363 lines
11 KiB
C++
363 lines
11 KiB
C++
// Copyright (C) 2002 RealVNC Ltd. All Rights Reserved.
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// Copyright (C) 1999 AT&T Laboratories Cambridge. All Rights Reserved.
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//
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// This file is part of the VNC system.
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//
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// The VNC system is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
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// USA.
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//
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// TightVNC distribution homepage on the Web: http://www.tightvnc.com/
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//
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// If the source code for the program is not available from the place from
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// which you received this file, check http://www.realvnc.com/ or contact
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// the authors on info@realvnc.com for information on obtaining it.
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// vncKeymap.cpp
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// This code originally just mapped between X keysyms and local Windows
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// virtual keycodes. Now it actually does the local-end simulation of
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// key presses, to keep this messy code on one place!
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// Disable warnings about truncated names caused by #include <map>
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#pragma warning(disable : 4786)
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#include "vncKeymap.h"
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#define XK_MISCELLANY
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#include "keysymdef.h"
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#include "vncService.h"
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#include <map>
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// Mapping of X keysyms to windows VK codes. Ordering here is the same as
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// keysymdef.h to make checking easier
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struct keymap_t {
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CARD32 keysym;
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CARD8 vk;
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bool extended;
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};
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static keymap_t keymap[] = {
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// TTY functions
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{ XK_BackSpace, VK_BACK, 0 },
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{ XK_Tab, VK_TAB, 0 },
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{ XK_Clear, VK_CLEAR, 0 },
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{ XK_Return, VK_RETURN, 0 },
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{ XK_Pause, VK_PAUSE, 0 },
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{ XK_Escape, VK_ESCAPE, 0 },
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{ XK_Delete, VK_DELETE, 1 },
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// Japanese stuff - almost certainly wrong...
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{ XK_Kanji, VK_KANJI, 0 },
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{ XK_Kana_Shift, VK_KANA, 0 },
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// Cursor control & motion
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{ XK_Home, VK_HOME, 1 },
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{ XK_Left, VK_LEFT, 1 },
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{ XK_Up, VK_UP, 1 },
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{ XK_Right, VK_RIGHT, 1 },
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{ XK_Down, VK_DOWN, 1 },
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{ XK_Page_Up, VK_PRIOR, 1 },
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{ XK_Page_Down, VK_NEXT, 1 },
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{ XK_End, VK_END, 1 },
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// Misc functions
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{ XK_Select, VK_SELECT, 0 },
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{ XK_Print, VK_SNAPSHOT, 0 },
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{ XK_Execute, VK_EXECUTE, 0 },
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{ XK_Insert, VK_INSERT, 1 },
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{ XK_Help, VK_HELP, 0 },
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{ XK_Break, VK_CANCEL, 1 },
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// Keypad Functions, keypad numbers
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{ XK_KP_Space, VK_SPACE, 0 },
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{ XK_KP_Tab, VK_TAB, 0 },
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{ XK_KP_Enter, VK_RETURN, 1 },
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{ XK_KP_F1, VK_F1, 0 },
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{ XK_KP_F2, VK_F2, 0 },
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{ XK_KP_F3, VK_F3, 0 },
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{ XK_KP_F4, VK_F4, 0 },
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{ XK_KP_Home, VK_HOME, 0 },
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{ XK_KP_Left, VK_LEFT, 0 },
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{ XK_KP_Up, VK_UP, 0 },
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{ XK_KP_Right, VK_RIGHT, 0 },
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{ XK_KP_Down, VK_DOWN, 0 },
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{ XK_KP_End, VK_END, 0 },
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{ XK_KP_Page_Up, VK_PRIOR, 0 },
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{ XK_KP_Page_Down, VK_NEXT, 0 },
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{ XK_KP_Begin, VK_CLEAR, 0 },
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{ XK_KP_Insert, VK_INSERT, 0 },
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{ XK_KP_Delete, VK_DELETE, 0 },
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// XXX XK_KP_Equal should map in the same way as ascii '='
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{ XK_KP_Multiply, VK_MULTIPLY, 0 },
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{ XK_KP_Add, VK_ADD, 0 },
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{ XK_KP_Separator, VK_SEPARATOR, 0 },
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{ XK_KP_Subtract, VK_SUBTRACT, 0 },
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{ XK_KP_Decimal, VK_DECIMAL, 0 },
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{ XK_KP_Divide, VK_DIVIDE, 1 },
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{ XK_KP_0, VK_NUMPAD0, 0 },
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{ XK_KP_1, VK_NUMPAD1, 0 },
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{ XK_KP_2, VK_NUMPAD2, 0 },
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{ XK_KP_3, VK_NUMPAD3, 0 },
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{ XK_KP_4, VK_NUMPAD4, 0 },
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{ XK_KP_5, VK_NUMPAD5, 0 },
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{ XK_KP_6, VK_NUMPAD6, 0 },
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{ XK_KP_7, VK_NUMPAD7, 0 },
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{ XK_KP_8, VK_NUMPAD8, 0 },
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{ XK_KP_9, VK_NUMPAD9, 0 },
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// Auxilliary Functions
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{ XK_F1, VK_F1, 0 },
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{ XK_F2, VK_F2, 0 },
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{ XK_F3, VK_F3, 0 },
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{ XK_F4, VK_F4, 0 },
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{ XK_F5, VK_F5, 0 },
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{ XK_F6, VK_F6, 0 },
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{ XK_F7, VK_F7, 0 },
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{ XK_F8, VK_F8, 0 },
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{ XK_F9, VK_F9, 0 },
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{ XK_F10, VK_F10, 0 },
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{ XK_F11, VK_F11, 0 },
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{ XK_F12, VK_F12, 0 },
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{ XK_F13, VK_F13, 0 },
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{ XK_F14, VK_F14, 0 },
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{ XK_F15, VK_F15, 0 },
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{ XK_F16, VK_F16, 0 },
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{ XK_F17, VK_F17, 0 },
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{ XK_F18, VK_F18, 0 },
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{ XK_F19, VK_F19, 0 },
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{ XK_F20, VK_F20, 0 },
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{ XK_F21, VK_F21, 0 },
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{ XK_F22, VK_F22, 0 },
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{ XK_F23, VK_F23, 0 },
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{ XK_F24, VK_F24, 0 },
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// Modifiers
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{ XK_Shift_L, VK_SHIFT, 0 },
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{ XK_Shift_R, VK_RSHIFT, 0 },
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{ XK_Control_L, VK_CONTROL, 0 },
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{ XK_Control_R, VK_CONTROL, 1 },
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{ XK_Alt_L, VK_MENU, 0 },
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{ XK_Alt_R, VK_RMENU, 1 },
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};
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// doKeyboardEvent wraps the system keybd_event function and attempts to find
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// the appropriate scancode corresponding to the supplied virtual keycode.
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inline void doKeyboardEvent(BYTE vkCode, vncServer *server, DWORD flags) {
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if (server != NULL) {
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server->SetKeyboardCounter(1);
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}
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keybd_event(vkCode, MapVirtualKey(vkCode, 0), flags, 0);
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}
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// KeyStateModifier is a class which helps simplify generating a "fake" press
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// or release of shift, ctrl, alt, etc. An instance of the class is created
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// for every key which may need to be pressed or released. Then either press()
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// or release() may be called to make sure that the corresponding key is in the
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// right state. The destructor of the class automatically reverts to the
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// previous state.
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class KeyStateModifier {
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public:
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KeyStateModifier(int vkCode_, vncServer *server_, int flags_=0)
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: vkCode(vkCode_), flags(flags_), server(server_),
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pressed(false), released(false)
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{}
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void press() {
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if (!(GetAsyncKeyState(vkCode) & 0x8000)) {
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doKeyboardEvent(vkCode, server, flags);
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pressed = true;
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}
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}
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void release() {
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if (GetAsyncKeyState(vkCode) & 0x8000) {
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doKeyboardEvent(vkCode, server, flags | KEYEVENTF_KEYUP);
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released = true;
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}
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}
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~KeyStateModifier() {
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if (pressed) {
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doKeyboardEvent(vkCode, server, flags | KEYEVENTF_KEYUP);
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} else if (released) {
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doKeyboardEvent(vkCode, server, flags);
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}
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}
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int vkCode;
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int flags;
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bool pressed;
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bool released;
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private:
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vncServer *server;
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};
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// Keymapper - a single instance of this class is used to generate Windows key
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// events.
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class Keymapper {
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public:
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Keymapper()
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{
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for (int i = 0; i < sizeof(keymap) / sizeof(keymap_t); i++) {
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vkMap[keymap[i].keysym] = keymap[i].vk;
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extendedMap[keymap[i].keysym] = keymap[i].extended;
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}
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}
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void keyEvent(CARD32 keysym, bool down, vncServer *server)
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{
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if ((keysym >= 32 && keysym <= 126) ||
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(keysym >= 160 && keysym <= 255))
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{
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// ordinary Latin-1 character
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SHORT s = VkKeyScan((CHAR)keysym);
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if (s == -1) {
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return;
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}
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BYTE vkCode = LOBYTE(s);
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KeyStateModifier ctrl(VK_CONTROL, server);
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KeyStateModifier alt(VK_MENU, server);
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KeyStateModifier shift(VK_SHIFT, server);
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KeyStateModifier lshift(VK_LSHIFT, server);
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KeyStateModifier rshift(VK_RSHIFT, server);
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if (down) {
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BYTE modifierState = HIBYTE(s);
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if (modifierState & 2) ctrl.press();
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if (modifierState & 4) alt.press();
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if (modifierState & 1) {
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shift.press();
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} else {
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if (vncService::IsWin95()) {
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shift.release();
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} else {
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lshift.release();
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rshift.release();
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}
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}
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}
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doKeyboardEvent(vkCode, server, down ? 0 : KEYEVENTF_KEYUP);
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} else {
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// see if it's a recognised keyboard key, otherwise ignore it
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if (vkMap.find(keysym) == vkMap.end()) {
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return;
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}
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BYTE vkCode = vkMap[keysym];
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DWORD flags = 0;
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if (extendedMap[keysym]) flags |= KEYEVENTF_EXTENDEDKEY;
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if (!down) flags |= KEYEVENTF_KEYUP;
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if (down && (vkCode == VK_DELETE) &&
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((GetAsyncKeyState(VK_CONTROL) & 0x8000) != 0) &&
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((GetAsyncKeyState(VK_MENU) & 0x8000) != 0) &&
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vncService::IsWinNT())
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{
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vncService::SimulateCtrlAltDel();
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return;
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}
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if (vncService::IsWin95()) {
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switch (vkCode) {
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case VK_RSHIFT: vkCode = VK_SHIFT; break;
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case VK_RCONTROL: vkCode = VK_CONTROL; break;
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case VK_RMENU: vkCode = VK_MENU; break;
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}
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}
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doKeyboardEvent(vkCode, server, flags);
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}
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}
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private:
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std::map<CARD32,CARD8> vkMap;
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std::map<CARD32,bool> extendedMap;
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} key_mapper;
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void vncKeymap::keyEvent(CARD32 keysym, bool down, vncServer *server)
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{
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key_mapper.keyEvent(keysym, down, server);
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}
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void
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SetShiftState(BYTE key, BOOL down)
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{
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BOOL keystate = (GetAsyncKeyState(key) & 0x8000) != 0;
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// This routine sets the specified key to the desired value (up or down)
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if ((keystate && down) || ((!keystate) && (!down)))
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return;
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// Now send a key event to set the key to the new value
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doKeyboardEvent(key, NULL, down ? 0 : KEYEVENTF_KEYUP);
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keystate = (GetAsyncKeyState(key) & 0x8000) != 0;
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}
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void
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vncKeymap::ClearShiftKeys()
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{
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if (vncService::IsWinNT())
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{
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// On NT, clear both sets of keys
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// LEFT
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SetShiftState(VK_LSHIFT, FALSE);
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SetShiftState(VK_LCONTROL, FALSE);
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SetShiftState(VK_LMENU, FALSE);
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// RIGHT
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SetShiftState(VK_RSHIFT, FALSE);
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SetShiftState(VK_RCONTROL, FALSE);
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SetShiftState(VK_RMENU, FALSE);
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}
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else
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{
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// Otherwise, we can't distinguish the keys anyway...
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// Clear the shift key states
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SetShiftState(VK_SHIFT, FALSE);
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SetShiftState(VK_CONTROL, FALSE);
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SetShiftState(VK_MENU, FALSE);
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}
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}
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