metasploit-framework/external/source/vncdll/winvnc/vncSockConnect.cpp

138 lines
3.4 KiB
C++

// Copyright (C) 1999 AT&T Laboratories Cambridge. All Rights Reserved.
//
// This file is part of the VNC system.
//
// The VNC system is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
// USA.
//
// TightVNC distribution homepage on the Web: http://www.tightvnc.com/
//
// If the source code for the VNC system is not available from the place
// whence you received this file, check http://www.uk.research.att.com/vnc or contact
// the authors on vnc@uk.research.att.com for information on obtaining it.
// vncSockConnect.cpp
// Implementation of the listening socket class
#include "stdhdrs.h"
#include "VSocket.h"
#include "vncSockConnect.h"
#include "vncServer.h"
#include <omnithread.h>
// The function for the spawned thread to run
class vncSockConnectThread : public omni_thread
{
public:
// Init routine
virtual BOOL Init(VSocket *socket, vncServer *server);
// Code to be executed by the thread
virtual void *run_undetached(void * arg);
// Fields used internally
BOOL m_shutdown;
protected:
VSocket *m_socket;
vncServer *m_server;
};
// Method implementations
BOOL vncSockConnectThread::Init(VSocket *socket, vncServer *server)
{
// Save the server pointer
m_server = server;
// Save the socket pointer
m_socket = socket;
// Start the thread
m_shutdown = FALSE;
start_undetached();
return TRUE;
}
// Code to be executed by the thread
void *vncSockConnectThread::run_undetached(void * arg)
{
// Go into a loop, listening for connections on the given socket
while (!m_shutdown) {
// Accept an incoming connection
VSocket *new_socket;
if (!m_socket->TryAccept(&new_socket, 100))
break;
if (new_socket != NULL) {
// Successful accept - start the client unauthenticated
m_server->AddClient(new_socket, FALSE, FALSE);
}
}
return NULL;
}
// The vncSockConnect class implementation
vncSockConnect::vncSockConnect()
{
m_thread = NULL;
}
vncSockConnect::~vncSockConnect()
{
m_socket.Shutdown();
// Join with our lovely thread
if (m_thread != NULL) {
((vncSockConnectThread *)m_thread)->m_shutdown = TRUE;
void *returnval;
m_thread->join(&returnval);
m_thread = NULL;
m_socket.Close();
}
}
BOOL vncSockConnect::Init(vncServer *server, UINT port)
{
// Save the port id
m_port = port;
// Create the listening socket
if (!m_socket.Create())
return FALSE;
// Bind it
if (!m_socket.Bind(m_port, server->LoopbackOnly()))
return FALSE;
// Set it to listen
if (!m_socket.Listen())
return FALSE;
// Create the new thread
m_thread = new vncSockConnectThread;
if (m_thread == NULL)
return FALSE;
// And start it running
return ((vncSockConnectThread *)m_thread)->Init(&m_socket, server);
}