metasploit-framework/lib/rex/struct2/c_struct.rb

158 lines
3.2 KiB
Ruby

#!/usr/bin/ruby
# Rex::Struct2
module Rex
module Struct2
require 'rex/struct2/s_struct'
class CStruct_Values
def initialize(obj)
@obj = obj
end
def [](*args)
o = @obj[*args]
return if !o
return o.value
end
def []=(*args)
o = @obj[*args[0 .. -2]]
return if !o
o.value = args[-1]
end
# this one is for HD, the whiniest girl around...
# allow for like v.field = whatever
def method_missing(sym, *args)
if sym.to_s[-1] == "="[0]
return self[sym.to_s[0 .. -2]] = args[0]
else
return self[sym.to_s]
end
end
end
class CStruct < SStruct
require 'rex/struct2/element'
require 'rex/struct2/generic'
require 'rex/struct2/s_string'
require 'rex/struct2/c_struct_template'
require 'rex/struct2/restraint'
include Rex::Struct2::Element
attr_reader :v
@@dt_table = {
'uint8' => proc { |*a| Rex::Struct2::Generic.new('C', false, *a) },
'int16v' => proc { |*a| Rex::Struct2::Generic.new('v', true, *a) },
'uint16v' => proc { |*a| Rex::Struct2::Generic.new('v', false, *a) },
'uint32v' => proc { |*a| Rex::Struct2::Generic.new('V', false, *a) },
'uint16n' => proc { |*a| Rex::Struct2::Generic.new('n', false, *a) },
'uint32n' => proc { |*a| Rex::Struct2::Generic.new('N', false, *a) },
'string' => proc { |*a| Rex::Struct2::SString.new(*a) },
'sstruct' => proc { |*a| Rex::Struct2::SStruct.new(*a) },
'object' => proc { |o| o },
'template' => proc { |o| o.make_struct },
}
# CStruct.typedef(name, factory, ... )
def CStruct.typedef(*args)
while args.length >= 2
name = args.shift
factory = args.shift
@@dt_table[name] = factory
end
end
def initialize(*dts)
super()
@name_table = [ ]
@v = Rex::Struct2::CStruct_Values.new(self)
return self.add_from_dt(*dts)
end
def add_from_dt(*dts)
dts.each { | dt |
return if !dt.kind_of?(Array) || dt.length < 2
type = dt[0]
name = dt[1]
factory = @@dt_table[type]
return if !factory
# call with the arguments passed in
obj = factory.call(*(dt[2 .. -1]))
self.add_object(name, obj)
}
return dts.length
end
def add_object(*objs)
while objs.length >= 2
@name_table << objs.shift
self << objs.shift
end
end
# apply_restraint( name, restraint, name2, restraint2 ... )
def apply_restraint(*ress)
while ress.length >= 2
name = ress.shift
res = ress.shift
self[name].restraint = res
end
return self
end
# create_restraints( [ name, stuff_to_restraint_constructor ] ... )
def create_restraints(*ress)
ress.each { |r|
# make a copy before we modify...
r = r.dup
# resolve names into objects
r[1] = self[r[1]] if r[1]
r[2] = self[r[2]] if r[2]
# build and apply the restraint
self.apply_restraint(r[0], Rex::Struct2::Restraint.new(*r[1 .. -1]))
}
return self
end
# ya ya, I know, these are weird. I'm not sure why I even bothered
# to inherit from array...
def [](index, *other)
if index.kind_of?(String)
i = @name_table.index(index)
return if !i
return super(i)
else
return super(index, *other)
end
end
def []=(index, *other)
if index.kind_of?(String)
i = @name_table.index(index)
return if !i
return super(i, *other)
else
return super(index, *other)
end
end
end
# end Rex::Struct2
end
end