70 lines
2.1 KiB
C++
70 lines
2.1 KiB
C++
// Copyright (C) 1999 AT&T Laboratories Cambridge. All Rights Reserved.
|
|
//
|
|
// This file is part of the VNC system.
|
|
//
|
|
// The VNC system is free software; you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation; either version 2 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program; if not, write to the Free Software
|
|
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
|
|
// USA.
|
|
//
|
|
// TightVNC distribution homepage on the Web: http://www.tightvnc.com/
|
|
//
|
|
// If the source code for the VNC system is not available from the place
|
|
// whence you received this file, check http://www.uk.research.att.com/vnc or contact
|
|
// the authors on vnc@uk.research.att.com for information on obtaining it.
|
|
|
|
|
|
// vncSockConnect.h
|
|
|
|
// The vncSockConnect class creates a listening socket and binds
|
|
// it to the specified port. It then creates a listen thread which
|
|
// goes into a loop, listening on the socket.
|
|
// When the vncSockConnect object is destroyed, all resources are
|
|
// freed automatically, including the listen thread.
|
|
|
|
class vncSockConnect;
|
|
|
|
#if (!defined(_WINVNC_VNCSOCKCONNECT))
|
|
#define _WINVNC_VNCSOCKCONNECT
|
|
|
|
// Includes
|
|
#include "stdhdrs.h"
|
|
#include "VSocket.h"
|
|
#include "vncServer.h"
|
|
#include <omnithread.h>
|
|
|
|
// The vncSockConnect class itself
|
|
class vncSockConnect
|
|
{
|
|
public:
|
|
// Constructor/destructor
|
|
vncSockConnect();
|
|
~vncSockConnect();
|
|
|
|
// Init
|
|
virtual VBool Init(vncServer *server, UINT port);
|
|
|
|
// Implementation
|
|
protected:
|
|
// The listening socket
|
|
VSocket m_socket;
|
|
|
|
// The port to listen on
|
|
UINT m_port;
|
|
|
|
// The in-coming accept thread
|
|
omni_thread *m_thread;
|
|
};
|
|
|
|
#endif // _WINVNC_VNCSOCKCONNECT
|