module Msf module Ui module Console ### # # The common command dispatcher base class that is shared for component-specific # command dispatching. # ### module CommandDispatcher include Rex::Ui::Text::DispatcherShell::CommandDispatcher # # Initializes a command dispatcher instance. # def initialize(driver) super self.driver = driver end # # Returns the framework instance associated with this command dispatcher. # def framework return driver.framework end # # Returns the active module if one has been selected, otherwise nil is # returned. # def active_module driver.active_module end # # Sets the active module for this driver instance. # def active_module=(mod) driver.active_module = mod end # # Returns the active session if one has been selected, otherwise nil is # returned. # def active_session driver.active_session end # # Sets the active session for this driver instance. # def active_session=(mod) driver.active_session = mod end # # Checks to see if the driver is defanged. # def defanged? driver.defanged? end # # Logs an error message to the screen and the log file. The callstack is # also printed. # def log_error(err) print_error(err) wlog(err) # If it's a syntax error, log the call stack that it originated from. dlog("Call stack:\n#{$@.join("\n")}", 'core', LEV_1) end # # The driver that this command dispatcher is associated with. # attr_accessor :driver end ### # # Module-specific command dispatcher. # ### module ModuleCommandDispatcher include Msf::Ui::Console::CommandDispatcher # # The active driver module, if any. # def mod return driver.active_module end # # Sets the active driver module. # def mod=(m) self.driver.active_module = m end end end end end require 'msf/ui/console/command_dispatcher/core'