168 lines
3.8 KiB
Ruby
168 lines
3.8 KiB
Ruby
#!/usr/bin/ruby
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# Rex::Struct2
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module Rex
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module Struct2
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require 'rex/struct2/s_struct'
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class CStruct_Values
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def initialize(obj)
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@obj = obj
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end
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def [](*args)
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o = @obj[*args]
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return if !o
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return o.value
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end
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def []=(*args)
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o = @obj[*args[0 .. -2]]
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return if !o
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o.value = args[-1]
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end
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# this one is for HD, the whiniest girl around...
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# allow for like v.field = whatever
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def method_missing(sym, *args)
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if sym.to_s[-1] == "="[0]
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return self[sym.to_s[0 .. -2]] = args[0]
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else
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return self[sym.to_s]
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end
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end
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end
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class CStruct < SStruct
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require 'rex/struct2/element'
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require 'rex/struct2/generic'
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require 'rex/struct2/s_string'
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require 'rex/struct2/c_struct_template'
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require 'rex/struct2/restraint'
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include Rex::Struct2::Element
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attr_reader :v
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@@dt_table = {
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'int8' => proc { |*a| Rex::Struct2::Generic.new('C', true, *a) },
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'uint8' => proc { |*a| Rex::Struct2::Generic.new('C', false, *a) },
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'int16v' => proc { |*a| Rex::Struct2::Generic.new('v', true, *a) },
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'uint16v' => proc { |*a| Rex::Struct2::Generic.new('v', false, *a) },
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'int32v' => proc { |*a| Rex::Struct2::Generic.new('V', true, *a) },
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'uint32v' => proc { |*a| Rex::Struct2::Generic.new('V', false, *a) },
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'int16n' => proc { |*a| Rex::Struct2::Generic.new('n', true, *a) },
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'uint16n' => proc { |*a| Rex::Struct2::Generic.new('n', false, *a) },
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'int32n' => proc { |*a| Rex::Struct2::Generic.new('N', true, *a) },
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'uint32n' => proc { |*a| Rex::Struct2::Generic.new('N', false, *a) },
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'string' => proc { |*a| Rex::Struct2::SString.new(*a) },
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'sstruct' => proc { |*a| Rex::Struct2::SStruct.new(*a) },
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'object' => proc { |o| o },
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'template' => proc { |o| o.make_struct },
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}
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# CStruct.typedef(name, factory, ... )
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def CStruct.typedef(*args)
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while args.length >= 2
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name = args.shift
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factory = args.shift
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@@dt_table[name] = factory
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end
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end
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def initialize(*dts)
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super()
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@name_table = [ ]
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@v = Rex::Struct2::CStruct_Values.new(self)
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return self.add_from_dt(*dts)
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end
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def add_from_dt(*dts)
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dts.each { | dt |
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return if !dt.kind_of?(Array) || dt.length < 2
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type = dt[0]
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name = dt[1]
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factory = @@dt_table[type]
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return if !factory
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# call with the arguments passed in
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obj = factory.call(*(dt[2 .. -1]))
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self.add_object(name, obj)
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}
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return dts.length
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end
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def add_object(*objs)
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while objs.length >= 2
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@name_table << objs.shift
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self << objs.shift
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end
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end
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# apply_restraint( name, restraint, name2, restraint2 ... )
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def apply_restraint(*ress)
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while ress.length >= 2
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name = ress.shift
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res = ress.shift
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self[name].restraint = res
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# update the restrainted object, so it will update the value
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# of the restrainter, with the initial size. If you don't
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# want this behavior, um, you'll have to be careful with what
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# you supply as default values...
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self[name].update_restraint
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end
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return self
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end
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# create_restraints( [ name, stuff_to_restraint_constructor ] ... )
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def create_restraints(*ress)
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ress.each { |r|
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# make a copy before we modify...
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r = r.dup
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# resolve names into objects
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r[1] = self[r[1]] if r[1]
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r[2] = self[r[2]] if r[2]
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# build and apply the restraint
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self.apply_restraint(r[0], Rex::Struct2::Restraint.new(*r[1 .. -1]))
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}
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return self
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end
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# ya ya, I know, these are weird. I'm not sure why I even bothered
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# to inherit from array...
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def [](index, *other)
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if index.kind_of?(String)
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i = @name_table.index(index)
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return if !i
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return super(i)
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else
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return super(index, *other)
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end
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end
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def []=(index, *other)
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if index.kind_of?(String)
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i = @name_table.index(index)
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return if !i
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return super(i, *other)
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else
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return super(index, *other)
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end
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end
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end
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# end Rex::Struct2
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end
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end
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