metasploit-framework/lib/msf/ui/console/module_command_dispatcher.rb

147 lines
2.8 KiB
Ruby

# -*- coding: binary -*-
require 'msf/ui/console/command_dispatcher'
module Msf
module Ui
module Console
###
#
# Module-specific command dispatcher.
#
###
module ModuleCommandDispatcher
include Msf::Ui::Console::CommandDispatcher
def commands
{
"pry" => "Open a Pry session on the current module",
"reload" => "Reload the current module from disk",
"check" => "Check to see if a target is vulnerable"
}
end
#
# The active driver module, if any.
#
def mod
return driver.active_module
end
#
# Sets the active driver module.
#
def mod=(m)
self.driver.active_module = m
end
#
# Checks to see if a target is vulnerable.
#
def cmd_check(*args)
defanged?
begin
code = mod.check_simple(
'LocalInput' => driver.input,
'LocalOutput' => driver.output)
if (code and code.kind_of?(Array) and code.length > 1)
if (code == Msf::Exploit::CheckCode::Vulnerable)
print_good(code[1])
else
print_status(code[1])
end
else
print_error("Check failed: The state could not be determined.")
end
rescue ::Interrupt
raise $!
rescue ::Exception => e
print_error("Exploit check failed: #{e.class} #{e}")
if(e.class.to_s != 'Msf::OptionValidateError')
print_error("Call stack:")
e.backtrace.each do |line|
break if line =~ /lib.msf.base.simple/
print_error(" #{line}")
end
end
end
end
def cmd_pry_help
print_line "Usage: pry"
print_line
print_line "Open a pry session on the current module. Be careful, you"
print_line "can break things."
print_line
end
def cmd_pry(*args)
begin
require 'pry'
rescue LoadError
print_error("Failed to load pry, try 'gem install pry'")
return
end
mod.pry
end
#
# Reloads the active module
#
def cmd_reload(*args)
begin
reload
rescue
log_error("Failed to reload: #{$!}")
end
end
@@reload_opts = Rex::Parser::Arguments.new(
'-k' => [ false, 'Stop the current job before reloading.' ],
'-h' => [ false, 'Help banner.' ])
def cmd_reload_help
print_line "Usage: reload [-k]"
print_line
print_line "Reloads the current module."
print @@reload_opts.usage
end
#
# Reload the current module, optionally stopping existing job
#
def reload(should_stop_job=false)
if should_stop_job and mod.job_id
print_status('Stopping existing job...')
framework.jobs.stop_job(mod.job_id)
mod.job_id = nil
end
print_status('Reloading module...')
original_mod = self.mod
reloaded_mod = framework.modules.reload_module(original_mod)
unless reloaded_mod
error = framework.modules.module_load_error_by_path[original_mod.file_path]
print_error("Failed to reload module: #{error}")
self.mod = original_mod
else
self.mod = reloaded_mod
self.mod.init_ui(driver.input, driver.output)
end
reloaded_mod
end
end
end end end