// Copyright (C) 1999 AT&T Laboratories Cambridge. All Rights Reserved. // // This file is part of the VNC system. // // The VNC system is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, // USA. // // TightVNC distribution homepage on the Web: http://www.tightvnc.com/ // // If the source code for the VNC system is not available from the place // whence you received this file, check http://www.uk.research.att.com/vnc or contact // the authors on vnc@uk.research.att.com for information on obtaining it. // vncSockConnect.h // The vncSockConnect class creates a listening socket and binds // it to the specified port. It then creates a listen thread which // goes into a loop, listening on the socket. // When the vncSockConnect object is destroyed, all resources are // freed automatically, including the listen thread. class vncSockConnect; #if (!defined(_WINVNC_VNCSOCKCONNECT)) #define _WINVNC_VNCSOCKCONNECT // Includes #include "stdhdrs.h" #include "VSocket.h" #include "vncServer.h" #include // The vncSockConnect class itself class vncSockConnect { public: // Constructor/destructor vncSockConnect(); ~vncSockConnect(); // Init virtual VBool Init(vncServer *server, UINT port); // Implementation protected: // The listening socket VSocket m_socket; // The port to listen on UINT m_port; // The in-coming accept thread omni_thread *m_thread; }; #endif // _WINVNC_VNCSOCKCONNECT