/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved. * Copyright (C) 2007 Constantin Kaplinsky. All Rights Reserved. * * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, * USA. */ #include "TsSessions.h" #include "DynamicFn.h" #include #ifdef ERROR_CTX_WINSTATION_BUSY #define RFB_HAVE_WINSTATION_CONNECT #else #pragma message(" NOTE: Not building WinStationConnect support.") #endif // Windows XP (and later) functions used to handle session Ids typedef BOOLEAN (WINAPI *_WinStationConnect_proto) (HANDLE,ULONG,ULONG,PCWSTR,ULONG); DynamicFn<_WinStationConnect_proto> _WinStationConnect(_T("winsta.dll"), "WinStationConnectW"); typedef DWORD (WINAPI *_WTSGetActiveConsoleSessionId_proto) (); DynamicFn<_WTSGetActiveConsoleSessionId_proto> _WTSGetActiveConsoleSessionId(_T("kernel32.dll"), "WTSGetActiveConsoleSessionId"); typedef BOOL (WINAPI *_ProcessIdToSessionId_proto) (DWORD, DWORD*); DynamicFn<_ProcessIdToSessionId_proto> _ProcessIdToSessionId(_T("kernel32.dll"), "ProcessIdToSessionId"); typedef BOOL (WINAPI *_LockWorkStation_proto)(); DynamicFn<_LockWorkStation_proto> _LockWorkStation(_T("user32.dll"), "LockWorkStation"); ProcessSessionId::ProcessSessionId(DWORD processId) { id = 0; if (!_ProcessIdToSessionId.isValid()) return; if (processId == -1) processId = GetCurrentProcessId(); (*_ProcessIdToSessionId)(GetCurrentProcessId(), &id); } ProcessSessionId mySessionId; ConsoleSessionId::ConsoleSessionId() { if (_WTSGetActiveConsoleSessionId.isValid()) id = (*_WTSGetActiveConsoleSessionId)(); else id = 0; } bool inConsoleSession() { ConsoleSessionId console; return console.id == mySessionId.id; } void setConsoleSession(DWORD sessionId) { #ifdef RFB_HAVE_WINSTATION_CONNECT if (!_WinStationConnect.isValid()) { return; } if (sessionId == -1) sessionId = mySessionId.id; // Try to reconnect our session to the console ConsoleSessionId console; if (!(*_WinStationConnect)(0, sessionId, console.id, L"", 0)) { return; } // Lock the newly connected session, for security if (_LockWorkStation.isValid()) (*_LockWorkStation)(); #else #endif }