147 lines
2.8 KiB
Ruby
147 lines
2.8 KiB
Ruby
# -*- coding: binary -*-
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require 'msf/ui/console/command_dispatcher'
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module Msf
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module Ui
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module Console
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###
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#
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# Module-specific command dispatcher.
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#
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###
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module ModuleCommandDispatcher
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include Msf::Ui::Console::CommandDispatcher
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def commands
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{
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"pry" => "Open a Pry session on the current module",
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"reload" => "Reload the current module from disk",
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"check" => "Check to see if a target is vulnerable"
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}
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end
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#
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# The active driver module, if any.
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#
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def mod
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return driver.active_module
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end
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#
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# Sets the active driver module.
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#
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def mod=(m)
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self.driver.active_module = m
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end
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#
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# Checks to see if a target is vulnerable.
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#
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def cmd_check(*args)
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defanged?
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begin
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code = mod.check_simple(
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'LocalInput' => driver.input,
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'LocalOutput' => driver.output)
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if (code and code.kind_of?(Array) and code.length > 1)
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if (code == Msf::Exploit::CheckCode::Vulnerable)
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print_good(code[1])
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else
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print_status(code[1])
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end
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else
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print_error("Check failed: The state could not be determined.")
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end
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rescue ::Interrupt
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raise $!
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rescue ::Exception => e
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print_error("Exploit check failed: #{e.class} #{e}")
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if(e.class.to_s != 'Msf::OptionValidateError')
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print_error("Call stack:")
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e.backtrace.each do |line|
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break if line =~ /lib.msf.base.simple/
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print_error(" #{line}")
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end
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end
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end
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end
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def cmd_pry_help
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print_line "Usage: pry"
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print_line
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print_line "Open a pry session on the current module. Be careful, you"
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print_line "can break things."
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print_line
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end
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def cmd_pry(*args)
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begin
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require 'pry'
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rescue LoadError
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print_error("Failed to load pry, try 'gem install pry'")
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return
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end
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mod.pry
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end
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#
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# Reloads the active module
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#
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def cmd_reload(*args)
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begin
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reload
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rescue
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log_error("Failed to reload: #{$!}")
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end
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end
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@@reload_opts = Rex::Parser::Arguments.new(
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'-k' => [ false, 'Stop the current job before reloading.' ],
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'-h' => [ false, 'Help banner.' ])
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def cmd_reload_help
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print_line "Usage: reload [-k]"
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print_line
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print_line "Reloads the current module."
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print @@reload_opts.usage
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end
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#
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# Reload the current module, optionally stopping existing job
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#
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def reload(should_stop_job=false)
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if should_stop_job and mod.job_id
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print_status('Stopping existing job...')
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framework.jobs.stop_job(mod.job_id)
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mod.job_id = nil
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end
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print_status('Reloading module...')
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original_mod = self.mod
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reloaded_mod = framework.modules.reload_module(original_mod)
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unless reloaded_mod
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error = framework.modules.module_load_error_by_path[original_mod.file_path]
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print_error("Failed to reload module: #{error}")
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self.mod = original_mod
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else
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self.mod = reloaded_mod
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self.mod.init_ui(driver.input, driver.output)
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end
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reloaded_mod
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end
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end
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end end end
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