module Msf module Ui module Console module CommandDispatcher ### # # Exploit module command dispatcher. # ### class Exploit include Msf::Ui::Console::ModuleCommandDispatcher @@exploit_opts = Rex::Parser::Arguments.new( "-e" => [ true, "The payload encoder to use. If none is specified, ENCODER is used." ], "-h" => [ false, "Help banner." ], "-j" => [ false, "Run in the context of a job." ], "-n" => [ true, "The NOP generator to use. If none is specified, NOP is used." ], "-o" => [ true, "A comma separated list of options in VAR=VAL format." ], "-p" => [ true, "The payload to use. If none is specified, PAYLOAD is used." ], "-t" => [ true, "The target index to use. If none is specified, TARGET is used." ], "-z" => [ false, "Do not interact with the session after successful exploitation." ]) # # Returns the hash of exploit module specific commands. # def commands { "check" => "Check to see if a target is vulnerable", "exploit" => "Launch an exploit attempt", "rcheck" => "Reloads the module and checks if the target is vulnerable", "rexploit" => "Reloads the module and launches an exploit attempt", } end # # Returns the name of the command dispatcher. # def name "Exploit" end # # Checks to see if a target is vulnerable. # def cmd_check(*args) defanged? begin code = mod.check_simple( 'LocalInput' => driver.input, 'LocalOutput' => driver.output) if (code) stat = '[*]' if (code == Msf::Exploit::CheckCode::Vulnerable) stat = '[+]' end print_line(stat + ' ' + code[1]) else print_error( "Check failed: The state could not be determined.") end rescue ::Interrupt raise $! rescue ::Exception => e print_error("Exploit check failed: #{e.class} #{e}") if(e.class.to_s != 'Msf::OptionValidateError') print_error("Call stack:") e.backtrace.each do |line| break if line =~ /lib.msf.base.simple/ print_error(" #{line}") end end end end # # Launches an exploitation attempt. # def cmd_exploit(*args) defanged? opt_str = nil payload = mod.datastore['PAYLOAD'] encoder = mod.datastore['ENCODER'] target = mod.datastore['TARGET'] nop = mod.datastore['NOP'] bg = false jobify = false # Always run passive exploits in the background if (mod.passive?) jobify = true end @@exploit_opts.parse(args) { |opt, idx, val| case opt when '-e' encoder = val when '-j' jobify = true when '-n' nop = val when '-o' opt_str = val when '-p' payload = val when '-t' target = val.to_i when '-z' bg = true when '-h' print( "Usage: exploit [options]\n\n" + "Launches an exploitation attempt.\n" + @@exploit_opts.usage) return false end } begin session = mod.exploit_simple( 'Encoder' => encoder, 'Payload' => payload, 'Target' => target, 'Nop' => nop, 'OptionStr' => opt_str, 'LocalInput' => driver.input, 'LocalOutput' => driver.output, 'RunAsJob' => jobify) rescue ::Interrupt raise $! rescue ::Exception => e print_error("Exploit failed (#{mod.refname}): #{e.class} #{e}") if(e.class.to_s != 'Msf::OptionValidateError') print_error("Call stack:") e.backtrace.each do |line| break if line =~ /lib.msf.base.simple/ print_error(" #{line}") end end end # If we were given a session, let's see what we can do with it if (session) # If we aren't told to run in the background and the session can be # interacted with, start interacting with it by issuing the session # interaction command. if (bg == false and session.interactive?) print_line driver.run_single("sessions -q -i #{session.sid}") # Otherwise, log that we created a session else print_status("Session #{session.sid} created in the background.") end # If we ran the exploit as a job, indicate such so the user doesn't # wonder what's up. elsif (jobify) print_status("Exploit running as background job.") # Worst case, the exploit ran but we got no session, bummer. else print_status("Exploit completed, but no session was created.") end end # # Reloads an exploit module and checks the target to see if it's # vulnerable. # def cmd_rcheck(*args) omod = self.mod self.mod = framework.modules.reload_module(mod) if(not self.mod) print_status("Failed to reload module: #{framework.modules.failed[omod.file_path]}") self.mod = omod return end self.mod.init_ui(driver.input, driver.output) cmd_check(*args) end # # Reloads an exploit module and launches an exploit. # def cmd_rexploit(*args) if mod.job_id print_status("Stopping existing job...") framework.jobs.stop_job(mod.job_id) mod.job_id = nil end omod = self.mod self.mod = framework.modules.reload_module(mod) if(not self.mod) print_status("Failed to reload module: #{framework.modules.failed[omod.file_path]}") self.mod = omod return end self.mod.init_ui(driver.input, driver.output) cmd_exploit(*args) end end end end end end