# -*- coding: binary -*- require 'msf/ui/console/command_dispatcher' module Msf module Ui module Console ### # # Module-specific command dispatcher. # ### module ModuleCommandDispatcher include Msf::Ui::Console::CommandDispatcher def commands { "pry" => "Open a Pry session on the current module", "reload" => "Reload the current module from disk", "check" => "Check to see if a target is vulnerable" } end # # The active driver module, if any. # def mod return driver.active_module end # # Sets the active driver module. # def mod=(m) self.driver.active_module = m end # # Checks to see if a target is vulnerable. # def cmd_check(*args) defanged? begin code = mod.check_simple( 'LocalInput' => driver.input, 'LocalOutput' => driver.output) if (code and code.kind_of?(Array) and code.length > 1) if (code == Msf::Exploit::CheckCode::Vulnerable) print_good(code[1]) else print_status(code[1]) end else print_error("Check failed: The state could not be determined.") end rescue ::Interrupt raise $! rescue ::Exception => e print_error("Exploit check failed: #{e.class} #{e}") if(e.class.to_s != 'Msf::OptionValidateError') print_error("Call stack:") e.backtrace.each do |line| break if line =~ /lib.msf.base.simple/ print_error(" #{line}") end end end end def cmd_pry_help print_line "Usage: pry" print_line print_line "Open a pry session on the current module. Be careful, you" print_line "can break things." print_line end def cmd_pry(*args) begin require 'pry' rescue LoadError print_error("Failed to load pry, try 'gem install pry'") return end mod.pry end # # Reloads the active module # def cmd_reload(*args) begin reload rescue log_error("Failed to reload: #{$!}") end end @@reload_opts = Rex::Parser::Arguments.new( '-k' => [ false, 'Stop the current job before reloading.' ], '-h' => [ false, 'Help banner.' ]) def cmd_reload_help print_line "Usage: reload [-k]" print_line print_line "Reloads the current module." print @@reload_opts.usage end # # Reload the current module, optionally stopping existing job # def reload(should_stop_job=false) if should_stop_job and mod.job_id print_status('Stopping existing job...') framework.jobs.stop_job(mod.job_id) mod.job_id = nil end print_status('Reloading module...') original_mod = self.mod reloaded_mod = framework.modules.reload_module(original_mod) unless reloaded_mod error = framework.modules.module_load_error_by_path[original_mod.file_path] print_error("Failed to reload module: #{error}") self.mod = original_mod else self.mod = reloaded_mod self.mod.init_ui(driver.input, driver.output) end reloaded_mod end end end end end