// Copyright (C) 2002 RealVNC Ltd. All Rights Reserved. // Copyright (C) 1999 AT&T Laboratories Cambridge. All Rights Reserved. // // This file is part of the VNC system. // // The VNC system is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, // USA. // // TightVNC distribution homepage on the Web: http://www.tightvnc.com/ // // If the source code for the program is not available from the place from // which you received this file, check http://www.realvnc.com/ or contact // the authors on info@realvnc.com for information on obtaining it. // vncKeymap.cpp // This code originally just mapped between X keysyms and local Windows // virtual keycodes. Now it actually does the local-end simulation of // key presses, to keep this messy code on one place! // Disable warnings about truncated names caused by #include #pragma warning(disable : 4786) #include "vncKeymap.h" #define XK_MISCELLANY #include "keysymdef.h" #include "vncService.h" #include // Mapping of X keysyms to windows VK codes. Ordering here is the same as // keysymdef.h to make checking easier struct keymap_t { CARD32 keysym; CARD8 vk; bool extended; }; static keymap_t keymap[] = { // TTY functions { XK_BackSpace, VK_BACK, 0 }, { XK_Tab, VK_TAB, 0 }, { XK_Clear, VK_CLEAR, 0 }, { XK_Return, VK_RETURN, 0 }, { XK_Pause, VK_PAUSE, 0 }, { XK_Escape, VK_ESCAPE, 0 }, { XK_Delete, VK_DELETE, 1 }, // Japanese stuff - almost certainly wrong... { XK_Kanji, VK_KANJI, 0 }, { XK_Kana_Shift, VK_KANA, 0 }, // Cursor control & motion { XK_Home, VK_HOME, 1 }, { XK_Left, VK_LEFT, 1 }, { XK_Up, VK_UP, 1 }, { XK_Right, VK_RIGHT, 1 }, { XK_Down, VK_DOWN, 1 }, { XK_Page_Up, VK_PRIOR, 1 }, { XK_Page_Down, VK_NEXT, 1 }, { XK_End, VK_END, 1 }, // Misc functions { XK_Select, VK_SELECT, 0 }, { XK_Print, VK_SNAPSHOT, 0 }, { XK_Execute, VK_EXECUTE, 0 }, { XK_Insert, VK_INSERT, 1 }, { XK_Help, VK_HELP, 0 }, { XK_Break, VK_CANCEL, 1 }, // Keypad Functions, keypad numbers { XK_KP_Space, VK_SPACE, 0 }, { XK_KP_Tab, VK_TAB, 0 }, { XK_KP_Enter, VK_RETURN, 1 }, { XK_KP_F1, VK_F1, 0 }, { XK_KP_F2, VK_F2, 0 }, { XK_KP_F3, VK_F3, 0 }, { XK_KP_F4, VK_F4, 0 }, { XK_KP_Home, VK_HOME, 0 }, { XK_KP_Left, VK_LEFT, 0 }, { XK_KP_Up, VK_UP, 0 }, { XK_KP_Right, VK_RIGHT, 0 }, { XK_KP_Down, VK_DOWN, 0 }, { XK_KP_End, VK_END, 0 }, { XK_KP_Page_Up, VK_PRIOR, 0 }, { XK_KP_Page_Down, VK_NEXT, 0 }, { XK_KP_Begin, VK_CLEAR, 0 }, { XK_KP_Insert, VK_INSERT, 0 }, { XK_KP_Delete, VK_DELETE, 0 }, // XXX XK_KP_Equal should map in the same way as ascii '=' { XK_KP_Multiply, VK_MULTIPLY, 0 }, { XK_KP_Add, VK_ADD, 0 }, { XK_KP_Separator, VK_SEPARATOR, 0 }, { XK_KP_Subtract, VK_SUBTRACT, 0 }, { XK_KP_Decimal, VK_DECIMAL, 0 }, { XK_KP_Divide, VK_DIVIDE, 1 }, { XK_KP_0, VK_NUMPAD0, 0 }, { XK_KP_1, VK_NUMPAD1, 0 }, { XK_KP_2, VK_NUMPAD2, 0 }, { XK_KP_3, VK_NUMPAD3, 0 }, { XK_KP_4, VK_NUMPAD4, 0 }, { XK_KP_5, VK_NUMPAD5, 0 }, { XK_KP_6, VK_NUMPAD6, 0 }, { XK_KP_7, VK_NUMPAD7, 0 }, { XK_KP_8, VK_NUMPAD8, 0 }, { XK_KP_9, VK_NUMPAD9, 0 }, // Auxilliary Functions { XK_F1, VK_F1, 0 }, { XK_F2, VK_F2, 0 }, { XK_F3, VK_F3, 0 }, { XK_F4, VK_F4, 0 }, { XK_F5, VK_F5, 0 }, { XK_F6, VK_F6, 0 }, { XK_F7, VK_F7, 0 }, { XK_F8, VK_F8, 0 }, { XK_F9, VK_F9, 0 }, { XK_F10, VK_F10, 0 }, { XK_F11, VK_F11, 0 }, { XK_F12, VK_F12, 0 }, { XK_F13, VK_F13, 0 }, { XK_F14, VK_F14, 0 }, { XK_F15, VK_F15, 0 }, { XK_F16, VK_F16, 0 }, { XK_F17, VK_F17, 0 }, { XK_F18, VK_F18, 0 }, { XK_F19, VK_F19, 0 }, { XK_F20, VK_F20, 0 }, { XK_F21, VK_F21, 0 }, { XK_F22, VK_F22, 0 }, { XK_F23, VK_F23, 0 }, { XK_F24, VK_F24, 0 }, // Modifiers { XK_Shift_L, VK_SHIFT, 0 }, { XK_Shift_R, VK_RSHIFT, 0 }, { XK_Control_L, VK_CONTROL, 0 }, { XK_Control_R, VK_CONTROL, 1 }, { XK_Alt_L, VK_MENU, 0 }, { XK_Alt_R, VK_RMENU, 1 }, }; // doKeyboardEvent wraps the system keybd_event function and attempts to find // the appropriate scancode corresponding to the supplied virtual keycode. inline void doKeyboardEvent(BYTE vkCode, vncServer *server, DWORD flags) { if (server != NULL) { server->SetKeyboardCounter(1); } keybd_event(vkCode, MapVirtualKey(vkCode, 0), flags, 0); } // KeyStateModifier is a class which helps simplify generating a "fake" press // or release of shift, ctrl, alt, etc. An instance of the class is created // for every key which may need to be pressed or released. Then either press() // or release() may be called to make sure that the corresponding key is in the // right state. The destructor of the class automatically reverts to the // previous state. class KeyStateModifier { public: KeyStateModifier(int vkCode_, vncServer *server_, int flags_=0) : vkCode(vkCode_), flags(flags_), server(server_), pressed(false), released(false) {} void press() { if (!(GetAsyncKeyState(vkCode) & 0x8000)) { doKeyboardEvent(vkCode, server, flags); pressed = true; } } void release() { if (GetAsyncKeyState(vkCode) & 0x8000) { doKeyboardEvent(vkCode, server, flags | KEYEVENTF_KEYUP); released = true; } } ~KeyStateModifier() { if (pressed) { doKeyboardEvent(vkCode, server, flags | KEYEVENTF_KEYUP); } else if (released) { doKeyboardEvent(vkCode, server, flags); } } int vkCode; int flags; bool pressed; bool released; private: vncServer *server; }; // Keymapper - a single instance of this class is used to generate Windows key // events. class Keymapper { public: Keymapper() { for (int i = 0; i < sizeof(keymap) / sizeof(keymap_t); i++) { vkMap[keymap[i].keysym] = keymap[i].vk; extendedMap[keymap[i].keysym] = keymap[i].extended; } } void keyEvent(CARD32 keysym, bool down, vncServer *server) { if ((keysym >= 32 && keysym <= 126) || (keysym >= 160 && keysym <= 255)) { // ordinary Latin-1 character SHORT s = VkKeyScan((CHAR)keysym); if (s == -1) { return; } BYTE vkCode = LOBYTE(s); KeyStateModifier ctrl(VK_CONTROL, server); KeyStateModifier alt(VK_MENU, server); KeyStateModifier shift(VK_SHIFT, server); KeyStateModifier lshift(VK_LSHIFT, server); KeyStateModifier rshift(VK_RSHIFT, server); if (down) { BYTE modifierState = HIBYTE(s); if (modifierState & 2) ctrl.press(); if (modifierState & 4) alt.press(); if (modifierState & 1) { shift.press(); } else { if (vncService::IsWin95()) { shift.release(); } else { lshift.release(); rshift.release(); } } } doKeyboardEvent(vkCode, server, down ? 0 : KEYEVENTF_KEYUP); } else { // see if it's a recognised keyboard key, otherwise ignore it if (vkMap.find(keysym) == vkMap.end()) { return; } BYTE vkCode = vkMap[keysym]; DWORD flags = 0; if (extendedMap[keysym]) flags |= KEYEVENTF_EXTENDEDKEY; if (!down) flags |= KEYEVENTF_KEYUP; if (down && (vkCode == VK_DELETE) && ((GetAsyncKeyState(VK_CONTROL) & 0x8000) != 0) && ((GetAsyncKeyState(VK_MENU) & 0x8000) != 0) && vncService::IsWinNT()) { vncService::SimulateCtrlAltDel(); return; } if (vncService::IsWin95()) { switch (vkCode) { case VK_RSHIFT: vkCode = VK_SHIFT; break; case VK_RCONTROL: vkCode = VK_CONTROL; break; case VK_RMENU: vkCode = VK_MENU; break; } } doKeyboardEvent(vkCode, server, flags); } } private: std::map vkMap; std::map extendedMap; } key_mapper; void vncKeymap::keyEvent(CARD32 keysym, bool down, vncServer *server) { key_mapper.keyEvent(keysym, down, server); } void SetShiftState(BYTE key, BOOL down) { BOOL keystate = (GetAsyncKeyState(key) & 0x8000) != 0; // This routine sets the specified key to the desired value (up or down) if ((keystate && down) || ((!keystate) && (!down))) return; // Now send a key event to set the key to the new value doKeyboardEvent(key, NULL, down ? 0 : KEYEVENTF_KEYUP); keystate = (GetAsyncKeyState(key) & 0x8000) != 0; } void vncKeymap::ClearShiftKeys() { if (vncService::IsWinNT()) { // On NT, clear both sets of keys // LEFT SetShiftState(VK_LSHIFT, FALSE); SetShiftState(VK_LCONTROL, FALSE); SetShiftState(VK_LMENU, FALSE); // RIGHT SetShiftState(VK_RSHIFT, FALSE); SetShiftState(VK_RCONTROL, FALSE); SetShiftState(VK_RMENU, FALSE); } else { // Otherwise, we can't distinguish the keys anyway... // Clear the shift key states SetShiftState(VK_SHIFT, FALSE); SetShiftState(VK_CONTROL, FALSE); SetShiftState(VK_MENU, FALSE); } }