metasploit-framework/lib/msf/ui/gtk2/frame/jobs_tree.rb

245 lines
7.4 KiB
Ruby

module Msf
module Ui
module Gtk2
class MyJobTree < MyGlade
PIX, JID, NAME = *(0..3).to_a
include Msf::Ui::Gtk2::MyControls
#
# This module help us to modify the Rex::JobContainer class behavior
#
module ModifiedJobContainer
#
# Adds an already running task as a symbolic job to the container.
#
def add_job(name, ctx, run_proc, clean_proc)
real_name = name
count = 0
jid = job_id_pool
self.job_id_pool += 1
# If we were not supplied with a job name, pick one from the hat
if (real_name == nil)
real_name = '#' + jid.to_s
end
# Find a unique job name
while (j = self[real_name])
real_name = name + " #{count}"
count += 1
end
j = Rex::Job.new(self, jid, real_name, ctx, run_proc, clean_proc)
$gtk2driver.job_tree.add_oneshot(jid, name)
self[jid.to_s] = j
end
#
# Removes a job that was previously running. This is typically called when
# a job completes its task.
#
def remove_job(inst)
self.delete(inst.jid.to_s)
$gtk2driver.job_tree.remove_job(inst.jid.to_s)
end
end # module
def initialize(treeview)
framework.jobs.extend(ModifiedJobContainer)
@treeview2 = treeview
@model = Gtk::TreeStore.new(
Gdk::Pixbuf, # Pix rhost
String, # process JID
String # module name
)
# Renderer
renderer_pix = Gtk::CellRendererPixbuf.new
renderer_JID = Gtk::CellRendererText.new
renderer_name = Gtk::CellRendererText.new
# JID Gtk::TreeViewColumn
column_JID = Gtk::TreeViewColumn.new
column_JID.set_title("Job ID")
column_JID.pack_start(renderer_pix, false)
column_JID.set_cell_data_func(renderer_pix) do |column, cell, model, iter|
cell.pixbuf = iter[PIX]
end
column_JID.pack_start(renderer_JID, true)
column_JID.set_cell_data_func(renderer_JID) do |column, cell, model, iter|
cell.text = iter[JID]
end
column_JID.sort_column_id = JID
# Name Gtk::TreeViewColumn
column_name = Gtk::TreeViewColumn.new
column_name.set_title("Module")
column_name.pack_start(renderer_name, true)
column_name.set_cell_data_func(renderer_name) do |column, cell, model, iter|
cell.text = iter[NAME]
end
#set model to treeview
@treeview2.set_model(@model)
@selection = @treeview2.selection
@treeview2.selection.mode = Gtk::SELECTION_BROWSE
@treeview2.rules_hint = true
# Add Gtk::TreeViewColumn
@treeview2.append_column(column_JID)
@treeview2.append_column(column_name)
# Add AutoPWN
@autopwn_iter = @model.append(nil)
@autopwn_iter.set_value(PIX, driver.get_icon("menu_autopwn.png"))
@autopwn_iter.set_value(JID, "AutoPWN")
# Add Parent "One shot"
@oneshot_iter = @model.append(nil)
@oneshot_iter.set_value(PIX, driver.get_icon("menu_oneshot.png"))
@oneshot_iter.set_value(JID, "One shot")
# Job Gtk::Menu
@menu_job = Gtk::Menu.new
@menu_refresh = Gtk::Menu.new
# Stop job
kill_job_item_shell = Gtk::ImageMenuItem.new("Kill Job")
kill_job_image_shell = Gtk::Image.new
kill_job_image_shell.set(Gtk::Stock::CLOSE, Gtk::IconSize::MENU)
kill_job_item_shell.set_image(kill_job_image_shell)
@menu_job.append(kill_job_item_shell)
# Refresh
refresh_job_item_shell = Gtk::ImageMenuItem.new("Refresh")
refresh_job_image_shell = Gtk::Image.new
refresh_job_image_shell.set(Gtk::Stock::REFRESH, Gtk::IconSize::MENU)
refresh_job_item_shell.set_image(refresh_job_image_shell)
@menu_job.append(refresh_job_item_shell)
refresh_job_item_shell2 = Gtk::ImageMenuItem.new("Refresh")
refresh_job_image_shell2 = Gtk::Image.new
refresh_job_image_shell2.set(Gtk::Stock::REFRESH, Gtk::IconSize::MENU)
refresh_job_item_shell2.set_image(refresh_job_image_shell2)
@menu_refresh.append(refresh_job_item_shell2)
@menu_job.show_all
@menu_refresh.show_all
# TreeView Signals
@treeview2.signal_connect('button_press_event') do |treeview, event|
if event.kind_of? Gdk::EventButton
if (event.button == 3)
path, column, x, y = treeview.get_path_at_pos(event.x, event.y)
begin
iter = @treeview2.model.get_iter(path)
treeview.selection.select_path(path)
@menu_job.popup(nil, nil, event.button, event.time)
rescue
@menu_refresh.popup(nil, nil, event.button, event.time)
end
end
end
end
# Menu Signals
kill_job_item_shell.signal_connect('activate') do |item|
if current = @selection.selected
stop_job(current)
end
end
refresh_job_item_shell.signal_connect('activate') do |item|
refresh_job()
end
refresh_job_item_shell2.signal_connect('activate') do |item|
refresh_job()
end
end # def initialize
#
# Add One Shot
#
def add_oneshot(id, name)
oneshot_childiter = @model.append(@oneshot_iter)
oneshot_childiter.set_value(JID, id.to_s)
oneshot_childiter.set_value(NAME, name.split(":")[1])
@treeview2.expand_all()
end
#
# Stop job and and let the framework remove it from the job tree
#
def stop_job(iter)
# Isolate the job ID
jid = iter[JID]
# Informing the user
$gtk2driver.append_log_view("[*] Stopping exploit: #{iter[NAME]}\n")
# Stopping job
framework.jobs.stop_job(jid)
end
#
# Refresh jobs tree
#
def refresh_job
clear_tree()
framework.jobs.keys.sort.each do |k|
add_oneshot(framework.jobs[k].jid, framework.jobs[k].name)
end
end
#
# Remove job by id and remote it from jobs tree
#
def remove_job(id)
found = nil
@model.each do |model,path,iter|
if (iter[JID] == id)
found = iter
break
end
end
@model.remove(found) if found
end
protected
#
# Clear tree and add parents iter
#
def clear_tree
@model.clear
# Add AutoPWN
@autopwn_iter = @model.append(nil)
@autopwn_iter.set_value(PIX, driver.get_icon("menu_autopwn.png"))
@autopwn_iter.set_value(JID, "AutoPWN")
# Add Parent "One shot"
@oneshot_iter = @model.append(nil)
@oneshot_iter.set_value(PIX, driver.get_icon("menu_oneshot.png"))
@oneshot_iter.set_value(JID, "One shot")
end
end
end
end
end