metasploit-framework/external/source/vncdll/winvnc/vncSockConnect.h

70 lines
2.1 KiB
C++

// Copyright (C) 1999 AT&T Laboratories Cambridge. All Rights Reserved.
//
// This file is part of the VNC system.
//
// The VNC system is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
// USA.
//
// TightVNC distribution homepage on the Web: http://www.tightvnc.com/
//
// If the source code for the VNC system is not available from the place
// whence you received this file, check http://www.uk.research.att.com/vnc or contact
// the authors on vnc@uk.research.att.com for information on obtaining it.
// vncSockConnect.h
// The vncSockConnect class creates a listening socket and binds
// it to the specified port. It then creates a listen thread which
// goes into a loop, listening on the socket.
// When the vncSockConnect object is destroyed, all resources are
// freed automatically, including the listen thread.
class vncSockConnect;
#if (!defined(_WINVNC_VNCSOCKCONNECT))
#define _WINVNC_VNCSOCKCONNECT
// Includes
#include "stdhdrs.h"
#include "VSocket.h"
#include "vncServer.h"
#include <omnithread.h>
// The vncSockConnect class itself
class vncSockConnect
{
public:
// Constructor/destructor
vncSockConnect();
~vncSockConnect();
// Init
virtual VBool Init(vncServer *server, UINT port);
// Implementation
protected:
// The listening socket
VSocket m_socket;
// The port to listen on
UINT m_port;
// The in-coming accept thread
omni_thread *m_thread;
};
#endif // _WINVNC_VNCSOCKCONNECT