require 'digest/md5' require 'stringio' begin require 'iconv' require 'zlib' rescue LoadError end module Rex ### # # This class formats text in various fashions and also provides # a mechanism for wrapping text at a given column. # ### module Text ## # # Constants # ## States = ["AK", "AL", "AR", "AZ", "CA", "CO", "CT", "DE", "FL", "GA", "HI", "IA", "ID", "IL", "IN", "KS", "KY", "LA", "MA", "MD", "ME", "MI", "MN", "MO", "MS", "MT", "NC", "ND", "NE", "NH", "NJ", "NM", "NV", "NY", "OH", "OK", "OR", "PA", "RI", "SC", "SD", "TN", "TX", "UT", "VA", "VT", "WA", "WI", "WV", "WY"] UpperAlpha = "ABCDEFGHIJKLMNOPQRSTUVWXYZ" LowerAlpha = "abcdefghijklmnopqrstuvwxyz" Numerals = "0123456789" Alpha = UpperAlpha + LowerAlpha AlphaNumeric = Alpha + Numerals HighAscii = (0x80 .. 0xff).map { |b| [b].pack('C') }.to_s DefaultWrap = 60 AllChars = "\xff\x00\x01\x02\x03\x04\x05\x06\x07\x08\x09\x0a\x0b\x0c" + "\x0d\x0e\x0f\x10\x11\x12\x13\x14\x15\x16\x17\x18\x19\x1a" + "\x1b\x1c\x1d\x1e\x1f\x20\x21\x22\x23\x24\x25\x26\x27\x28" + "\x29\x2a\x2b\x2c\x2d\x2e\x2f\x30\x31\x32\x33\x34\x35\x36" + "\x37\x38\x39\x3a\x3b\x3c\x3d\x3e\x3f\x40\x41\x42\x43\x44" + "\x45\x46\x47\x48\x49\x4a\x4b\x4c\x4d\x4e\x4f\x50\x51\x52" + "\x53\x54\x55\x56\x57\x58\x59\x5a\x5b\x5c\x5d\x5e\x5f\x60" + "\x61\x62\x63\x64\x65\x66\x67\x68\x69\x6a\x6b\x6c\x6d\x6e" + "\x6f\x70\x71\x72\x73\x74\x75\x76\x77\x78\x79\x7a\x7b\x7c" + "\x7d\x7e\x7f\x80\x81\x82\x83\x84\x85\x86\x87\x88\x89\x8a" + "\x8b\x8c\x8d\x8e\x8f\x90\x91\x92\x93\x94\x95\x96\x97\x98" + "\x99\x9a\x9b\x9c\x9d\x9e\x9f\xa0\xa1\xa2\xa3\xa4\xa5\xa6" + "\xa7\xa8\xa9\xaa\xab\xac\xad\xae\xaf\xb0\xb1\xb2\xb3\xb4" + "\xb5\xb6\xb7\xb8\xb9\xba\xbb\xbc\xbd\xbe\xbf\xc0\xc1\xc2" + "\xc3\xc4\xc5\xc6\xc7\xc8\xc9\xca\xcb\xcc\xcd\xce\xcf\xd0" + "\xd1\xd2\xd3\xd4\xd5\xd6\xd7\xd8\xd9\xda\xdb\xdc\xdd\xde" + "\xdf\xe0\xe1\xe2\xe3\xe4\xe5\xe6\xe7\xe8\xe9\xea\xeb\xec" + "\xed\xee\xef\xf0\xf1\xf2\xf3\xf4\xf5\xf6\xf7\xf8\xf9\xfa" + "\xfb\xfc\xfd\xfe" DefaultPatternSets = [ Rex::Text::UpperAlpha, Rex::Text::LowerAlpha, Rex::Text::Numerals ] ## # # Serialization # ## # # Converts a raw string into a ruby buffer # def self.to_ruby(str, wrap = DefaultWrap) return hexify(str, wrap, '"', '" +', '', '"') end # # Creates a ruby-style comment # def self.to_ruby_comment(str, wrap = DefaultWrap) return wordwrap(str, 0, wrap, '', '# ') end # # Converts a raw string into a C buffer # def self.to_c(str, wrap = DefaultWrap, name = "buf") return hexify(str, wrap, '"', '"', "unsigned char #{name}[] = \n", '";') end # # Creates a c-style comment # def self.to_c_comment(str, wrap = DefaultWrap) return "/*\n" + wordwrap(str, 0, wrap, '', ' * ') + " */\n" end # # Creates a javascript-style comment # def self.to_js_comment(str, wrap = DefaultWrap) return wordwrap(str, 0, wrap, '', '// ') end # # Converts a raw string into a perl buffer # def self.to_perl(str, wrap = DefaultWrap) return hexify(str, wrap, '"', '" .', '', '";') end # # Creates a perl-style comment # def self.to_perl_comment(str, wrap = DefaultWrap) return wordwrap(str, 0, wrap, '', '# ') end # # Returns the raw string # def self.to_raw(str) return str end # # Converts ISO-8859-1 to UTF-8 # def self.to_utf8(str) begin Iconv.iconv("utf-8","iso-8859-1", str).join(" ") rescue raise ::RuntimeError, "Your installation does not support iconv (needed for utf8 conversion)" end end # # Returns a unicode escaped string for Javascript # def self.to_unescape(data, endian=ENDIAN_LITTLE) data << "\x41" if (data.length % 2 != 0) dptr = 0 buff = '' while (dptr < data.length) c1 = data[dptr] dptr += 1 c2 = data[dptr] dptr += 1 if (endian == ENDIAN_LITTLE) buff << sprintf('%%u%.2x%.2x', c2, c1) else buff << sprintf('%%u%.2x%.2x', c1, c2) end end return buff end # # Returns the hex version of the supplied string # def self.to_hex(str, prefix = "\\x", count = 1) raise ::RuntimeError, "unable to chunk into #{count} byte chunks" if ((str.length % count) > 0) # XXX: Regexp.new is used here since using /.{#{count}}/o would compile # the regex the first time it is used and never check again. Since we # want to know how many to capture on every instance, we do it this # way. return str.unpack('H*')[0].gsub(Regexp.new(".{#{count * 2}}")) { |s| prefix + s } end # # Converts standard ASCII text to a unicode string. # # Supported unicode types include: utf-16le, utf16-be, utf32-le, utf32-be, utf-7, and utf-8 # # Providing 'mode' provides hints to the actual encoder as to how it should encode the string. Only UTF-7 and UTF-8 use "mode". # # utf-7 by default does not encode alphanumeric and a few other characters. By specifying the mode of "all", then all of the characters are encoded, not just the non-alphanumeric set. # to_unicode(str, 'utf-7', 'all') # # utf-8 specifies that alphanumeric characters are used directly, eg "a" is just "a". However, there exist 6 different overlong encodings of "a" that are technically not valid, but parse just fine in most utf-8 parsers. (0xC1A1, 0xE081A1, 0xF08081A1, 0xF8808081A1, 0xFC80808081A1, 0xFE8080808081A1). How many bytes to use for the overlong enocding is specified providing 'size'. # to_unicode(str, 'utf-8', 'overlong', 2) # # Many utf-8 parsers also allow invalid overlong encodings, where bits that are unused when encoding a single byte are modified. Many parsers will ignore these bits, rendering simple string matching to be ineffective for dealing with UTF-8 strings. There are many more invalid overlong encodings possible for "a". For example, three encodings are available for an invalid 2 byte encoding of "a". (0xC1E1 0xC161 0xC121). By specifying "invalid", a random invalid encoding is chosen for the given byte size. # to_unicode(str, 'utf-8', 'invalid', 2) # # utf-7 defaults to 'normal' utf-7 encoding # utf-8 defaults to 2 byte 'normal' encoding # def self.to_unicode(str='', type = 'utf-16le', mode = '', size = '') case type when 'utf-16le' return str.unpack('C*').pack('v*') when 'utf-16be' return str.unpack('C*').pack('n*') when 'utf-32le' return str.unpack('C*').pack('V*') when 'utf-32be' return str.unpack('C*').pack('N*') when 'utf-7' case mode when 'all' return str.gsub(/./){ |a| out = '' if 'a' != '+' out = encode_base64(to_unicode(a, 'utf-16be')).gsub(/[=\r\n]/, '') end '+' + out + '-' } else return str.gsub(/[^\n\r\t\ A-Za-z0-9\'\(\),-.\/\:\?]/){ |a| out = '' if a != '+' out = encode_base64(to_unicode(a, 'utf-16be')).gsub(/[=\r\n]/, '') end '+' + out + '-' } end when 'utf-8' if size == '' size = 2 end if size >= 2 and size <= 7 string = '' str.each_byte { |a| if (a < 21 || a > 0x7f) || mode != '' # ugh. turn a single byte into the binary representation of it, in array form bin = [a].pack('C').unpack('B8')[0].split(//) # even more ugh. bin.collect!{|a| a = a.to_i} out = Array.new(8 * size, 0) 0.upto(size - 1) { |i| out[i] = 1 out[i * 8] = 1 } i = 0 byte = 0 bin.reverse.each { |bit| if i < 6 mod = (((size * 8) - 1) - byte * 8) - i out[mod] = bit else byte = byte + 1 i = 0 redo end i = i + 1 } if mode != '' case mode when 'overlong' # do nothing, since we already handle this as above... when 'invalid' done = 0 while done == 0 # the ghetto... bits = [7, 8, 15, 16, 23, 24, 31, 32, 41] bits.each { |bit| bit = (size * 8) - bit if bit > 1 set = rand(2) if out[bit] != set out[bit] = set done = 1 end end } end else raise TypeError, 'Invalid mode. Only "overlong" and "invalid" are acceptable modes for utf-8' end end string += [out.join('')].pack('B*') else string += [a].pack('C') end } return string else raise TypeError, 'invalid utf-8 size' end when 'uhwtfms' # suggested name from HD :P load_codepage() string = '' # overloading mode as codepage if mode == '' mode = 1252 # ANSI - Latan 1, default for US installs of MS products else mode = mode.to_i end if $codepage_map_cache[mode].nil? raise TypeError, "Invalid codepage #{mode}" end str.each_byte {|byte| char = [byte].pack('C*') possible = $codepage_map_cache[mode]['data'][char] if possible.nil? raise TypeError, "codepage #{mode} does not provide an encoding for 0x#{char.unpack('H*')[0]}" end string += possible[ rand(possible.length) ] } return string else raise TypeError, 'invalid utf type' end end # # Encode a string in a manor useful for HTTP URIs and URI Parameters. # def self.uri_encode(str, mode = 'hex-normal') return str if mode == 'none' # fast track no encoding all = /[^\/\\]+/ normal = /[^a-zA-Z1-9\/\/\\]+/ case mode when 'hex-normal' return str.gsub(normal) { |s| Rex::Text.to_hex(s, '%') } when 'hex-all' return str.gsub(all) { |s| Rex::Text.to_hex(s, '%') } when 'u-normal' return str.gsub(normal) { |s| Rex::Text.to_hex(Rex::Text.to_unicode(s, 'uhwtfms'), '%u', 2) } when 'u-all' return str.gsub(all) { |s| Rex::Text.to_hex(Rex::Text.to_unicode(s, 'uhwtfms'), '%u', 2) } else raise TypeError, 'invalid mode' end end # Encode a string in a manor useful for HTTP URIs and URI Parameters. # # a = "javascript".gsub(/./) {|i| "(" + [ Rex::Text.html_encode(i, 'hex'), Rex::Text.html_encode(i, 'int'), Rex::Text.html_encode(i, 'int-wide')].join('|') +')[\s\x00]*' } def self.html_encode(str, mode = 'hex') case mode when 'hex' return str.gsub(/./) { |s| Rex::Text.to_hex(s, '&#x') } when 'int' return str.unpack('C*').collect{ |i| "&#" + i.to_s }.join('') when 'int-wide' return str.unpack('C*').collect{ |i| "&#" + ("0" * (7 - i.to_s.length)) + i.to_s }.join('') else raise TypeError, 'invalid mode' end end # # Converts a string to random case # def self.to_rand_case(str) buf = str.dup 0.upto(str.length) do |i| buf[i,1] = rand(2) == 0 ? str[i,1].upcase : str[i,1].downcase end return buf end # # Converts a hex string to a raw string # def self.hex_to_raw(str) [ str.downcase.gsub(/'/,'').gsub(/\\?x([a-f0-9][a-f0-9])/, '\1') ].pack("H*") end # # Wraps text at a given column using a supplied indention # def self.wordwrap(str, indent = 0, col = DefaultWrap, append = '', prepend = '') return str.gsub(/.{1,#{col - indent}}(?:\s|\Z)/){ ( (" " * indent) + prepend + $& + append + 5.chr).gsub(/\n\005/,"\n").gsub(/\005/,"\n")} end # # Converts a string to a hex version with wrapping support # def self.hexify(str, col = DefaultWrap, line_start = '', line_end = '', buf_start = '', buf_end = '') output = buf_start cur = 0 count = 0 new_line = true # Go through each byte in the string str.each_byte { |byte| count += 1 append = '' # If this is a new line, prepend with the # line start text if (new_line == true) append += line_start new_line = false end # Append the hexified version of the byte append += sprintf("\\x%.2x", byte) cur += append.length # If we're about to hit the column or have gone past it, # time to finish up this line if ((cur + line_end.length >= col) or (cur + buf_end.length >= col)) new_line = true cur = 0 # If this is the last byte, use the buf_end instead of # line_end if (count == str.length) append += buf_end + "\n" else append += line_end + "\n" end end output += append } # If we were in the middle of a line, finish the buffer at this point if (new_line == false) output += buf_end + "\n" end return output end ## # # Transforms # ## # # Base64 encoder # def self.encode_base64(str) [str].pack("m").gsub(/\s+/, '') end # # Base64 decoder # def self.decode_base64(str) str.unpack("m")[0] end # # Raw MD5 digest of the supplied string # def self.md5_raw(str) Digest::MD5.digest(str) end # # Hexidecimal MD5 digest of the supplied string # def self.md5(str) Digest::MD5.hexdigest(str) end ## # # Executable generators # ## def self.to_win32pe(code = "\xcc", note="") pe = '' fd = File.open(File.join(File.dirname(__FILE__), "..", "..", "data", "templates", "template.exe"), "rb") pe = fd.read(fd.stat.size) fd.close bo = pe.index('PAYLOAD:') co = pe.index('COMMENT:') pe[bo, 8192] = [code].pack('a8192') if bo pe[co, 512] = [note].pack('a512') if co return pe end ## # # Generators # ## # Generates a random character. def self.rand_char(bad, chars = AllChars) rand_text(1, bad, chars) end # Base text generator method def self.rand_base(len, bad, *foo) # Remove restricted characters (bad || '').split('').each { |c| foo.delete(c) } # Return nil if all bytes are restricted return nil if foo.length == 0 buff = "" # Generate a buffer from the remaining bytes if foo.length >= 256 len.times { buff << Kernel.rand(256) } else len.times { buff += foo[ rand(foo.length) ] } end return buff end # Generate random bytes of data def self.rand_text(len, bad='', chars = AllChars) foo = chars.split('') rand_base(len, bad, *foo) end # Generate random bytes of alpha data def self.rand_text_alpha(len, bad='') foo = [] foo += ('A' .. 'Z').to_a foo += ('a' .. 'z').to_a rand_base(len, bad, *foo ) end # Generate random bytes of lowercase alpha data def self.rand_text_alpha_lower(len, bad='') rand_base(len, bad, *('a' .. 'z').to_a) end # Generate random bytes of uppercase alpha data def self.rand_text_alpha_upper(len, bad='') rand_base(len, bad, *('A' .. 'Z').to_a) end # Generate random bytes of alphanumeric data def self.rand_text_alphanumeric(len, bad='') foo = [] foo += ('A' .. 'Z').to_a foo += ('a' .. 'z').to_a foo += ('0' .. '9').to_a rand_base(len, bad, *foo ) end # Generate random bytes of english-like data def self.rand_text_english(len, bad='') foo = [] foo += (0x21 .. 0x7e).map{ |c| c.chr } rand_base(len, bad, *foo ) end # # Creates a pattern that can be used for offset calculation purposes. This # routine is capable of generating patterns using a supplied set and a # supplied number of identifiable characters (slots). The supplied sets # should not contain any duplicate characters or the logic will fail. # def self.pattern_create(length, sets = [ UpperAlpha, LowerAlpha, Numerals ]) buf = '' idx = 0 offsets = [] sets.length.times { offsets << 0 } until buf.length >= length begin buf += converge_sets(sets, 0, offsets, length) rescue RuntimeError break end end buf[0..length] end # # Calculate the offset to a pattern # def self.pattern_offset(pattern, value) if (value.kind_of?(String)) pattern.index(value) elsif (value.kind_of?(Fixnum) or value.kind_of?(Bignum)) pattern.index([ value ].pack('V')) else raise ::ArgumentError, "Invalid class for value: #{value.class}" end end # # Compresses a string, eliminating all superfluous whitespace before and # after lines and eliminating all lines. # def self.compress(str) str.gsub(/\n/m, ' ').gsub(/\s+/, ' ').gsub(/^\s+/, '').gsub(/\s+$/, '') end # Returns true if zlib can be used. def self.zlib_present? begin temp = Zlib return true rescue return false end end # backwards compat for just a bit... def self.gzip_present? self.zlib_present? end # # Compresses a string using zlib # def self.zlib_deflate(str) raise RuntimeError, "Gzip support is not present." if (!zlib_present?) return Zlib::Deflate.deflate(str) end # # Uncompresses a string using zlib # def self.zlib_inflate(str) raise RuntimeError, "Gzip support is not present." if (!zlib_present?) return Zlib::Inflate.inflate(str) end # # Compresses a string using gzip # def self.gzip(str, level = 9) raise RuntimeError, "Gzip support is not present." if (!zlib_present?) raise RuntimeError, "Invalid gzip compression level" if (level < 1 or level > 9) s = "" gz = Zlib::GzipWriter.new(StringIO.new(s), level) gz << str gz.close return s end # # Uncompresses a string using gzip # def self.ungzip(str) raise RuntimeError, "Gzip support is not present." if (!zlib_present?) s = "" gz = Zlib::GzipReader.new(StringIO.new(str)) s << gz.read gz.close return s end # # Return the index of the first badchar in data, otherwise return # nil if there wasn't any badchar occurences. # def self.badchar_index(data, badchars = '') badchars.each_byte { |badchar| pos = data.index(badchar) return pos if pos } return nil end # # This method removes bad characters from a string. # def self.remove_badchars(data, badchars = '') data.delete(badchars) end # # This method returns all chars but the supplied set # def self.charset_exclude(keepers) [*(0..255)].pack('C*').delete(keepers) end # # Shuffles a byte stream # def self.shuffle_s(str) shuffle_a(str.unpack("C*")).pack("C*") end # # Performs a Fisher-Yates shuffle on an array # def self.shuffle_a(arr) len = arr.length max = len - 1 cyc = [* (0..max) ] for d in cyc e = rand(d+1) next if e == d f = arr[d]; g = arr[e]; arr[d] = g; arr[e] = f; end return arr end # Generate a random hostname def self.rand_hostname host = [] (rand(5) + 1).times { host.push(Rex::Text.rand_text_alphanumeric(rand(10) + 1)) } d = ['com', 'net', 'org', 'gov'] host.push(d[rand(d.size)]) host.join('.').downcase end # Generate a state def self.rand_state() States[rand(States.size)] end protected def self.converge_sets(sets, idx, offsets, length) # :nodoc: buf = sets[idx][offsets[idx]].chr # If there are more sets after use, converage with them. if (sets[idx + 1]) buf += converge_sets(sets, idx + 1, offsets, length) else # Increment the current set offset as well as previous ones if we # wrap back to zero. while (idx >= 0 and ((offsets[idx] = (offsets[idx] + 1) % sets[idx].length)) == 0) idx -= 1 end # If we reached the point where the idx fell below zero, then that # means we've reached the maximum threshold for permutations. if (idx < 0) raise RuntimeError, "Maximum permutations reached" end end buf end def self.load_codepage() return if (!$codepage_map_cache.nil?) file = File.join(File.dirname(__FILE__),'codepage.map') page = '' name = '' map = {} File.open(file).each { |line| next if line =~ /^#/ next if line =~ /^\s*$/ data = line.split if data[1] =~ /^\(/ page = data.shift.to_i name = data.join(' ').sub(/^\(/,'').sub(/\)$/,'') map[page] = {} map[page]['name'] = name map[page]['data'] = {} else data.each { |entry| wide, char = entry.split(':') char = [char].pack('H*') wide = [wide].pack('H*') if map[page]['data'][char].nil? map[page]['data'][char] = [wide] else map[page]['data'][char].push(wide) end } end } $codepage_map_cache = map end end end