improving render quality of 3d model in setup tab
parent
ed005f23bb
commit
0482e6aed8
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@ -228,7 +228,7 @@ TABS.setup.initialize3D = function (compatibility) {
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renderer = new THREE.CanvasRenderer({canvas: canvas.get(0), alpha: true});
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}
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// initialize render size for current canvas size
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renderer.setSize(wrapper.width(), wrapper.height());
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renderer.setSize(wrapper.width()*2, wrapper.height()*2);
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// // modelWrapper adds an extra axis of rotation to avoid gimbal lock with the euler angles
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@ -295,7 +295,7 @@ TABS.setup.initialize3D = function (compatibility) {
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// handle canvas resize
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this.resize3D = function () {
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renderer.setSize(wrapper.width(), wrapper.height());
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renderer.setSize(wrapper.width()*2, wrapper.height()*2);
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camera.aspect = wrapper.width() / wrapper.height();
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camera.updateProjectionMatrix();
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