp( s1, 1 - alpha2 ); - - return true; - - } - - } - - } - -}; diff --git a/libraries/three/three.min.js b/libraries/three/three.min.js deleted file mode 100644 index 4b2a2be5..00000000 --- a/libraries/three/three.min.js +++ /dev/null @@ -1,869 +0,0 @@ -// threejs.org/license -'use strict';var THREE={REVISION:"72"};"function"===typeof define&&define.amd?define("three",THREE):"undefined"!==typeof exports&&"undefined"!==typeof module&&(module.exports=THREE); -void 0!==self.requestAnimationFrame&&void 0!==self.cancelAnimationFrame||function(){for(var a=0,b=["ms","moz","webkit","o"],c=0;ca?-1:0>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSL:function(){function a(a,c,d){0>d&&(d+=1);1d?c:d<2/3?a+6*(c-a)*(2/3-d):a}return function(b, -c,d){b=THREE.Math.euclideanModulo(b,1);c=THREE.Math.clamp(c,0,1);d=THREE.Math.clamp(d,0,1);0===c?this.r=this.g=this.b=d:(c=.5>=d?d*(1+c):d+c-d*c,d=2*d-c,this.r=a(d,c,b+1/3),this.g=a(d,c,b),this.b=a(d,c,b-1/3));return this}}(),setStyle:function(a){var b=function(b){b=parseFloat(b);1>b&&console.warn("THREE.Color: Alpha component of color "+a+" will be ignored.");return b},c;if(c=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(a)){var d=c[2];switch(c[1]){case "rgb":if(c=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*$/.exec(d))return this.r= -Math.min(255,parseInt(c[1],10))/255,this.g=Math.min(255,parseInt(c[2],10))/255,this.b=Math.min(255,parseInt(c[3],10))/255,this;if(c=/^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*$/.exec(d))return this.r=Math.min(100,parseInt(c[1],10))/100,this.g=Math.min(100,parseInt(c[2],10))/100,this.b=Math.min(100,parseInt(c[3],10))/100,this;break;case "rgba":if(c=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*,\s*([0-9]*\.?[0-9]+)\s*$/.exec(d))return this.r=Math.min(255,parseInt(c[1],10))/255,this.g=Math.min(255,parseInt(c[2],10))/ -255,this.b=Math.min(255,parseInt(c[3],10))/255,b(c[4]),this;if(c=/^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*([0-9]*\.?[0-9]+)\s*$/.exec(d))return this.r=Math.min(100,parseInt(c[1],10))/100,this.g=Math.min(100,parseInt(c[2],10))/100,this.b=Math.min(100,parseInt(c[3],10))/100,b(c[4]),this;break;case "hsl":if(c=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*$/.exec(d)){var d=parseFloat(c[1]),e=parseInt(c[2],10)/100,g=parseInt(c[3],10)/100;return this.setHSL(d,e,g)}break;case "hsla":if(c=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*([0-9]*\.?[0-9]+)\s*$/.exec(d))return d= -parseFloat(c[1]),e=parseInt(c[2],10)/100,g=parseInt(c[3],10)/100,b(c[4]),this.setHSL(d,e,g)}}else if(c=/^\#([A-Fa-f0-9]+)$/.exec(a)){b=c[1];c=b.length;if(3===c)return this.r=parseInt(b.charAt(0)+b.charAt(0),16)/255,this.g=parseInt(b.charAt(1)+b.charAt(1),16)/255,this.b=parseInt(b.charAt(2)+b.charAt(2),16)/255,this;if(6===c)return this.r=parseInt(b.charAt(0)+b.charAt(1),16)/255,this.g=parseInt(b.charAt(2)+b.charAt(3),16)/255,this.b=parseInt(b.charAt(4)+b.charAt(5),16)/255,this}a&&0=h?k/(e+g): -k/(2-e-g);switch(e){case b:f=(c-d)/k+(cg&&c>b?(c=2*Math.sqrt(1+c-g-b),this._w=(k-f)/c,this._x=.25*c,this._y=(a+e)/c,this._z=(d+h)/c):g>b?(c=2*Math.sqrt(1+g-c-b),this._w=(d-h)/c,this._x=(a+e)/c,this._y= -.25*c,this._z=(f+k)/c):(c=2*Math.sqrt(1+b-c-g),this._w=(e-a)/c,this._x=(d+h)/c,this._y=(f+k)/c,this._z=.25*c);this.onChangeCallback();return this},setFromUnitVectors:function(){var a,b;return function(c,d){void 0===a&&(a=new THREE.Vector3);b=c.dot(d)+1;1E-6>b?(b=0,Math.abs(c.x)>Math.abs(c.z)?a.set(-c.y,c.x,0):a.set(0,-c.z,c.y)):a.crossVectors(c,d);this._x=a.x;this._y=a.y;this._z=a.z;this._w=b;this.normalize();return this}}(),inverse:function(){this.conjugate().normalize();return this},conjugate:function(){this._x*= --1;this._y*=-1;this._z*=-1;this.onChangeCallback();return this},dot:function(a){return this._x*a._x+this._y*a._y+this._z*a._z+this._w*a._w},lengthSq:function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){var a=this.length();0===a?(this._z=this._y=this._x=0,this._w=1):(a=1/a,this._x*=a,this._y*=a,this._z*=a,this._w*=a);this.onChangeCallback();return this}, -multiply:function(a,b){return void 0!==b?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(a,b)):this.multiplyQuaternions(this,a)},multiplyQuaternions:function(a,b){var c=a._x,d=a._y,e=a._z,g=a._w,f=b._x,h=b._y,k=b._z,l=b._w;this._x=c*l+g*f+d*k-e*h;this._y=d*l+g*h+e*f-c*k;this._z=e*l+g*k+c*h-d*f;this._w=g*l-c*f-d*h-e*k;this.onChangeCallback();return this},multiplyVector3:function(a){console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."); -return a.applyQuaternion(this)},slerp:function(a,b){if(0===b)return this;if(1===b)return this.copy(a);var c=this._x,d=this._y,e=this._z,g=this._w,f=g*a._w+c*a._x+d*a._y+e*a._z;0>f?(this._w=-a._w,this._x=-a._x,this._y=-a._y,this._z=-a._z,f=-f):this.copy(a);if(1<=f)return this._w=g,this._x=c,this._y=d,this._z=e,this;var h=Math.acos(f),k=Math.sqrt(1-f*f);if(.001>Math.abs(k))return this._w=.5*(g+this._w),this._x=.5*(c+this._x),this._y=.5*(d+this._y),this._z=.5*(e+this._z),this;f=Math.sin((1-b)*h)/k;h= -Math.sin(b*h)/k;this._w=g*f+this._w*h;this._x=c*f+this._x*h;this._y=d*f+this._y*h;this._z=e*f+this._z*h;this.onChangeCallback();return this},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._w===this._w},fromArray:function(a,b){void 0===b&&(b=0);this._x=a[b];this._y=a[b+1];this._z=a[b+2];this._w=a[b+3];this.onChangeCallback();return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+3]=this._w;return a},onChange:function(a){this.onChangeCallback= -a;return this},onChangeCallback:function(){}};THREE.Quaternion.slerp=function(a,b,c,d){return c.copy(a).slerp(b,d)};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; -THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,this.y)}, -copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;return this},addScalar:function(a){this.x+=a;this.y+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."), -this.subVectors(a,b);this.x-=a.x;this.y-=a.y;return this},subScalar:function(a){this.x-=a;this.y-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiply:function(a){this.x*=a.x;this.y*=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},divide:function(a){this.x/=a.x;this.y/=a.y;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*=a,this.y*=a):this.y=this.x=0;return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y= -a.y);return this},max:function(a){this.xb.x&&(this.x=b.x);this.yb.y&&(this.y=b.y);return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new THREE.Vector2,b=new THREE.Vector2);a.set(c,c);b.set(d,d);return this.clamp(a,b)}}(),floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);return this},ceil:function(){this.x=Math.ceil(this.x); -this.y=Math.ceil(this.y);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);return this},negate:function(){this.x=-this.x;this.y=-this.y;return this},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y)},lengthManhattan:function(){return Math.abs(this.x)+ -Math.abs(this.y)},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x;a=this.y-a.y;return b*b+a*a},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;return this},lerpVectors:function(a,b,c){this.subVectors(b,a).multiplyScalar(c).add(a);return this},equals:function(a){return a.x=== -this.x&&a.y===this.y},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;return a},fromAttribute:function(a,b,c){void 0===c&&(c=0);b=b*a.itemSize+c;this.x=a.array[b];this.y=a.array[b+1];return this}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0}; -THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw Error("index is out of range: "+ -a);}},clone:function(){return new this.constructor(this.x,this.y,this.z)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addScaledVector:function(a, -b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},multiply:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."), -this.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},multiplyVectors:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},applyEuler:function(){var a;return function(b){!1===b instanceof THREE.Euler&&console.error("THREE.Vector3: .applyEuler() now expects a Euler rotation rather than a Vector3 and order.");void 0===a&&(a=new THREE.Quaternion);this.applyQuaternion(a.setFromEuler(b));return this}}(), -applyAxisAngle:function(){var a;return function(b,c){void 0===a&&(a=new THREE.Quaternion);this.applyQuaternion(a.setFromAxisAngle(b,c));return this}}(),applyMatrix3:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]*b+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12];this.y=a[1]*b+a[5]*c+a[9]*d+a[13];this.z=a[2]*b+a[6]*c+a[10]*d+a[14];return this}, -applyProjection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;var e=1/(a[3]*b+a[7]*c+a[11]*d+a[15]);this.x=(a[0]*b+a[4]*c+a[8]*d+a[12])*e;this.y=(a[1]*b+a[5]*c+a[9]*d+a[13])*e;this.z=(a[2]*b+a[6]*c+a[10]*d+a[14])*e;return this},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,g=a.y,f=a.z;a=a.w;var h=a*b+g*d-f*c,k=a*c+f*b-e*d,l=a*d+e*c-g*b,b=-e*b-g*c-f*d;this.x=h*a+b*-e+k*-f-l*-g;this.y=k*a+b*-g+l*-e-h*-f;this.z=l*a+b*-f+h*-g-k*-e;return this},project:function(){var a;return function(b){void 0=== -a&&(a=new THREE.Matrix4);a.multiplyMatrices(b.projectionMatrix,a.getInverse(b.matrixWorld));return this.applyProjection(a)}}(),unproject:function(){var a;return function(b){void 0===a&&(a=new THREE.Matrix4);a.multiplyMatrices(b.matrixWorld,a.getInverse(b.projectionMatrix));return this.applyProjection(a)}}(),transformDirection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d;this.y=a[1]*b+a[5]*c+a[9]*d;this.z=a[2]*b+a[6]*c+a[10]*d;this.normalize();return this},divide:function(a){this.x/= -a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*=a,this.y*=a,this.z*=a):this.z=this.y=this.x=0;return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);return this},max:function(a){this.xb.x&&(this.x=b.x);this.yb.y&&(this.y=b.y);this.zb.z&& -(this.z=b.z);return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new THREE.Vector3,b=new THREE.Vector3);a.set(c,c,c);b.set(d,d,d);return this.clamp(a,b)}}(),floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);return this}, -roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthManhattan:function(){return Math.abs(this.x)+ -Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},lerpVectors:function(a,b,c){this.subVectors(b,a).multiplyScalar(c).add(a);return this},cross:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."), -this.crossVectors(a,b);var c=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=e*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},crossVectors:function(a,b){var c=a.x,d=a.y,e=a.z,g=b.x,f=b.y,h=b.z;this.x=d*h-e*f;this.y=e*g-c*h;this.z=c*f-d*g;return this},projectOnVector:function(){var a,b;return function(c){void 0===a&&(a=new THREE.Vector3);a.copy(c).normalize();b=this.dot(a);return this.copy(a).multiplyScalar(b)}}(),projectOnPlane:function(){var a;return function(b){void 0===a&&(a=new THREE.Vector3);a.copy(this).projectOnVector(b); -return this.sub(a)}}(),reflect:function(){var a;return function(b){void 0===a&&(a=new THREE.Vector3);return this.sub(a.copy(b).multiplyScalar(2*this.dot(b)))}}(),angleTo:function(a){a=this.dot(a)/(this.length()*a.length());return Math.acos(THREE.Math.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},setEulerFromRotationMatrix:function(a,b){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")}, -setEulerFromQuaternion:function(a,b){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},getPositionFromMatrix:function(a){console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().");return this.setFromMatrixPosition(a)},getScaleFromMatrix:function(a){console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().");return this.setFromMatrixScale(a)},getColumnFromMatrix:function(a, -b){console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().");return this.setFromMatrixColumn(a,b)},setFromMatrixPosition:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},setFromMatrixScale:function(a){var b=this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length();a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();this.x=b;this.y=c;this.z= -a;return this},setFromMatrixColumn:function(a,b){var c=4*a,d=b.elements;this.x=d[c];this.y=d[c+1];this.z=d[c+2];return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;return a},fromAttribute:function(a,b,c){void 0===c&&(c=0);b=b*a.itemSize+c;this.x=a.array[b];this.y=a.array[b+1];this.z= -a.array[b+2];return this}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1}; -THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setW:function(a){this.w=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;case 3:this.w=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x; -case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,this.y,this.z,this.w)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this}, -addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;this.w+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;this.w+=a.w*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subScalar:function(a){this.x-= -a;this.y-=a;this.z-=a;this.w-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,e=this.w;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12]*e;this.y=a[1]*b+a[5]*c+a[9]*d+a[13]*e;this.z=a[2]*b+a[6]*c+a[10]*d+a[14]*e;this.w=a[3]*b+a[7]*c+a[11]*d+a[15]*e;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*= -a,this.y*=a,this.z*=a,this.w*=a):(this.z=this.y=this.x=0,this.w=1);return this},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):(this.x=a.x/b,this.y=a.y/b,this.z=a.z/b);return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d;a=a.elements;var e=a[0];d=a[4];var g=a[8],f=a[1],h=a[5],k=a[9];c=a[2];b=a[6];var l=a[10];if(.01>Math.abs(d-f)&&.01>Math.abs(g-c)&&.01>Math.abs(k-b)){if(.1>Math.abs(d+f)&&.1>Math.abs(g+c)&&.1> -Math.abs(k+b)&&.1>Math.abs(e+h+l-3))return this.set(1,0,0,0),this;a=Math.PI;e=(e+1)/2;h=(h+1)/2;l=(l+1)/2;d=(d+f)/4;g=(g+c)/4;k=(k+b)/4;e>h&&e>l?.01>e?(b=0,d=c=.707106781):(b=Math.sqrt(e),c=d/b,d=g/b):h>l?.01>h?(b=.707106781,c=0,d=.707106781):(c=Math.sqrt(h),b=d/c,d=k/c):.01>l?(c=b=.707106781,d=0):(d=Math.sqrt(l),b=g/d,c=k/d);this.set(b,c,d,a);return this}a=Math.sqrt((b-k)*(b-k)+(g-c)*(g-c)+(f-d)*(f-d));.001>Math.abs(a)&&(a=1);this.x=(b-k)/a;this.y=(g-c)/a;this.z=(f-d)/a;this.w=Math.acos((e+h+l-1)/ -2);return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);this.w>a.w&&(this.w=a.w);return this},max:function(a){this.xb.x&&(this.x=b.x);this.yb.y&&(this.y=b.y);this.zb.z&&(this.z=b.z);this.wb.w&&(this.w=b.w);return this},clampScalar:function(){var a, -b;return function(c,d){void 0===a&&(a=new THREE.Vector4,b=new THREE.Vector4);a.set(c,c,c,c);b.set(d,d,d,d);return this.clamp(a,b)}}(),floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);this.w=Math.floor(this.w);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);this.w=Math.ceil(this.w);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);this.w=Math.round(this.w); -return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);this.w=0>this.w?Math.ceil(this.w):Math.floor(this.w);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;this.w=-this.w;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}, -length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},lerpVectors:function(a,b, -c){this.subVectors(b,a).multiplyScalar(c).add(a);return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&a.w===this.w},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];this.w=a[b+3];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;a[b+3]=this.w;return a},fromAttribute:function(a,b,c){void 0===c&&(c=0);b=b*a.itemSize+c;this.x=a.array[b];this.y=a.array[b+1];this.z=a.array[b+2];this.w= -a.array[b+3];return this}};THREE.Euler=function(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._order=d||THREE.Euler.DefaultOrder};THREE.Euler.RotationOrders="XYZ YZX ZXY XZY YXZ ZYX".split(" ");THREE.Euler.DefaultOrder="XYZ"; -THREE.Euler.prototype={constructor:THREE.Euler,get x(){return this._x},set x(a){this._x=a;this.onChangeCallback()},get y(){return this._y},set y(a){this._y=a;this.onChangeCallback()},get z(){return this._z},set z(a){this._z=a;this.onChangeCallback()},get order(){return this._order},set order(a){this._order=a;this.onChangeCallback()},set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._order=d||this._order;this.onChangeCallback();return this},clone:function(){return new this.constructor(this._x, -this._y,this._z,this._order)},copy:function(a){this._x=a._x;this._y=a._y;this._z=a._z;this._order=a._order;this.onChangeCallback();return this},setFromRotationMatrix:function(a,b,c){var d=THREE.Math.clamp,e=a.elements;a=e[0];var g=e[4],f=e[8],h=e[1],k=e[5],l=e[9],n=e[2],p=e[6],e=e[10];b=b||this._order;"XYZ"===b?(this._y=Math.asin(d(f,-1,1)),.99999>Math.abs(f)?(this._x=Math.atan2(-l,e),this._z=Math.atan2(-g,a)):(this._x=Math.atan2(p,k),this._z=0)):"YXZ"===b?(this._x=Math.asin(-d(l,-1,1)),.99999>Math.abs(l)? -(this._y=Math.atan2(f,e),this._z=Math.atan2(h,k)):(this._y=Math.atan2(-n,a),this._z=0)):"ZXY"===b?(this._x=Math.asin(d(p,-1,1)),.99999>Math.abs(p)?(this._y=Math.atan2(-n,e),this._z=Math.atan2(-g,k)):(this._y=0,this._z=Math.atan2(h,a))):"ZYX"===b?(this._y=Math.asin(-d(n,-1,1)),.99999>Math.abs(n)?(this._x=Math.atan2(p,e),this._z=Math.atan2(h,a)):(this._x=0,this._z=Math.atan2(-g,k))):"YZX"===b?(this._z=Math.asin(d(h,-1,1)),.99999>Math.abs(h)?(this._x=Math.atan2(-l,k),this._y=Math.atan2(-n,a)):(this._x= -0,this._y=Math.atan2(f,e))):"XZY"===b?(this._z=Math.asin(-d(g,-1,1)),.99999>Math.abs(g)?(this._x=Math.atan2(p,k),this._y=Math.atan2(f,a)):(this._x=Math.atan2(-l,e),this._y=0)):console.warn("THREE.Euler: .setFromRotationMatrix() given unsupported order: "+b);this._order=b;if(!1!==c)this.onChangeCallback();return this},setFromQuaternion:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Matrix4);a.makeRotationFromQuaternion(b);this.setFromRotationMatrix(a,c,d);return this}}(),setFromVector3:function(a, -b){return this.set(a.x,a.y,a.z,b||this._order)},reorder:function(){var a=new THREE.Quaternion;return function(b){a.setFromEuler(this);this.setFromQuaternion(a,b)}}(),equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._order===this._order},fromArray:function(a){this._x=a[0];this._y=a[1];this._z=a[2];void 0!==a[3]&&(this._order=a[3]);this.onChangeCallback();return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+ -3]=this._order;return a},toVector3:function(a){return a?a.set(this._x,this._y,this._z):new THREE.Vector3(this._x,this._y,this._z)},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){}};THREE.Line3=function(a,b){this.start=void 0!==a?a:new THREE.Vector3;this.end=void 0!==b?b:new THREE.Vector3}; -THREE.Line3.prototype={constructor:THREE.Line3,set:function(a,b){this.start.copy(a);this.end.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.start.copy(a.start);this.end.copy(a.end);return this},center:function(a){return(a||new THREE.Vector3).addVectors(this.start,this.end).multiplyScalar(.5)},delta:function(a){return(a||new THREE.Vector3).subVectors(this.end,this.start)},distanceSq:function(){return this.start.distanceToSquared(this.end)},distance:function(){return this.start.distanceTo(this.end)}, -at:function(a,b){var c=b||new THREE.Vector3;return this.delta(c).multiplyScalar(a).add(this.start)},closestPointToPointParameter:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d){a.subVectors(c,this.start);b.subVectors(this.end,this.start);var e=b.dot(b),e=b.dot(a)/e;d&&(e=THREE.Math.clamp(e,0,1));return e}}(),closestPointToPoint:function(a,b,c){a=this.closestPointToPointParameter(a,b);c=c||new THREE.Vector3;return this.delta(c).multiplyScalar(a).add(this.start)},applyMatrix4:function(a){this.start.applyMatrix4(a); -this.end.applyMatrix4(a);return this},equals:function(a){return a.start.equals(this.start)&&a.end.equals(this.end)}};THREE.Box2=function(a,b){this.min=void 0!==a?a:new THREE.Vector2(Infinity,Infinity);this.max=void 0!==b?b:new THREE.Vector2(-Infinity,-Infinity)}; -THREE.Box2.prototype={constructor:THREE.Box2,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromPoints:function(a){this.makeEmpty();for(var b=0,c=a.length;bthis.max.x||a.ythis.max.y?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y?!0:!1},getParameter:function(a,b){return(b||new THREE.Vector2).set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y))},isIntersectionBox:function(a){return a.max.xthis.max.x||a.max.y -this.max.y?!1:!0},clampPoint:function(a,b){return(b||new THREE.Vector2).copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new THREE.Vector2;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&& -a.max.equals(this.max)}};THREE.Box3=function(a,b){this.min=void 0!==a?a:new THREE.Vector3(Infinity,Infinity,Infinity);this.max=void 0!==b?b:new THREE.Vector3(-Infinity,-Infinity,-Infinity)}; -THREE.Box3.prototype={constructor:THREE.Box3,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromPoints:function(a){this.makeEmpty();for(var b=0,c=a.length;bthis.max.x||a.ythis.max.y||a.zthis.max.z?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y&&this.min.z<=a.min.z&&a.max.z<=this.max.z?!0:!1},getParameter:function(a,b){return(b||new THREE.Vector3).set((a.x-this.min.x)/(this.max.x- -this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y),(a.z-this.min.z)/(this.max.z-this.min.z))},isIntersectionBox:function(a){return a.max.xthis.max.x||a.max.ythis.max.y||a.max.zthis.max.z?!1:!0},clampPoint:function(a,b){return(b||new THREE.Vector3).copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new THREE.Vector3;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),getBoundingSphere:function(){var a= -new THREE.Vector3;return function(b){b=b||new THREE.Sphere;b.center=this.center();b.radius=.5*this.size(a).length();return b}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},applyMatrix4:function(){var a=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];return function(b){a[0].set(this.min.x,this.min.y, -this.min.z).applyMatrix4(b);a[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(b);a[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(b);a[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(b);a[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(b);a[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(b);a[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(b);a[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(b);this.makeEmpty();this.setFromPoints(a);return this}}(),translate:function(a){this.min.add(a); -this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)}};THREE.Matrix3=function(){this.elements=new Float32Array([1,0,0,0,1,0,0,0,1]);0this.determinant()&&(f=-f);c.x=g[12];c.y=g[13];c.z=g[14];b.elements.set(this.elements);c=1/f;var g=1/h,l=1/k;b.elements[0]*= -c;b.elements[1]*=c;b.elements[2]*=c;b.elements[4]*=g;b.elements[5]*=g;b.elements[6]*=g;b.elements[8]*=l;b.elements[9]*=l;b.elements[10]*=l;d.setFromRotationMatrix(b);e.x=f;e.y=h;e.z=k;return this}}(),makeFrustum:function(a,b,c,d,e,g){var f=this.elements;f[0]=2*e/(b-a);f[4]=0;f[8]=(b+a)/(b-a);f[12]=0;f[1]=0;f[5]=2*e/(d-c);f[9]=(d+c)/(d-c);f[13]=0;f[2]=0;f[6]=0;f[10]=-(g+e)/(g-e);f[14]=-2*g*e/(g-e);f[3]=0;f[7]=0;f[11]=-1;f[15]=0;return this},makePerspective:function(a,b,c,d){a=c*Math.tan(THREE.Math.degToRad(.5* -a));var e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,b,c,d,e,g){var f=this.elements,h=b-a,k=c-d,l=g-e;f[0]=2/h;f[4]=0;f[8]=0;f[12]=-((b+a)/h);f[1]=0;f[5]=2/k;f[9]=0;f[13]=-((c+d)/k);f[2]=0;f[6]=0;f[10]=-2/l;f[14]=-((g+e)/l);f[3]=0;f[7]=0;f[11]=0;f[15]=1;return this},equals:function(a){var b=this.elements;a=a.elements;for(var c=0;16>c;c++)if(b[c]!==a[c])return!1;return!0},fromArray:function(a){this.elements.set(a);return this},toArray:function(){var a=this.elements;return[a[0], -a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8],a[9],a[10],a[11],a[12],a[13],a[14],a[15]]}};THREE.Ray=function(a,b){this.origin=void 0!==a?a:new THREE.Vector3;this.direction=void 0!==b?b:new THREE.Vector3}; -THREE.Ray.prototype={constructor:THREE.Ray,set:function(a,b){this.origin.copy(a);this.direction.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.origin.copy(a.origin);this.direction.copy(a.direction);return this},at:function(a,b){return(b||new THREE.Vector3).copy(this.direction).multiplyScalar(a).add(this.origin)},recast:function(){var a=new THREE.Vector3;return function(b){this.origin.copy(this.at(b,a));return this}}(),closestPointToPoint:function(a, -b){var c=b||new THREE.Vector3;c.subVectors(a,this.origin);var d=c.dot(this.direction);return 0>d?c.copy(this.origin):c.copy(this.direction).multiplyScalar(d).add(this.origin)},distanceToPoint:function(a){return Math.sqrt(this.distanceSqToPoint(a))},distanceSqToPoint:function(){var a=new THREE.Vector3;return function(b){var c=a.subVectors(b,this.origin).dot(this.direction);if(0>c)return this.origin.distanceToSquared(b);a.copy(this.direction).multiplyScalar(c).add(this.origin);return a.distanceToSquared(b)}}(), -distanceSqToSegment:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,g,f){a.copy(d).add(e).multiplyScalar(.5);b.copy(e).sub(d).normalize();c.copy(this.origin).sub(a);var h=.5*d.distanceTo(e),k=-this.direction.dot(b),l=c.dot(this.direction),n=-c.dot(b),p=c.lengthSq(),m=Math.abs(1-k*k),q;0=-q?e<=q?(h=1/m,d*=h,e*=h,k=d*(d+k*e+2*l)+e*(k*d+e+2*n)+p):(e=h,d=Math.max(0,-(k*e+l)),k=-d*d+e*(e+2*n)+p):(e=-h,d=Math.max(0,-(k*e+l)), -k=-d*d+e*(e+2*n)+p):e<=-q?(d=Math.max(0,-(-k*h+l)),e=0g)return null;g=Math.sqrt(g-e);e=d-g;d+=g;return 0>e&&0>d?null:0>e?this.at(d,c):this.at(e,c)}}(),isIntersectionPlane:function(a){var b=a.distanceToPoint(this.origin);return 0===b||0>a.normal.dot(this.direction)*b?!0:!1},distanceToPlane:function(a){var b=a.normal.dot(this.direction);if(0===b)return 0===a.distanceToPoint(this.origin)?0:null;a=-(this.origin.dot(a.normal)+ -a.constant)/b;return 0<=a?a:null},intersectPlane:function(a,b){var c=this.distanceToPlane(a);return null===c?null:this.at(c,b)},isIntersectionBox:function(){var a=new THREE.Vector3;return function(b){return null!==this.intersectBox(b,a)}}(),intersectBox:function(a,b){var c,d,e,g,f;d=1/this.direction.x;g=1/this.direction.y;f=1/this.direction.z;var h=this.origin;0<=d?(c=(a.min.x-h.x)*d,d*=a.max.x-h.x):(c=(a.max.x-h.x)*d,d*=a.min.x-h.x);0<=g?(e=(a.min.y-h.y)*g,g*=a.max.y-h.y):(e=(a.max.y-h.y)*g,g*=a.min.y- -h.y);if(c>g||e>d)return null;if(e>c||c!==c)c=e;if(gf||e>d)return null;if(e>c||c!==c)c=e;if(fd?null:this.at(0<=c?c:d,b)},intersectTriangle:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3,d=new THREE.Vector3;return function(e,g,f,h,k){b.subVectors(g,e);c.subVectors(f,e);d.crossVectors(b,c);g=this.direction.dot(d);if(0g)h=-1, -g=-g;else return null;a.subVectors(this.origin,e);e=h*this.direction.dot(c.crossVectors(a,c));if(0>e)return null;f=h*this.direction.dot(b.cross(a));if(0>f||e+f>g)return null;e=-h*a.dot(d);return 0>e?null:this.at(e/g,k)}}(),applyMatrix4:function(a){this.direction.add(this.origin).applyMatrix4(a);this.origin.applyMatrix4(a);this.direction.sub(this.origin);this.direction.normalize();return this},equals:function(a){return a.origin.equals(this.origin)&&a.direction.equals(this.direction)}}; -THREE.Sphere=function(a,b){this.center=void 0!==a?a:new THREE.Vector3;this.radius=void 0!==b?b:0}; -THREE.Sphere.prototype={constructor:THREE.Sphere,set:function(a,b){this.center.copy(a);this.radius=b;return this},setFromPoints:function(){var a=new THREE.Box3;return function(b,c){var d=this.center;void 0!==c?d.copy(c):a.setFromPoints(b).center(d);for(var e=0,g=0,f=b.length;g=this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<=this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},clampPoint:function(a,b){var c=this.center.distanceToSquared(a),d=b||new THREE.Vector3;d.copy(a);c>this.radius*this.radius&&(d.sub(this.center).normalize(),d.multiplyScalar(this.radius).add(this.center)); -return d},getBoundingBox:function(a){a=a||new THREE.Box3;a.set(this.center,this.center);a.expandByScalar(this.radius);return a},applyMatrix4:function(a){this.center.applyMatrix4(a);this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius}}; -THREE.Frustum=function(a,b,c,d,e,g){this.planes=[void 0!==a?a:new THREE.Plane,void 0!==b?b:new THREE.Plane,void 0!==c?c:new THREE.Plane,void 0!==d?d:new THREE.Plane,void 0!==e?e:new THREE.Plane,void 0!==g?g:new THREE.Plane]}; -THREE.Frustum.prototype={constructor:THREE.Frustum,set:function(a,b,c,d,e,g){var f=this.planes;f[0].copy(a);f[1].copy(b);f[2].copy(c);f[3].copy(d);f[4].copy(e);f[5].copy(g);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],g=c[3],f=c[4],h=c[5],k=c[6],l=c[7],n=c[8],p=c[9],m=c[10],q=c[11],t=c[12],r=c[13],u=c[14], -c=c[15];b[0].setComponents(g-a,l-f,q-n,c-t).normalize();b[1].setComponents(g+a,l+f,q+n,c+t).normalize();b[2].setComponents(g+d,l+h,q+p,c+r).normalize();b[3].setComponents(g-d,l-h,q-p,c-r).normalize();b[4].setComponents(g-e,l-k,q-m,c-u).normalize();b[5].setComponents(g+e,l+k,q+m,c+u).normalize();return this},intersectsObject:function(){var a=new THREE.Sphere;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere);a.applyMatrix4(b.matrixWorld); -return this.intersectsSphere(a)}}(),intersectsSphere:function(a){var b=this.planes,c=a.center;a=-a.radius;for(var d=0;6>d;d++)if(b[d].distanceToPoint(c)e;e++){var g=d[e];a.x=0f&&0>g)return!1}return!0}}(),containsPoint:function(a){for(var b=this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0}};THREE.Plane=function(a,b){this.normal=void 0!==a?a:new THREE.Vector3(1,0,0);this.constant=void 0!==b?b:0}; -THREE.Plane.prototype={constructor:THREE.Plane,set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d,e){d=a.subVectors(e,d).cross(b.subVectors(c,d)).normalize();this.setFromNormalAndCoplanarPoint(d, -c);return this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.normal.copy(a.normal);this.constant=a.constant;return this},normalize:function(){var a=1/this.normal.length();this.normal.multiplyScalar(a);this.constant*=a;return this},negate:function(){this.constant*=-1;this.normal.negate();return this},distanceToPoint:function(a){return this.normal.dot(a)+this.constant},distanceToSphere:function(a){return this.distanceToPoint(a.center)-a.radius},projectPoint:function(a, -b){return this.orthoPoint(a,b).sub(a).negate()},orthoPoint:function(a,b){var c=this.distanceToPoint(a);return(b||new THREE.Vector3).copy(this.normal).multiplyScalar(c)},isIntersectionLine:function(a){var b=this.distanceToPoint(a.start);a=this.distanceToPoint(a.end);return 0>b&&0a&&0g||1e;e++)8===e||13===e||18===e||23===e?b[e]="-":14===e?b[e]="4":(2>=c&&(c=33554432+16777216*Math.random()|0),d=c&15,c>>=4,b[e]=a[19===e?d&3|8:d]);return b.join("")}}(),clamp:function(a,b,c){return ac?c:a},clampBottom:function(a,b){return a=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(.5-Math.random())},degToRad:function(){var a=Math.PI/ -180;return function(b){return b*a}}(),radToDeg:function(){var a=180/Math.PI;return function(b){return b*a}}(),isPowerOfTwo:function(a){return 0===(a&a-1)&&0!==a},nextPowerOfTwo:function(a){a--;a|=a>>1;a|=a>>2;a|=a>>4;a|=a>>8;a|=a>>16;a++;return a}}; -THREE.Spline=function(a){function b(a,b,c,d,e,g,f){a=.5*(c-a);d=.5*(d-b);return(2*(b-c)+a+d)*f+(-3*(b-c)-2*a-d)*g+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,g,f,h,k,l,n,p,m;this.initFromArray=function(a){this.points=[];for(var b=0;bthis.points.length-2?this.points.length-1:g+1;c[3]=g>this.points.length-3?this.points.length-1:g+ -2;l=this.points[c[0]];n=this.points[c[1]];p=this.points[c[2]];m=this.points[c[3]];h=f*f;k=f*h;d.x=b(l.x,n.x,p.x,m.x,f,h,k);d.y=b(l.y,n.y,p.y,m.y,f,h,k);d.z=b(l.z,n.z,p.z,m.z,f,h,k);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a=b.x+b.y}}(); -THREE.Triangle.prototype={constructor:THREE.Triangle,set:function(a,b,c){this.a.copy(a);this.b.copy(b);this.c.copy(c);return this},setFromPointsAndIndices:function(a,b,c,d){this.a.copy(a[b]);this.b.copy(a[c]);this.c.copy(a[d]);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.a.copy(a.a);this.b.copy(a.b);this.c.copy(a.c);return this},area:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(){a.subVectors(this.c,this.b);b.subVectors(this.a, -this.b);return.5*a.cross(b).length()}}(),midpoint:function(a){return(a||new THREE.Vector3).addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},normal:function(a){return THREE.Triangle.normal(this.a,this.b,this.c,a)},plane:function(a){return(a||new THREE.Plane).setFromCoplanarPoints(this.a,this.b,this.c)},barycoordFromPoint:function(a,b){return THREE.Triangle.barycoordFromPoint(a,this.a,this.b,this.c,b)},containsPoint:function(a){return THREE.Triangle.containsPoint(a,this.a,this.b,this.c)}, -equals:function(a){return a.a.equals(this.a)&&a.b.equals(this.b)&&a.c.equals(this.c)}};THREE.Clock=function(a){this.autoStart=void 0!==a?a:!0;this.elapsedTime=this.oldTime=this.startTime=0;this.running=!1}; -THREE.Clock.prototype={constructor:THREE.Clock,start:function(){this.oldTime=this.startTime=void 0!==self.performance&&void 0!==self.performance.now?self.performance.now():Date.now();this.running=!0},stop:function(){this.getElapsedTime();this.running=!1},getElapsedTime:function(){this.getDelta();return this.elapsedTime},getDelta:function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var b=void 0!==self.performance&&void 0!==self.performance.now?self.performance.now():Date.now(), -a=.001*(b-this.oldTime);this.oldTime=b;this.elapsedTime+=a}return a}};THREE.EventDispatcher=function(){}; -THREE.EventDispatcher.prototype={constructor:THREE.EventDispatcher,apply:function(a){a.addEventListener=THREE.EventDispatcher.prototype.addEventListener;a.hasEventListener=THREE.EventDispatcher.prototype.hasEventListener;a.removeEventListener=THREE.EventDispatcher.prototype.removeEventListener;a.dispatchEvent=THREE.EventDispatcher.prototype.dispatchEvent},addEventListener:function(a,b){void 0===this._listeners&&(this._listeners={});var c=this._listeners;void 0===c[a]&&(c[a]=[]);-1===c[a].indexOf(b)&& -c[a].push(b)},hasEventListener:function(a,b){if(void 0===this._listeners)return!1;var c=this._listeners;return void 0!==c[a]&&-1!==c[a].indexOf(b)?!0:!1},removeEventListener:function(a,b){if(void 0!==this._listeners){var c=this._listeners[a];if(void 0!==c){var d=c.indexOf(b);-1!==d&&c.splice(d,1)}}},dispatchEvent:function(a){if(void 0!==this._listeners){var b=this._listeners[a.type];if(void 0!==b){a.target=this;for(var c=[],d=b.length,e=0;ed;d++)if(e[d]===e[(d+1)%3]){a.push(g);break}for(g=a.length-1;0<=g;g--)for(e=a[g],this.faces.splice(e, -1),c=0,f=this.faceVertexUvs.length;cb.opacity&&(k.transparent=!0);void 0!==b.depthTest&&(k.depthTest=b.depthTest);void 0!==b.depthWrite&&(k.depthWrite=b.depthWrite);void 0!==b.visible&&(k.visible=b.visible);void 0!==b.flipSided&&(k.side=THREE.BackSide);void 0!==b.doubleSided&&(k.side=THREE.DoubleSide);void 0!==b.wireframe&&(k.wireframe=b.wireframe);void 0!==b.vertexColors&&("face"===b.vertexColors?k.vertexColors=THREE.FaceColors:b.vertexColors&&(k.vertexColors=THREE.VertexColors)); -b.colorDiffuse?k.color=f(b.colorDiffuse):b.DbgColor&&(k.color=b.DbgColor);b.colorEmissive&&(k.emissive=f(b.colorEmissive));"MeshPhongMaterial"===h&&(b.colorSpecular&&(k.specular=f(b.colorSpecular)),b.specularCoef&&(k.shininess=b.specularCoef));void 0!==b.transparency&&(console.warn("THREE.Loader: transparency has been renamed to opacity"),b.opacity=b.transparency);void 0!==b.opacity&&(k.opacity=b.opacity);c&&(b.mapDiffuse&&g(k,"map",b.mapDiffuse,b.mapDiffuseRepeat,b.mapDiffuseOffset,b.mapDiffuseWrap, -b.mapDiffuseAnisotropy),b.mapLight&&g(k,"lightMap",b.mapLight,b.mapLightRepeat,b.mapLightOffset,b.mapLightWrap,b.mapLightAnisotropy),b.mapAO&&g(k,"aoMap",b.mapAO,b.mapAORepeat,b.mapAOOffset,b.mapAOWrap,b.mapAOAnisotropy),b.mapBump&&g(k,"bumpMap",b.mapBump,b.mapBumpRepeat,b.mapBumpOffset,b.mapBumpWrap,b.mapBumpAnisotropy),b.mapNormal&&g(k,"normalMap",b.mapNormal,b.mapNormalRepeat,b.mapNormalOffset,b.mapNormalWrap,b.mapNormalAnisotropy),b.mapSpecular&&g(k,"specularMap",b.mapSpecular,b.mapSpecularRepeat, -b.mapSpecularOffset,b.mapSpecularWrap,b.mapSpecularAnisotropy),b.mapAlpha&&g(k,"alphaMap",b.mapAlpha,b.mapAlphaRepeat,b.mapAlphaOffset,b.mapAlphaWrap,b.mapAlphaAnisotropy));b.mapBumpScale&&(k.bumpScale=b.mapBumpScale);b.mapNormalFactor&&(k.normalScale=new THREE.Vector2(b.mapNormalFactor,b.mapNormalFactor));h=new THREE[h](k);void 0!==b.DbgName&&(h.name=b.DbgName);return h}}()}; -THREE.Loader.Handlers={handlers:[],add:function(a,b){this.handlers.push(a,b)},get:function(a){for(var b=0,c=this.handlers.length;bf;f++)m=v[k++],w=u[2*m],m=u[2*m+1],w=new THREE.Vector2(w,m),2!==f&&c.faceVertexUvs[d][h].push(w),0!==f&&c.faceVertexUvs[d][h+1].push(w);p&&(p=3*v[k++],q.normal.set(B[p++],B[p++],B[p]),r.normal.copy(q.normal));if(t)for(d=0;4>d;d++)p=3*v[k++],t=new THREE.Vector3(B[p++],B[p++],B[p]),2!==d&&q.vertexNormals.push(t),0!==d&&r.vertexNormals.push(t); -n&&(n=v[k++],n=x[n],q.color.setHex(n),r.color.setHex(n));if(b)for(d=0;4>d;d++)n=v[k++],n=x[n],2!==d&&q.vertexColors.push(new THREE.Color(n)),0!==d&&r.vertexColors.push(new THREE.Color(n));c.faces.push(q);c.faces.push(r)}else{q=new THREE.Face3;q.a=v[k++];q.b=v[k++];q.c=v[k++];h&&(h=v[k++],q.materialIndex=h);h=c.faces.length;if(d)for(d=0;df;f++)m=v[k++],w=u[2*m],m=u[2*m+1],w=new THREE.Vector2(w,m),c.faceVertexUvs[d][h].push(w);p&&(p=3*v[k++],q.normal.set(B[p++], -B[p++],B[p]));if(t)for(d=0;3>d;d++)p=3*v[k++],t=new THREE.Vector3(B[p++],B[p++],B[p]),q.vertexNormals.push(t);n&&(n=v[k++],q.color.setHex(x[n]));if(b)for(d=0;3>d;d++)n=v[k++],q.vertexColors.push(new THREE.Color(x[n]));c.faces.push(q)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,f=a.skinWeights.length;dthis.opacity&&(b.opacity=this.opacity);!0===this.transparent&&(b.transparent=this.transparent);0a.x||1a.x?0:1;break;case THREE.MirroredRepeatWrapping:1===Math.abs(Math.floor(a.x)%2)?a.x=Math.ceil(a.x)-a.x:a.x-=Math.floor(a.x)}if(0>a.y||1a.y?0:1;break;case THREE.MirroredRepeatWrapping:1===Math.abs(Math.floor(a.y)% -2)?a.y=Math.ceil(a.y)-a.y:a.y-=Math.floor(a.y)}this.flipY&&(a.y=1-a.y)}}};THREE.EventDispatcher.prototype.apply(THREE.Texture.prototype);THREE.TextureIdCount=0;THREE.CanvasTexture=function(a,b,c,d,e,g,f,h,k){THREE.Texture.call(this,a,b,c,d,e,g,f,h,k);this.needsUpdate=!0};THREE.CanvasTexture.prototype=Object.create(THREE.Texture.prototype);THREE.CanvasTexture.prototype.constructor=THREE.CanvasTexture; -THREE.CubeTexture=function(a,b,c,d,e,g,f,h,k){b=void 0!==b?b:THREE.CubeReflectionMapping;THREE.Texture.call(this,a,b,c,d,e,g,f,h,k);this.images=a;this.flipY=!1};THREE.CubeTexture.prototype=Object.create(THREE.Texture.prototype);THREE.CubeTexture.prototype.constructor=THREE.CubeTexture;THREE.CubeTexture.prototype.copy=function(a){THREE.Texture.prototype.copy.call(this,a);this.images=a.images;return this}; -THREE.CompressedTexture=function(a,b,c,d,e,g,f,h,k,l,n){THREE.Texture.call(this,null,g,f,h,k,l,d,e,n);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=this.flipY=!1};THREE.CompressedTexture.prototype=Object.create(THREE.Texture.prototype);THREE.CompressedTexture.prototype.constructor=THREE.CompressedTexture; -THREE.DataTexture=function(a,b,c,d,e,g,f,h,k,l,n){THREE.Texture.call(this,null,g,f,h,k,l,d,e,n);this.image={data:a,width:b,height:c};this.magFilter=void 0!==k?k:THREE.NearestFilter;this.minFilter=void 0!==l?l:THREE.NearestFilter;this.generateMipmaps=this.flipY=!1};THREE.DataTexture.prototype=Object.create(THREE.Texture.prototype);THREE.DataTexture.prototype.constructor=THREE.DataTexture; -THREE.VideoTexture=function(a,b,c,d,e,g,f,h,k){THREE.Texture.call(this,a,b,c,d,e,g,f,h,k);this.generateMipmaps=!1;var l=this,n=function(){requestAnimationFrame(n);a.readyState===a.HAVE_ENOUGH_DATA&&(l.needsUpdate=!0)};n()};THREE.VideoTexture.prototype=Object.create(THREE.Texture.prototype);THREE.VideoTexture.prototype.constructor=THREE.VideoTexture;THREE.Group=function(){THREE.Object3D.call(this);this.type="Group"};THREE.Group.prototype=Object.create(THREE.Object3D.prototype); -THREE.Group.prototype.constructor=THREE.Group;THREE.Points=function(a,b){THREE.Object3D.call(this);this.type="Points";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.PointsMaterial({color:16777215*Math.random()})};THREE.Points.prototype=Object.create(THREE.Object3D.prototype);THREE.Points.prototype.constructor=THREE.Points; -THREE.Points.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray;return function(c,d){function e(a,e){var f=b.distanceSqToPoint(a);if(fc.far||d.push({distance:l,distanceToRay:Math.sqrt(f),point:h.clone(),index:e,face:null,object:g})}}var g=this,f=g.geometry,h=c.params.Points.threshold;a.getInverse(this.matrixWorld);b.copy(c.ray).applyMatrix4(a);if(null===f.boundingBox||!1!== -b.isIntersectionBox(f.boundingBox)){var h=h/((this.scale.x+this.scale.y+this.scale.z)/3),k=h*h,h=new THREE.Vector3;if(f instanceof THREE.BufferGeometry){var l=f.index,f=f.attributes.position.array;if(null!==l)for(var n=l.array,l=0,p=n.length;lg||(n.applyMatrix4(this.matrixWorld),r=d.ray.origin.distanceTo(n),rd.far||e.push({distance:r,point:l.clone().applyMatrix4(this.matrixWorld),index:m,face:null,faceIndex:null,object:this}))}else for(q=q.position.array,m=0,t=q.length/3-1;mg||(n.applyMatrix4(this.matrixWorld),r=d.ray.origin.distanceTo(n),rd.far||e.push({distance:r,point:l.clone().applyMatrix4(this.matrixWorld),index:m,face:null,faceIndex:null,object:this}))}else if(f instanceof THREE.Geometry)for(h=f.vertices,k=h.length,m=0;mg||(n.applyMatrix4(this.matrixWorld),r=d.ray.origin.distanceTo(n),rd.far||e.push({distance:r,point:l.clone().applyMatrix4(this.matrixWorld), -index:m,face:null,faceIndex:null,object:this}))}}}();THREE.Line.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)}; -THREE.Line.prototype.toJSON=function(a){var b=THREE.Object3D.prototype.toJSON.call(this,a);void 0===a.geometries[this.geometry.uuid]&&(a.geometries[this.geometry.uuid]=this.geometry.toJSON());void 0===a.materials[this.material.uuid]&&(a.materials[this.material.uuid]=this.material.toJSON());b.object.geometry=this.geometry.uuid;b.object.material=this.material.uuid;return b};THREE.LineStrip=0;THREE.LinePieces=1;THREE.LineSegments=function(a,b){THREE.Line.call(this,a,b);this.type="LineSegments"}; -THREE.LineSegments.prototype=Object.create(THREE.Line.prototype);THREE.LineSegments.prototype.constructor=THREE.LineSegments;THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.type="Mesh";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.MeshBasicMaterial({color:16777215*Math.random()});this.updateMorphTargets()};THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype);THREE.Mesh.prototype.constructor=THREE.Mesh; -THREE.Mesh.prototype.updateMorphTargets=function(){if(void 0!==this.geometry.morphTargets&&0q.far)){var F;void 0!==v.uv&&(F=v.uv.array,n.fromArray(F,2*x),p.fromArray(F,2*H),m.fromArray(F,2*I),F=a(t,e,g,f,n,p,m));w.push({distance:C,point:r.clone(),uv:F,face:new THREE.Face3(x, -H,I,THREE.Triangle.normal(e,g,f)),faceIndex:Math.floor(G/3),object:this})}}else for(D=v.position.array,G=0,O=D.length;Gq.far||(void 0!==v.uv&&(F=v.uv.array,n.fromArray(F,G),p.fromArray(F,G+2),m.fromArray(F, -G+4),F=a(t,e,g,f,n,p,m)),x=G/3,H=x+1,I=x+2,w.push({distance:C,point:r.clone(),uv:F,face:new THREE.Face3(x,H,I,THREE.Triangle.normal(e,g,f)),index:x,object:this}))}else if(v instanceof THREE.Geometry)for(var z=B instanceof THREE.MeshFaceMaterial,D=!0===z?B.materials:null,G=v.vertices,O=v.faces,K=0,L=O.length;Kq.far|| -(0h.end&&(h.end=e);b||(b=f)}}a.firstAnimation=b}; -THREE.MorphAnimMesh.prototype.setAnimationLabel=function(a,b,c){this.geometry.animations||(this.geometry.animations={});this.geometry.animations[a]={start:b,end:c}};THREE.MorphAnimMesh.prototype.playAnimation=function(a,b){var c=this.geometry.animations[a];c?(this.setFrameRange(c.start,c.end),this.duration=(c.end-c.start)/b*1E3,this.time=0):console.warn("THREE.MorphAnimMesh: animation["+a+"] undefined in .playAnimation()")}; -THREE.MorphAnimMesh.prototype.updateAnimation=function(a){var b=this.duration/this.length;this.time+=this.direction*a;if(this.mirroredLoop){if(this.time>this.duration||0>this.time)this.direction*=-1,this.time>this.duration&&(this.time=this.duration,this.directionBackwards=!0),0>this.time&&(this.time=0,this.directionBackwards=!1)}else this.time%=this.duration,0>this.time&&(this.time+=this.duration);var c=this.startKeyframe+THREE.Math.clamp(Math.floor(this.time/b),0,this.length-1);a=this.morphTargetInfluences; -c!==this.currentKeyframe&&(a[this.lastKeyframe]=0,a[this.currentKeyframe]=1,a[c]=0,this.lastKeyframe=this.currentKeyframe,this.currentKeyframe=c);b=this.time%b/b;this.directionBackwards&&(b=1-b);a[this.currentKeyframe]=b;a[this.lastKeyframe]=1-b};THREE.MorphAnimMesh.prototype.interpolateTargets=function(a,b,c){for(var d=this.morphTargetInfluences,e=0,g=d.length;e=d[e].distance)d[e-1].object.visible=!1,d[e].object.visible=!0;else break;for(;ethis.scale.x*this.scale.y||c.push({distance:Math.sqrt(d),point:this.position,face:null,object:this})}}();THREE.Sprite.prototype.clone=function(){return(new this.constructor(this.material)).copy(this)}; -THREE.Sprite.prototype.toJSON=function(a){var b=THREE.Object3D.prototype.toJSON.call(this,a);void 0===a.materials[this.material.uuid]&&(a.materials[this.material.uuid]=this.material.toJSON());b.object.material=this.material.uuid;return b};THREE.Particle=THREE.Sprite;THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;void 0!==a&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype); -THREE.LensFlare.prototype.constructor=THREE.LensFlare;THREE.LensFlare.prototype.add=function(a,b,c,d,e,g){void 0===b&&(b=-1);void 0===c&&(c=0);void 0===g&&(g=1);void 0===e&&(e=new THREE.Color(16777215));void 0===d&&(d=THREE.NormalBlending);c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:0,opacity:g,color:e,blending:d})}; -THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=2*-this.positionScreen.x,e=2*-this.positionScreen.y;for(a=0;a dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );",THREE.ShaderChunk.logdepthbuf_fragment,THREE.ShaderChunk.color_fragment,"\toutgoingLight = diffuseColor.rgb;",THREE.ShaderChunk.fog_fragment,"\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n}"].join("\n")}, -depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},vertexShader:[THREE.ShaderChunk.common,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.begin_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.project_vertex,THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:["uniform float mNear;\nuniform float mFar;\nuniform float opacity;",THREE.ShaderChunk.common,THREE.ShaderChunk.logdepthbuf_pars_fragment, -"void main() {",THREE.ShaderChunk.logdepthbuf_fragment,"\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tfloat depth = gl_FragDepthEXT / gl_FragCoord.w;\n\t#else\n\t\tfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n\t#endif\n\tfloat color = 1.0 - smoothstep( mNear, mFar, depth );\n\tgl_FragColor = vec4( vec3( color ), opacity );\n}"].join("\n")},normal:{uniforms:{opacity:{type:"f",value:1}},vertexShader:["varying vec3 vNormal;",THREE.ShaderChunk.common,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex, -"void main() {\n\tvNormal = normalize( normalMatrix * normal );",THREE.ShaderChunk.begin_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.project_vertex,THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:["uniform float opacity;\nvarying vec3 vNormal;",THREE.ShaderChunk.common,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tgl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );",THREE.ShaderChunk.logdepthbuf_fragment,"}"].join("\n")},cube:{uniforms:{tCube:{type:"t", -value:null},tFlip:{type:"f",value:-1}},vertexShader:["varying vec3 vWorldPosition;",THREE.ShaderChunk.common,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:["uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vWorldPosition;",THREE.ShaderChunk.common,THREE.ShaderChunk.logdepthbuf_pars_fragment, -"void main() {\n\tgl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );",THREE.ShaderChunk.logdepthbuf_fragment,"}"].join("\n")},equirect:{uniforms:{tEquirect:{type:"t",value:null},tFlip:{type:"f",value:-1}},vertexShader:["varying vec3 vWorldPosition;",THREE.ShaderChunk.common,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", -THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:["uniform sampler2D tEquirect;\nuniform float tFlip;\nvarying vec3 vWorldPosition;",THREE.ShaderChunk.common,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\nvec3 direction = normalize( vWorldPosition );\nvec2 sampleUV;\nsampleUV.y = saturate( tFlip * direction.y * -0.5 + 0.5 );\nsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\ngl_FragColor = texture2D( tEquirect, sampleUV );",THREE.ShaderChunk.logdepthbuf_fragment, -"}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.common,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.begin_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.project_vertex,THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:[THREE.ShaderChunk.common,THREE.ShaderChunk.logdepthbuf_pars_fragment, -"vec4 pack_depth( const in float depth ) {\n\tconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = mod( depth * bit_shift * vec4( 255 ), vec4( 256 ) ) / vec4( 255 );\n\tres -= res.xxyz * bit_mask;\n\treturn res;\n}\nvoid main() {",THREE.ShaderChunk.logdepthbuf_fragment,"\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragDepthEXT );\n\t#else\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n\t#endif\n}"].join("\n")}}; -THREE.WebGLRenderer=function(a){function b(a,b,c,d){!0===Q&&(a*=d,b*=d,c*=d);s.clearColor(a,b,c,d)}function c(){M.init();s.viewport(Ja,Ka,ta,ua);b(A.r,A.g,A.b,ia)}function d(){Sa=ib=null;pa="";Ta=-1;db=!0;M.reset()}function e(a){a.preventDefault();d();c();Y.clear()}function g(a){a=a.target;a.removeEventListener("dispose",g);a:{var b=Y.get(a);if(a.image&&b.__image__webglTextureCube)s.deleteTexture(b.__image__webglTextureCube);else{if(void 0===b.__webglInit)break a;s.deleteTexture(b.__webglTexture)}Y.delete(a)}La.textures--} -function f(a){a=a.target;a.removeEventListener("dispose",f);var b=Y.get(a);if(a&&void 0!==b.__webglTexture){s.deleteTexture(b.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var c=0;6>c;c++)s.deleteFramebuffer(b.__webglFramebuffer[c]),s.deleteRenderbuffer(b.__webglRenderbuffer[c]);else 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Framebuffer not complete.");g&&s.bindFramebuffer(s.FRAMEBUFFER,Aa)}};this.supportsFloatTextures=function(){console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."); -return X.get("OES_texture_float")};this.supportsHalfFloatTextures=function(){console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' ).");return X.get("OES_texture_half_float")};this.supportsStandardDerivatives=function(){console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' ).");return X.get("OES_standard_derivatives")};this.supportsCompressedTextureS3TC=function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."); -return X.get("WEBGL_compressed_texture_s3tc")};this.supportsCompressedTexturePVRTC=function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' ).");return X.get("WEBGL_compressed_texture_pvrtc")};this.supportsBlendMinMax=function(){console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' ).");return X.get("EXT_blend_minmax")};this.supportsVertexTextures=function(){return na.vertexTextures}; -this.supportsInstancedArrays=function(){console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' ).");return X.get("ANGLE_instanced_arrays")};this.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")};this.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")};this.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")}; -this.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")};Object.defineProperties(this,{shadowMapEnabled:{get:function(){return ga.enabled},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.");ga.enabled=a}},shadowMapType:{get:function(){return ga.type},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.");ga.type=a}},shadowMapCullFace:{get:function(){return ga.cullFace}, -set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapCullFace is now .shadowMap.cullFace.");ga.cullFace=a}},shadowMapDebug:{get:function(){return ga.debug},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapDebug is now .shadowMap.debug.");ga.debug=a}}})}; -THREE.WebGLRenderTarget=function(a,b,c){this.uuid=THREE.Math.generateUUID();this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1, -1);this.format=void 0!==c.format?c.format:THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=void 0!==c.shareDepthFrom?c.shareDepthFrom:null}; -THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,setSize:function(a,b){if(this.width!==a||this.height!==b)this.width=a,this.height=b,this.dispose()},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.width=a.width;this.height=a.height;this.wrapS=a.wrapS;this.wrapT=a.wrapT;this.magFilter=a.magFilter;this.minFilter=a.minFilter;this.anisotropy=a.anisotropy;this.offset.copy(a.offset);this.repeat.copy(a.repeat);this.format=a.format;this.type=a.type;this.depthBuffer= -a.depthBuffer;this.stencilBuffer=a.stencilBuffer;this.generateMipmaps=a.generateMipmaps;this.shareDepthFrom=a.shareDepthFrom;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.WebGLRenderTarget.prototype);THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype); -THREE.WebGLRenderTargetCube.prototype.constructor=THREE.WebGLRenderTargetCube; -THREE.WebGLBufferRenderer=function(a,b,c){var d;this.setMode=function(a){d=a};this.render=function(b,g){a.drawArrays(d,b,g);c.calls++;c.vertices+=g;d===a.TRIANGLES&&(c.faces+=g/3)};this.renderInstances=function(a){var c=b.get("ANGLE_instanced_arrays");if(null===c)console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");else{var f=a.attributes.position;f instanceof THREE.InterleavedBufferAttribute?c.drawArraysInstancedANGLE(d, -0,f.data.count,a.maxInstancedCount):c.drawArraysInstancedANGLE(d,0,f.count,a.maxInstancedCount)}}}; -THREE.WebGLIndexedBufferRenderer=function(a,b,c){var d,e,g;this.setMode=function(a){d=a};this.setIndex=function(c){c.array instanceof Uint32Array&&b.get("OES_element_index_uint")?(e=a.UNSIGNED_INT,g=4):(e=a.UNSIGNED_SHORT,g=2)};this.render=function(b,h){a.drawElements(d,h,e,b*g);c.calls++;c.vertices+=h;d===a.TRIANGLES&&(c.faces+=h/3)};this.renderInstances=function(a){var c=b.get("ANGLE_instanced_arrays");null===c?console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays."): -c.drawElementsInstancedANGLE(d,a.index.array.length,e,0,a.maxInstancedCount)}}; -THREE.WebGLExtensions=function(a){var b={};this.get=function(c){if(void 0!==b[c])return b[c];var d;switch(c){case "EXT_texture_filter_anisotropic":d=a.getExtension("EXT_texture_filter_anisotropic")||a.getExtension("MOZ_EXT_texture_filter_anisotropic")||a.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case "WEBGL_compressed_texture_s3tc":d=a.getExtension("WEBGL_compressed_texture_s3tc")||a.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||a.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc"); -break;case "WEBGL_compressed_texture_pvrtc":d=a.getExtension("WEBGL_compressed_texture_pvrtc")||a.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:d=a.getExtension(c)}null===d&&console.warn("THREE.WebGLRenderer: "+c+" extension not supported.");return b[c]=d}}; -THREE.WebGLCapabilities=function(a,b,c){function d(b){if("highp"===b){if(0c){var d=b;b=c;c=d}d=a[b];return void 0===d?(a[b]=[c],!0):-1===d.indexOf(c)?(d.push(c),!0):!1}var g=new THREE.WebGLGeometries(a,b,c);this.getAttributeBuffer=function(a){return a instanceof THREE.InterleavedBufferAttribute?b.get(a.data).__webglBuffer:b.get(a).__webglBuffer};this.getWireframeAttribute= -function(c){var g=b.get(c);if(void 0!==g.wireframe)return g.wireframe;var k=[],l=c.index,n=c.attributes;c=n.position;if(null!==l)for(var n={},l=l.array,p=0,m=l.length;p 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n")); -x.compileShader(J);x.compileShader(y);x.attachShader(E,J);x.attachShader(E,y);x.linkProgram(E);D=E;w=x.getAttribLocation(D,"position");v=x.getAttribLocation(D,"uv");c=x.getUniformLocation(D,"uvOffset");d=x.getUniformLocation(D,"uvScale");e=x.getUniformLocation(D,"rotation");g=x.getUniformLocation(D,"scale");f=x.getUniformLocation(D,"color");h=x.getUniformLocation(D,"map");k=x.getUniformLocation(D,"opacity");l=x.getUniformLocation(D,"modelViewMatrix");n=x.getUniformLocation(D,"projectionMatrix");p= -x.getUniformLocation(D,"fogType");m=x.getUniformLocation(D,"fogDensity");q=x.getUniformLocation(D,"fogNear");t=x.getUniformLocation(D,"fogFar");r=x.getUniformLocation(D,"fogColor");u=x.getUniformLocation(D,"alphaTest");E=document.createElement("canvas");E.width=8;E.height=8;J=E.getContext("2d");J.fillStyle="white";J.fillRect(0,0,8,8);G=new THREE.Texture(E);G.needsUpdate=!0}x.useProgram(D);H.initAttributes();H.enableAttribute(w);H.enableAttribute(v);H.disableUnusedAttributes();H.disable(x.CULL_FACE); -H.enable(x.BLEND);x.bindBuffer(x.ARRAY_BUFFER,I);x.vertexAttribPointer(w,2,x.FLOAT,!1,16,0);x.vertexAttribPointer(v,2,x.FLOAT,!1,16,8);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,z);x.uniformMatrix4fv(n,!1,L.projectionMatrix.elements);H.activeTexture(x.TEXTURE0);x.uniform1i(h,0);J=E=0;(y=K.fog)?(x.uniform3f(r,y.color.r,y.color.g,y.color.b),y instanceof THREE.Fog?(x.uniform1f(q,y.near),x.uniform1f(t,y.far),x.uniform1i(p,1),J=E=1):y instanceof THREE.FogExp2&&(x.uniform1f(m,y.density),x.uniform1i(p,2),J=E=2)): -(x.uniform1i(p,0),J=E=0);for(var y=0,P=b.length;yp-1?0:p-1,q=p+1>e-1?e-1:p+1,t=0>n-1?0:n-1,r=n+1>d-1?d-1:n+1,u=[],w=[0,0,h[4*(p*d+n)]/255*b];u.push([-1,0,h[4*(p*d+t)]/255*b]);u.push([-1,-1,h[4*(m*d+t)]/255*b]);u.push([0,-1,h[4*(m*d+n)]/255*b]);u.push([1,-1,h[4*(m*d+r)]/255*b]);u.push([1,0,h[4*(p*d+r)]/255*b]);u.push([1,1,h[4*(q*d+r)]/255*b]);u.push([0,1,h[4*(q*d+n)]/255* -b]);u.push([-1,1,h[4*(q*d+t)]/255*b]);m=[];t=u.length;for(q=0;qe)return null;var g=[],f=[],h=[],k,l,n;if(0=p--){console.warn("THREE.FontUtils: Warning, unable to triangulate polygon! in Triangulate.process()");break}k=l;e<=k&&(k=0);l=k+1;e<=l&&(l=0);n=l+1;e<=n&&(n=0);var m;a:{var q=m=void 0,t=void 0,r=void 0, -u=void 0,w=void 0,v=void 0,B=void 0,x=void 0,q=a[f[k]].x,t=a[f[k]].y,r=a[f[l]].x,u=a[f[l]].y,w=a[f[n]].x,v=a[f[n]].y;if(1E-10>(r-q)*(v-t)-(u-t)*(w-q))m=!1;else{var H=void 0,I=void 0,z=void 0,D=void 0,G=void 0,O=void 0,C=void 0,F=void 0,K=void 0,L=void 0,K=F=C=x=B=void 0,H=w-r,I=v-u,z=q-w,D=t-v,G=r-q,O=u-t;for(m=0;mk)f=d+1;else if(0b&&(b=0);1=b)return b=c[a]-b,a=this.curves[a],b=1-b/a.getLength(),a.getPointAt(b);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]}; -THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;var a=[],b=0,c,d=this.curves.length;for(c=0;cb?b=h.x:h.xc?c=h.y:h.yd?d=h.z:h.zMath.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c}; -THREE.Path.prototype.toShapes=function(a,b){function c(a){for(var b=[],c=0,d=a.length;cl&&(g=b[f],k=-k,h=b[e],l=-l),!(a.yh.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=l*(a.x-g.x)-k*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&& -a.x<=h.x))return!0}return d}var e=function(a){var b,c,d,e,f=[],g=new THREE.Path;b=0;for(c=a.length;bD||D>z)return[];k=l*n-k*p;if(0>k||k>z)return[]}else{if(0d?[]: -k===d?f?[]:[g]:a<=d?[g,h]:[g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return 1E-10f&&(f=d);var g=a+1;g>d&&(g= -0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;cL){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(p=O;ph;h++)l=k[h].x+":"+k[h].y,l=n[l],void 0!==l&&(k[h]=l);return p.concat()},isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1- -a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+this.b3p3(a,e)}};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)}; -THREE.LineCurve.prototype.getTangent=function(a){return this.v2.clone().sub(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve; -THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b=new THREE.Vector2;b.x=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);b.y=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return b};THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b=new THREE.Vector2;b.x=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);b.y=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);return b.normalize()}; -THREE.CubicBezierCurve=function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d};THREE.CubicBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.CubicBezierCurve.prototype.constructor=THREE.CubicBezierCurve;THREE.CubicBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(b,a)}; -THREE.CubicBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);b=new THREE.Vector2(b,a);b.normalize();return b};THREE.SplineCurve=function(a){this.points=void 0==a?[]:a};THREE.SplineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.SplineCurve.prototype.constructor=THREE.SplineCurve; -THREE.SplineCurve.prototype.getPoint=function(a){var b=this.points;a*=b.length-1;var c=Math.floor(a);a-=c;var d=b[0===c?c:c-1],e=b[c],g=b[c>b.length-2?b.length-1:c+1],b=b[c>b.length-3?b.length-1:c+2],c=new THREE.Vector2;c.x=THREE.Curve.Utils.interpolate(d.x,e.x,g.x,b.x,a);c.y=THREE.Curve.Utils.interpolate(d.y,e.y,g.y,b.y,a);return c}; -THREE.EllipseCurve=function(a,b,c,d,e,g,f,h){this.aX=a;this.aY=b;this.xRadius=c;this.yRadius=d;this.aStartAngle=e;this.aEndAngle=g;this.aClockwise=f;this.aRotation=h||0};THREE.EllipseCurve.prototype=Object.create(THREE.Curve.prototype);THREE.EllipseCurve.prototype.constructor=THREE.EllipseCurve; -THREE.EllipseCurve.prototype.getPoint=function(a){var b=this.aEndAngle-this.aStartAngle;0>b&&(b+=2*Math.PI);b>2*Math.PI&&(b-=2*Math.PI);b=!0===this.aClockwise?this.aEndAngle+(1-a)*(2*Math.PI-b):this.aStartAngle+a*b;a=this.aX+this.xRadius*Math.cos(b);var c=this.aY+this.yRadius*Math.sin(b);if(0!==this.aRotation){var b=Math.cos(this.aRotation),d=Math.sin(this.aRotation),e=a;a=(e-this.aX)*b-(c-this.aY)*d+this.aX;c=(e-this.aX)*d+(c-this.aY)*b+this.aY}return new THREE.Vector2(a,c)}; -THREE.ArcCurve=function(a,b,c,d,e,g){THREE.EllipseCurve.call(this,a,b,c,c,d,e,g)};THREE.ArcCurve.prototype=Object.create(THREE.EllipseCurve.prototype);THREE.ArcCurve.prototype.constructor=THREE.ArcCurve;THREE.LineCurve3=THREE.Curve.create(function(a,b){this.v1=a;this.v2=b},function(a){var b=new THREE.Vector3;b.subVectors(this.v2,this.v1);b.multiplyScalar(a);b.add(this.v1);return b}); -THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,b,c){this.v0=a;this.v1=b;this.v2=c},function(a){var b=new THREE.Vector3;b.x=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);b.y=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);b.z=THREE.Shape.Utils.b2(a,this.v0.z,this.v1.z,this.v2.z);return b}); -THREE.CubicBezierCurve3=THREE.Curve.create(function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d},function(a){var b=new THREE.Vector3;b.x=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);b.y=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);b.z=THREE.Shape.Utils.b3(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return b}); -THREE.SplineCurve3=THREE.Curve.create(function(a){console.warn("THREE.SplineCurve3 will be deprecated. Please use THREE.CatmullRomCurve3");this.points=void 0==a?[]:a},function(a){var b=this.points;a*=b.length-1;var c=Math.floor(a);a-=c;var d=b[0==c?c:c-1],e=b[c],g=b[c>b.length-2?b.length-1:c+1],b=b[c>b.length-3?b.length-1:c+2],c=new THREE.Vector3;c.x=THREE.Curve.Utils.interpolate(d.x,e.x,g.x,b.x,a);c.y=THREE.Curve.Utils.interpolate(d.y,e.y,g.y,b.y,a);c.z=THREE.Curve.Utils.interpolate(d.z,e.z,g.z, -b.z,a);return c}); -THREE.CatmullRomCurve3=function(){function a(){}var b=new THREE.Vector3,c=new a,d=new a,e=new a;a.prototype.init=function(a,b,c,d){this.c0=a;this.c1=c;this.c2=-3*a+3*b-2*c-d;this.c3=2*a-2*b+c+d};a.prototype.initNonuniformCatmullRom=function(a,b,c,d,e,n,p){a=((b-a)/e-(c-a)/(e+n)+(c-b)/n)*n;d=((c-b)/n-(d-b)/(n+p)+(d-c)/p)*n;this.init(b,c,a,d)};a.prototype.initCatmullRom=function(a,b,c,d,e){this.init(b,c,e*(c-a),e*(d-b))};a.prototype.calc=function(a){var b=a*a;return this.c0+this.c1*a+this.c2*b+this.c3* -b*a};return THREE.Curve.create(function(a){this.points=a||[]},function(a){var f=this.points,h,k;k=f.length;2>k&&console.log("duh, you need at least 2 points");a*=k-1;h=Math.floor(a);a-=h;0===a&&h===k-1&&(h=k-2,a=1);var l,n,p;0===h?(b.subVectors(f[0],f[1]).add(f[0]),l=b):l=f[h-1];n=f[h];p=f[h+1];h+2h&&(h=1);1E-4>k&&(k=h);1E-4>m&&(m=h);c.initNonuniformCatmullRom(l.x,n.x,p.x,f.x,k,h,m);d.initNonuniformCatmullRom(l.y,n.y,p.y,f.y,k,h,m);e.initNonuniformCatmullRom(l.z,n.z,p.z,f.z,k,h,m)}else"catmullrom"===this.type&&(k=void 0!==this.tension?this.tension:.5,c.initCatmullRom(l.x,n.x,p.x,f.x,k),d.initCatmullRom(l.y,n.y,p.y,f.y,k),e.initCatmullRom(l.z,n.z,p.z,f.z,k));return new THREE.Vector3(c.calc(a),d.calc(a),e.calc(a))})}(); -THREE.ClosedSplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=this.points;a*=b.length-0;var c=Math.floor(a);a-=c;var c=c+(0a.hierarchy[b].keys[c].time&&(a.hierarchy[b].keys[c].time= -0),void 0!==a.hierarchy[b].keys[c].rot&&!(a.hierarchy[b].keys[c].rot instanceof THREE.Quaternion)){var d=a.hierarchy[b].keys[c].rot;a.hierarchy[b].keys[c].rot=(new THREE.Quaternion).fromArray(d)}if(a.hierarchy[b].keys.length&&void 0!==a.hierarchy[b].keys[0].morphTargets){d={};for(c=0;cc;c++){for(var d=this.keyTypes[c],e=this.data.hierarchy[a].keys[0],f=this.getNextKeyWith(d,a,1);f.timee.index;)e=f,f=this.getNextKeyWith(d,a,f.index+1);g.prevKey[d]=e;g.nextKey[d]=f}}},resetBlendWeights:function(){for(var a=0,b=this.hierarchy.length;aa.length-2?p:p+1;c[3]=p>a.length-3?p:p+2;p=a[c[0]];q=a[c[1]];t=a[c[2]];r=a[c[3]];c=e*e;m=e*c;d[0]=g(p[0],q[0],t[0],r[0],e,c,m);d[1]=g(p[1],q[1],t[1],r[1],e,c,m);d[2]=g(p[2],q[2],t[2],r[2],e,c,m);return d},g=function(a,b,c,d, -e,g,m){a=.5*(c-a);d=.5*(d-b);return(2*(b-c)+a+d)*m+(-3*(b-c)-2*a-d)*g+a*e+b};return function(f){if(!1!==this.isPlaying&&(this.currentTime+=f*this.timeScale,0!==this.weight)){f=this.data.length;if(this.currentTime>f||0>this.currentTime)this.loop?(this.currentTime%=f,0>this.currentTime&&(this.currentTime+=f),this.reset()):this.stop();f=0;for(var g=this.hierarchy.length;fp;p++){var m=this.keyTypes[p], -q=l.prevKey[m],t=l.nextKey[m];if(0this.timeScale&&q.time>=this.currentTime){q=this.data.hierarchy[f].keys[0];for(t=this.getNextKeyWith(m,f,1);t.timeq.index;)q=t,t=this.getNextKeyWith(m,f,t.index+1);l.prevKey[m]=q;l.nextKey[m]=t}var r=(this.currentTime-q.time)/(t.time-q.time),u=q[m],w=t[m];0>r&&(r=0);1a&&(this.currentTime%=a);this.currentTime=Math.min(this.currentTime,a);a=0;for(var b=this.hierarchy.length;ag.index;)g=f,f=e[g.index+1];d.prevKey=g;d.nextKey=f}f.time>=this.currentTime?g.interpolate(f,this.currentTime): -g.interpolate(f,f.time);this.data.hierarchy[a].node.updateMatrix();c.matrixWorldNeedsUpdate=!0}}}},getNextKeyWith:function(a,b,c){b=this.data.hierarchy[b].keys;for(c%=b.length;cthis.duration&&(this.currentTime%=this.duration);this.currentTime=Math.min(this.currentTime,this.duration);var b=this.duration/this.frames;a=Math.floor(this.currentTime/b);var c=this.mesh.morphTargetInfluences;a!==this.currentFrame&&(c[this.lastFrame]=0,c[this.currentFrame]= -1,c[a]=0,this.lastFrame=this.currentFrame,this.currentFrame=a);b=this.currentTime%b/b;c[a]=b;c[this.lastFrame]=1-b}}}; -THREE.BoxGeometry=function(a,b,c,d,e,g){function f(a,b,c,d,e,f,g,r){var u,w=h.widthSegments,v=h.heightSegments,B=e/2,x=f/2,H=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)u="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)u="y",v=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)u="x",w=h.depthSegments;var I=w+1,z=v+1,D=e/w,G=f/v,O=new THREE.Vector3;O[u]=0m;m++){d[0]=p[f[m]];d[1]=p[f[(m+1)%3]];d.sort(g);var q=d.toString();void 0===e[q]?e[q]={vert1:d[0],vert2:d[1],face1:l, -face2:void 0}:e[q].face2=l}d=[];for(q in e)if(g=e[q],void 0===g.face2||h[g.face1].normal.dot(h[g.face2].normal)<=c)f=k[g.vert1],d.push(f.x),d.push(f.y),d.push(f.z),f=k[g.vert2],d.push(f.x),d.push(f.y),d.push(f.z);this.addAttribute("position",new THREE.BufferAttribute(new Float32Array(d),3))};THREE.EdgesGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.EdgesGeometry.prototype.constructor=THREE.EdgesGeometry; -THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),this.type="ExtrudeGeometry",a=Array.isArray(a)?a:[a],this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d=d)return new THREE.Vector2(c,a);d=Math.sqrt(d/2)}else a=!1,1E-10d?-1E-10>f&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(A=a.length;0<=--A;){c=A;d=A-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*n,e=0;eMath.abs(b.y-c.y)?[new THREE.Vector2(b.x,1-b.z),new THREE.Vector2(c.x,1-c.z),new THREE.Vector2(d.x,1-d.z),new THREE.Vector2(e.x,1-e.z)]:[new THREE.Vector2(b.y,1-b.z),new THREE.Vector2(c.y,1-c.z),new THREE.Vector2(d.y, -1-d.z),new THREE.Vector2(e.y,1-e.z)]}};THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);this.type="ShapeGeometry";!1===Array.isArray(a)&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.constructor=THREE.ShapeGeometry;THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;cc&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/ -2/Math.PI+.5,a.y));return a.clone()}THREE.Geometry.call(this);this.type="PolyhedronGeometry";this.parameters={vertices:a,indices:b,radius:c,detail:d};c=c||1;d=d||0;for(var k=this,l=0,n=a.length;lq&&(.2>d&&(b[0].x+=1),.2>a&&(b[1].x+=1),.2>p&&(b[2].x+=1));l=0;for(n=this.vertices.length;lp;p++){b[0]=n[e[p]];b[1]=n[e[(p+1)%3]];b.sort(d);var m=b.toString();void 0===c[m]&&(k[2*h]=b[0],k[2*h+1]=b[1],c[m]=!0,h++)}b=new Float32Array(6*h);a=0;for(l=h;ap;p++)c=g[k[2*a+p]],h=6*a+3*p,b[h+0]=c.x,b[h+1]=c.y, -b[h+2]=c.z;this.addAttribute("position",new THREE.BufferAttribute(b,3))}else if(a instanceof THREE.BufferGeometry){if(null!==a.index){l=a.index.array;g=a.attributes.position;e=a.drawcalls;h=0;0===e.length&&a.addDrawCall(0,l.length);k=new Uint32Array(2*l.length);f=0;for(n=e.length;fp;p++)b[0]=l[a+p],b[1]=l[a+(p+1)%3],b.sort(d),m=b.toString(),void 0===c[m]&&(k[2*h]=b[0],k[2*h+1]=b[1],c[m]=!0,h++)}b=new Float32Array(6*h);a=0;for(l= -h;ap;p++)h=6*a+3*p,c=k[2*a+p],b[h+0]=g.getX(c),b[h+1]=g.getY(c),b[h+2]=g.getZ(c)}else for(g=a.attributes.position.array,h=g.length/3,k=h/3,b=new Float32Array(6*h),a=0,l=k;ap;p++)h=18*a+6*p,k=9*a+3*p,b[h+0]=g[k],b[h+1]=g[k+1],b[h+2]=g[k+2],c=9*a+(p+1)%3*3,b[h+3]=g[c],b[h+4]=g[c+1],b[h+5]=g[c+2];this.addAttribute("position",new THREE.BufferAttribute(b,3))}};THREE.WireframeGeometry.prototype=Object.create(THREE.BufferGeometry.prototype); -THREE.WireframeGeometry.prototype.constructor=THREE.WireframeGeometry;THREE.AxisHelper=function(a){a=a||1;var b=new Float32Array([0,0,0,a,0,0,0,0,0,0,a,0,0,0,0,0,0,a]),c=new Float32Array([1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1]);a=new THREE.BufferGeometry;a.addAttribute("position",new THREE.BufferAttribute(b,3));a.addAttribute("color",new THREE.BufferAttribute(c,3));b=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});THREE.LineSegments.call(this,a,b)};THREE.AxisHelper.prototype=Object.create(THREE.LineSegments.prototype); -THREE.AxisHelper.prototype.constructor=THREE.AxisHelper; -THREE.ArrowHelper=function(){var a=new THREE.Geometry;a.vertices.push(new THREE.Vector3(0,0,0),new THREE.Vector3(0,1,0));var b=new THREE.CylinderGeometry(0,.5,1,5,1);b.translate(0,-.5,0);return function(c,d,e,g,f,h){THREE.Object3D.call(this);void 0===g&&(g=16776960);void 0===e&&(e=1);void 0===f&&(f=.2*e);void 0===h&&(h=.2*f);this.position.copy(d);fc.y?this.quaternion.set(1,0,0,0):(a.set(c.z,0,-c.x).normalize(),b=Math.acos(c.y),this.quaternion.setFromAxisAngle(a,b))}}(); -THREE.ArrowHelper.prototype.setLength=function(a,b,c){void 0===b&&(b=.2*a);void 0===c&&(c=.2*b);bd;d++)c.faces[d].color=this.colors[4>d?0:1];d=new THREE.MeshBasicMaterial({vertexColors:THREE.FaceColors,wireframe:!0});this.lightSphere=new THREE.Mesh(c,d);this.add(this.lightSphere);this.update()}; -THREE.HemisphereLightHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.HemisphereLightHelper.prototype.constructor=THREE.HemisphereLightHelper;THREE.HemisphereLightHelper.prototype.dispose=function(){this.lightSphere.geometry.dispose();this.lightSphere.material.dispose()}; -THREE.HemisphereLightHelper.prototype.update=function(){var a=new THREE.Vector3;return function(){this.colors[0].copy(this.light.color).multiplyScalar(this.light.intensity);this.colors[1].copy(this.light.groundColor).multiplyScalar(this.light.intensity);this.lightSphere.lookAt(a.setFromMatrixPosition(this.light.matrixWorld).negate());this.lightSphere.geometry.colorsNeedUpdate=!0}}(); -THREE.PointLightHelper=function(a,b){this.light=a;this.light.updateMatrixWorld();var c=new THREE.SphereGeometry(b,4,2),d=new THREE.MeshBasicMaterial({wireframe:!0,fog:!1});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);THREE.Mesh.call(this,c,d);this.matrix=this.light.matrixWorld;this.matrixAutoUpdate=!1};THREE.PointLightHelper.prototype=Object.create(THREE.Mesh.prototype);THREE.PointLightHelper.prototype.constructor=THREE.PointLightHelper; -THREE.PointLightHelper.prototype.dispose=function(){this.geometry.dispose();this.material.dispose()};THREE.PointLightHelper.prototype.update=function(){this.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)}; -THREE.SkeletonHelper=function(a){this.bones=this.getBoneList(a);for(var b=new THREE.Geometry,c=0;ch.end&&(h.end=g);c||(c=k)}}for(k in d)h=d[k],this.createAnimation(k,h.start,h.end,a);this.firstAnimation=c}; -THREE.MorphBlendMesh.prototype.setAnimationDirectionForward=function(a){if(a=this.animationsMap[a])a.direction=1,a.directionBackwards=!1};THREE.MorphBlendMesh.prototype.setAnimationDirectionBackward=function(a){if(a=this.animationsMap[a])a.direction=-1,a.directionBackwards=!0};THREE.MorphBlendMesh.prototype.setAnimationFPS=function(a,b){var c=this.animationsMap[a];c&&(c.fps=b,c.duration=(c.end-c.start)/c.fps)}; -THREE.MorphBlendMesh.prototype.setAnimationDuration=function(a,b){var c=this.animationsMap[a];c&&(c.duration=b,c.fps=(c.end-c.start)/c.duration)};THREE.MorphBlendMesh.prototype.setAnimationWeight=function(a,b){var c=this.animationsMap[a];c&&(c.weight=b)};THREE.MorphBlendMesh.prototype.setAnimationTime=function(a,b){var c=this.animationsMap[a];c&&(c.time=b)};THREE.MorphBlendMesh.prototype.getAnimationTime=function(a){var b=0;if(a=this.animationsMap[a])b=a.time;return b}; -THREE.MorphBlendMesh.prototype.getAnimationDuration=function(a){var b=-1;if(a=this.animationsMap[a])b=a.duration;return b};THREE.MorphBlendMesh.prototype.playAnimation=function(a){var b=this.animationsMap[a];b?(b.time=0,b.active=!0):console.warn("THREE.MorphBlendMesh: animation["+a+"] undefined in .playAnimation()")};THREE.MorphBlendMesh.prototype.stopAnimation=function(a){if(a=this.animationsMap[a])a.active=!1}; -THREE.MorphBlendMesh.prototype.update=function(a){for(var b=0,c=this.animationsList.length;bd.duration||0>d.time)d.direction*=-1,d.time>d.duration&&(d.time=d.duration,d.directionBackwards=!0),0>d.time&&(d.time=0,d.directionBackwards=!1)}else d.time%=d.duration,0>d.time&&(d.time+=d.duration);var g=d.start+THREE.Math.clamp(Math.floor(d.time/e),0,d.length-1),f=d.weight;g!==d.currentFrame&& -(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetInfluences[d.currentFrame]=1*f,this.morphTargetInfluences[g]=0,d.lastFrame=d.currentFrame,d.currentFrame=g);e=d.time%e/e;d.directionBackwards&&(e=1-e);d.currentFrame!==d.lastFrame?(this.morphTargetInfluences[d.currentFrame]=e*f,this.morphTargetInfluences[d.lastFrame]=(1-e)*f):this.morphTargetInfluences[d.currentFrame]=f}}}; diff --git a/package.json b/package.json index 602b61f6..ef779a27 100644 --- a/package.json +++ b/package.json @@ -3,7 +3,7 @@ "description": "Crossplatform configuration tool for Betaflight flight control system.", "version": "10.8.0", "main": "main.html", - "chromium-args" : "--disable-features=nw2", + "chromium-args": "--disable-features=nw2", "default_locale": "en", "scripts": { "start": "gulp debug", @@ -56,6 +56,7 @@ "object-hash": "^2.0.3", "semver-min": "^0.6.5", "short-unique-id": "^1.1.1", + "three": "~0.110.0", "universal-ga": "^1.2.0" }, "devDependencies": { diff --git a/src/js/model.js b/src/js/model.js index 57a35ea3..1ac61f12 100644 --- a/src/js/model.js +++ b/src/js/model.js @@ -87,11 +87,11 @@ var Model = function (wrapper, canvas) { }; Model.prototype.loadJSON = function (model_file, callback) { - var loader = new THREE.JSONLoader(); + const loader = new THREE.LegacyJSONLoader(); - loader.load('./resources/models/' + model_file + '.json', function (geometry, materials) { - var modelMaterial = new THREE.MeshFaceMaterial(materials), - model = new THREE.Mesh(geometry, modelMaterial); + loader.load(`./resources/models/${model_file}.json`, function (geometry, materials) { + const modelMaterial = new THREE.MeshFaceMaterial(materials); + const model = new THREE.Mesh(geometry, modelMaterial); model.scale.set(15, 15, 15); diff --git a/src/main.html b/src/main.html index 675c948b..479be3a2 100644 --- a/src/main.html +++ b/src/main.html @@ -53,9 +53,8 @@ - - - + + diff --git a/yarn.lock b/yarn.lock index d814dc49..887f66b9 100644 --- a/yarn.lock +++ b/yarn.lock @@ -5311,6 +5311,11 @@ thenify@^3.3.0: dependencies: any-promise "^1.0.0" +three@~0.110.0: + version "0.110.0" + resolved "https://registry.yarnpkg.com/three/-/three-0.110.0.tgz#8719591de1336269113ee79f4268ba247b2324f8" + integrity sha512-wlurH8XBO9Sd5VIw8nBa+taLR20kqaI4e9FiuMh6tqK8eOS2q2R+ZoUyufbyDTVTHhs8GiTbv0r2CMLkwerFJg== + through2-filter@^3.0.0: version "3.0.0" resolved "https://registry.yarnpkg.com/through2-filter/-/through2-filter-3.0.0.tgz#700e786df2367c2c88cd8aa5be4cf9c1e7831254"