75 lines
2.3 KiB
C++
75 lines
2.3 KiB
C++
// Copyright (C) 1999 AT&T Laboratories Cambridge. All Rights Reserved.
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//
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// This file is part of the VNC system.
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//
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// The VNC system is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
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// USA.
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//
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// TightVNC distribution homepage on the Web: http://www.tightvnc.com/
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//
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// If the source code for the VNC system is not available from the place
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// whence you received this file, check http://www.uk.research.att.com/vnc or contact
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// the authors on vnc@uk.research.att.com for information on obtaining it.
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// vncHTTPConnect.h
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// The vncHTTPConnect class creates a listening socket and binds
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// it to the specified port number. It then creates a listen
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// thread which goes into a loop, listening on the socket.
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// When the vncHTTPConnect object is destroyed, all resources are
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// freed automatically, including the listen thread.
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// This server allows clients to request the java classes required
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// to view the desktop remotely.
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class vncHTTPConnect;
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#if (!defined(_WINVNC_VNCHTTPCONNECT))
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#define _WINVNC_VNCHTTPCONNECT
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// Includes
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#include "stdhdrs.h"
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#include "VSocket.h"
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#include "vncServer.h"
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#include <omnithread.h>
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// The vncHTTPConnect class itself
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class vncHTTPConnect
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{
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public:
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// Constructor/destructor
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vncHTTPConnect();
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~vncHTTPConnect();
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// Init
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virtual VBool Init(vncServer *server, UINT listen_port, BOOL allow_params);
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// Implementation
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protected:
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// The listening socket
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VSocket m_listen_socket;
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// The port to listen on
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UINT m_listen_port;
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// The in-coming accept thread
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omni_thread *m_listen_thread;
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// Allow passing applet parameters in the URL
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BOOL m_allow_params;
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};
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#endif // _WINVNC_VNCHTTPCONNECT
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