// Copyright (C) 1999 AT&T Laboratories Cambridge. All Rights Reserved. // // This file is part of the VNC system. // // The VNC system is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, // USA. // // TightVNC distribution homepage on the Web: http://www.tightvnc.com/ // // If the source code for the VNC system is not available from the place // whence you received this file, check http://www.uk.research.att.com/vnc or contact // the authors on vnc@uk.research.att.com for information on obtaining it. // vncSockConnect.cpp // Implementation of the listening socket class #include "stdhdrs.h" #include "VSocket.h" #include "vncSockConnect.h" #include "vncServer.h" #include // The function for the spawned thread to run class vncSockConnectThread : public omni_thread { public: // Init routine virtual BOOL Init(VSocket *socket, vncServer *server); // Code to be executed by the thread virtual void *run_undetached(void * arg); // Fields used internally BOOL m_shutdown; protected: VSocket *m_socket; vncServer *m_server; }; // Method implementations BOOL vncSockConnectThread::Init(VSocket *socket, vncServer *server) { // Save the server pointer m_server = server; // Save the socket pointer m_socket = socket; // Start the thread m_shutdown = FALSE; start_undetached(); return TRUE; } // Code to be executed by the thread void *vncSockConnectThread::run_undetached(void * arg) { // Go into a loop, listening for connections on the given socket /*while (!m_shutdown) { // Accept an incoming connection VSocket *new_socket; if (!m_socket->TryAccept(&new_socket, 100)) break; if (new_socket != NULL) { // Successful accept - start the client unauthenticated m_server->AddClient(new_socket, FALSE, FALSE); } }*/ return NULL; } // The vncSockConnect class implementation vncSockConnect::vncSockConnect() { m_thread = NULL; } vncSockConnect::~vncSockConnect() { m_socket.Shutdown(); // Join with our lovely thread if (m_thread != NULL) { ((vncSockConnectThread *)m_thread)->m_shutdown = TRUE; void *returnval; m_thread->join(&returnval); m_thread = NULL; m_socket.Close(); } } BOOL vncSockConnect::Init(vncServer *server, UINT port) { // Save the port id m_port = port; // Create the listening socket if (!m_socket.Create()) return FALSE; // Bind it if (!m_socket.Bind(m_port, server->LoopbackOnly())) return FALSE; // Set it to listen if (!m_socket.Listen()) return FALSE; // Create the new thread m_thread = new vncSockConnectThread; if (m_thread == NULL) return FALSE; // And start it running return ((vncSockConnectThread *)m_thread)->Init(&m_socket, server); }