// Copyright (C) 2000 Tridia Corporation. All Rights Reserved. // Copyright (C) 1999 AT&T Laboratories Cambridge. All Rights Reserved. // // This file is part of the VNC system. // // The VNC system is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, // USA. // // TightVNC distribution homepage on the Web: http://www.tightvnc.com/ // // If the source code for the VNC system is not available from the place // whence you received this file, check http://www.uk.research.att.com/vnc or contact // the authors on vnc@uk.research.att.com for information on obtaining it. // vncEncodeHexT object // The vncEncodeHexT object uses a compression encoding to send rectangles // to a client class vncEncodeHexT; #if !defined(_WINVNC_ENCODEHEXTILE) #define _WINVNC_ENCODEHEXTILE #pragma once #include "vncEncoder.h" // Class definition class vncEncodeHexT : public vncEncoder { // Fields public: // Methods public: // Create/Destroy methods vncEncodeHexT(); ~vncEncodeHexT(); virtual void Init(); virtual const char* GetEncodingName() { return "Hextile"; } virtual UINT RequiredBuffSize(UINT width, UINT height); virtual UINT NumCodedRects(RECT &rect); virtual UINT EncodeRect(BYTE *source, BYTE *dest, const RECT &rect, int offsetx, int offsety); protected: virtual UINT EncodeHextiles8(BYTE *source, BYTE *dest, int x, int y, int w, int h); virtual UINT EncodeHextiles16(BYTE *source, BYTE *dest, int x, int y, int w, int h); virtual UINT EncodeHextiles32(BYTE *source, BYTE *dest, int x, int y, int w, int h); // Implementation protected: }; #endif // _WINVNC_ENCODEHEXTILE