Adding some extra data elements to a build request (#3194)
* Adding some extra data elements to a build request - so as to be able to provide better support, and analysis * Renamed "info" to more appropriate "response"10.9-maintenance
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a0ba23865f
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17d4738b34
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@ -58,6 +58,13 @@ function appReady() {
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i18n.init(function() {
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startProcess();
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// pass the configurator version as a custom header for every AJAX request.
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$.ajaxSetup({
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headers: {
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'X-CFG-VER': `${CONFIGURATOR.version}`,
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},
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});
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initializeSerialBackend();
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$('.connect_b a.connect').removeClass('disabled');
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@ -650,6 +650,7 @@ MspHelper.prototype.process_data = function(dataHandler) {
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FC.CONFIG.uid[0] = data.readU32();
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FC.CONFIG.uid[1] = data.readU32();
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FC.CONFIG.uid[2] = data.readU32();
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FC.CONFIG.deviceIdentifier = FC.CONFIG.uid[0].toString(16) + FC.CONFIG.uid[1].toString(16) + FC.CONFIG.uid[2].toString(16);
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break;
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case MSPCodes.MSP_ACC_TRIM:
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FC.CONFIG.accelerometerTrims[0] = data.read16(); // pitch
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@ -89,6 +89,7 @@ class ReleaseLoader {
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data: JSON.stringify(request),
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contentType: "application/json",
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dataType: "json",
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success: function(data) {
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onSuccess(data);
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},
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@ -404,7 +404,7 @@ function checkReportProblems() {
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function processUid() {
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MSP.send_message(MSPCodes.MSP_UID, false, false, function () {
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const uniqueDeviceIdentifier = FC.CONFIG.uid[0].toString(16) + FC.CONFIG.uid[1].toString(16) + FC.CONFIG.uid[2].toString(16);
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const uniqueDeviceIdentifier = FC.CONFIG.uniqueDeviceIdentifier;
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connectionTimestamp = Date.now();
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GUI.log(i18n.getMessage('uniqueDeviceIdReceived', [uniqueDeviceIdentifier]));
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@ -522,6 +522,7 @@ firmware_flasher.initialize = function (callback) {
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FC.CONFIG.apiVersion = '0.0.0';
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}
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console.log(FC.CONFIG.apiVersion);
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MSP.send_message(MSPCodes.MSP_UID, false, false, () => {
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if (semver.gte(FC.CONFIG.apiVersion, API_VERSION_1_39)) {
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MSP.send_message(MSPCodes.MSP_BOARD_INFO, false, false, onFinish);
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} else {
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@ -529,6 +530,7 @@ firmware_flasher.initialize = function (callback) {
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onClose();
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}
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});
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});
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}
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function onConnect(openInfo) {
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@ -780,6 +782,9 @@ firmware_flasher.initialize = function (callback) {
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release: summary.release,
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options: [],
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classicBuild: false,
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client: {
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version: CONFIGURATOR.version,
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},
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};
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request.classicBuild = !summary.cloudBuild || $('input[name="classicBuildModeCheckbox"]').is(':checked');
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@ -811,53 +816,54 @@ firmware_flasher.initialize = function (callback) {
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}
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}
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self.releaseLoader.requestBuild(request, (info) => {
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console.info("Build requested:", info);
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console.info("Build request:", request);
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self.releaseLoader.requestBuild(request, (response) => {
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console.info("Build response:", response);
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// Complete the summary object to be used later
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summary.file = info.file;
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summary.file = response.file;
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if (!summary.cloudBuild) {
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// it is a previous release, so simply load the hex
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self.releaseLoader.loadTargetHex(info.url, (hex) => onLoadSuccess(hex, info.file), onLoadFailed);
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self.releaseLoader.loadTargetHex(response.url, (hex) => onLoadSuccess(hex, response.file), onLoadFailed);
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return;
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}
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updateStatus('Pending', info.key, 0, false);
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updateStatus('Pending', response.key, 0, false);
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let retries = 1;
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self.releaseLoader.requestBuildStatus(info.key, (status) => {
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self.releaseLoader.requestBuildStatus(response.key, (status) => {
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if (status.status !== "queued") {
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// will be cached already, no need to wait.
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if (status.status === 'success') {
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updateStatus('SuccessCached', info.key, 100, true);
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updateStatus('SuccessCached', response.key, 100, true);
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$('.buildProgress').val(100);
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self.releaseLoader.loadTargetHex(info.url, (hex) => onLoadSuccess(hex, info.file), onLoadFailed);
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self.releaseLoader.loadTargetHex(response.url, (hex) => onLoadSuccess(hex, response.file), onLoadFailed);
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} else {
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updateStatus('Failed', info.key, 0, true);
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updateStatus('Failed', response.key, 0, true);
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onLoadFailed();
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}
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return;
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}
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const timer = setInterval(() => {
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self.releaseLoader.requestBuildStatus(info.key, (status) => {
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self.releaseLoader.requestBuildStatus(response.key, (status) => {
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if (status.status !== 'queued' || retries > 10) {
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clearInterval(timer);
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if (status.status === 'success') {
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updateStatus('Success', info.key, 100, true);
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self.releaseLoader.loadTargetHex(info.url, (hex) => onLoadSuccess(hex, info.file), onLoadFailed);
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updateStatus('Success', response.key, 100, true);
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self.releaseLoader.loadTargetHex(response.url, (hex) => onLoadSuccess(hex, response.file), onLoadFailed);
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} else {
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if (retries > 10) {
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updateStatus('TimedOut', info.key, 0, true);
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updateStatus('TimedOut', response.key, 0, true);
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} else {
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updateStatus('Failed', info.key, 0, true);
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updateStatus('Failed', response.key, 0, true);
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}
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onLoadFailed();
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}
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return;
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}
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updateStatus('Processing', info.key, retries * 10, false);
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updateStatus('Processing', response.key, retries * 10, false);
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retries = retries + 1;
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});
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}, 4000);
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