metasploit-framework/external/source/vncdll/winvnc/vncEncodeZlibHex.h

106 lines
3.6 KiB
C++

// Copyright (C) 2000 Tridia Corporation. All Rights Reserved.
// Copyright (C) 1999 AT&T Laboratories Cambridge. All Rights Reserved.
//
// This file is part of the VNC system.
//
// The VNC system is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
// USA.
//
// TightVNC distribution homepage on the Web: http://www.tightvnc.com/
//
// If the source code for the VNC system is not available from the place
// whence you received this file, check http://www.uk.research.att.com/vnc or contact
// the authors on vnc@uk.research.att.com for information on obtaining it.
// vncEncodeZlibHex object
// The vncEncodeZlibHex object uses a compression encoding to send rectangles
// to a client. As with the hextile encoding, all rectangles are broken down
// into a matrix of 16x16 (or smaller at bottom/right) tiles, which are
// individually encoded with a subencoding mechanism. This encoding addds
// the ability to apply zlib compression to the raw and other hextile
// subencodings.
class vncEncodeZlibHex;
#if !defined(_WINVNC_ENCODEZLIBHEX)
#define _WINVNC_ENCODEZLIBHEX
#pragma once
#include "vncEncoder.h"
#include "zlib/zlib.h"
// Minimum zlib rectangle size in bytes. Anything smaller will
// not compress well due to overhead.
#define VNC_ENCODE_ZLIBHEX_MIN_COMP_SIZE (17)
// Flag used to mark our compressors as uninitialized.
#define ZLIBHEX_COMP_UNINITED (-1)
// Size of the smallest update portion sent independently across
// the network. This encoder can transmit partial updates to
// improve latency issues with performance.
#define VNC_ENCODE_ZLIBHEX_MIN_DATAXFER (1400)
// Class definition
class vncEncodeZlibHex : public vncEncoder
{
// Fields
public:
// Methods
public:
// Create/Destroy methods
vncEncodeZlibHex();
~vncEncodeZlibHex();
void Init();
virtual const char* GetEncodingName() { return "ZlibHex"; }
virtual UINT RequiredBuffSize(UINT width, UINT height);
virtual UINT NumCodedRects(RECT &rect);
// virtual UINT EncodeRect(BYTE *source, BYTE *dest, const RECT &rect);
virtual UINT EncodeRect(BYTE *source, VSocket *outConn, BYTE *dest, const RECT &rect, int offx, int offy);
//virtual VOID UpdateZLibDictionary( AGENT_CTX * lpAgentContext );
//virtual VOID DumpZLibDictionary( AGENT_CTX * lpAgentContext );
protected:
virtual UINT zlibCompress(BYTE *from_buf, BYTE *to_buf, UINT length, struct z_stream_s *compressor);
virtual UINT EncodeHextiles8(BYTE *source, BYTE *dest,
VSocket *outConn, int x, int y, int w, int h);
virtual UINT EncodeHextiles16(BYTE *source, BYTE *dest,
VSocket *outConn, int x, int y, int w, int h);
virtual UINT EncodeHextiles32(BYTE *source, BYTE *dest,
VSocket *outConn, int x, int y, int w, int h);
// Implementation
protected:
BYTE *m_buffer;
int m_bufflen;
int offsetx;
int offsety;
struct z_stream_s compStreamRaw;
struct z_stream_s compStreamEncoded;
};
#endif // _WINVNC_ENCODEHEXTILE