// Copyright (C) 2000 Tridia Corporation. All Rights Reserved. // Copyright (C) 1999 AT&T Laboratories Cambridge. All Rights Reserved. // // This file is part of the VNC system. // // The VNC system is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, // USA. // // TightVNC distribution homepage on the Web: http://www.tightvnc.com/ // // If the source code for the VNC system is not available from the place // whence you received this file, check http://www.uk.research.att.com/vnc or contact // the authors on vnc@uk.research.att.com for information on obtaining it. // vncEncodeHexT // This file implements the vncEncoder-derived vncEncodeHexT class. // This class overrides some vncEncoder functions to produce a // Hextile encoder. Hextile splits all top-level update rectangles // into smaller, 16x16 rectangles and encodes these using the // optimised Hextile sub-encodings. #include "vncEncodeHexT.h" #include "rfb.h" #include "MinMax.h" #include #include vncEncodeHexT::vncEncodeHexT() { } vncEncodeHexT::~vncEncodeHexT() { } void vncEncodeHexT::Init() { vncEncoder::Init(); } UINT vncEncodeHexT::RequiredBuffSize(UINT width, UINT height) { return vncEncoder::RequiredBuffSize(width, height) + (((width/16)+1) * ((height/16)+1)); } UINT vncEncodeHexT::NumCodedRects(RECT &rect) { return 1; } /* * hextile.c * * Routines to implement Hextile Encoding */ #include #include "rfb.h" /* * vncEncodeHexT::EncodeRect - send a rectangle using hextile encoding. */ UINT vncEncodeHexT::EncodeRect(BYTE *source, BYTE *dest, const RECT &rect, int offsetx, int offsety) { const UINT rectW = rect.right - rect.left; const UINT rectH = rect.bottom - rect.top; int encodedResult; // Create the rectangle header rfbFramebufferUpdateRectHeader *surh=(rfbFramebufferUpdateRectHeader *)dest; surh->r.x = (CARD16) rect.left; surh->r.y = (CARD16) rect.top; surh->r.w = (CARD16) (rectW); surh->r.h = (CARD16) (rectH); surh->r.x = Swap16IfLE(surh->r.x - offsetx); surh->r.y = Swap16IfLE(surh->r.y - offsety); surh->r.w = Swap16IfLE(surh->r.w); surh->r.h = Swap16IfLE(surh->r.h); surh->encoding = Swap32IfLE(rfbEncodingHextile); rectangleOverhead += sz_rfbFramebufferUpdateRectHeader; dataSize += ( rectW * rectH * m_remoteformat.bitsPerPixel) / 8; // Do the encoding switch (m_remoteformat.bitsPerPixel) { case 8: encodedResult = EncodeHextiles8(source, dest + sz_rfbFramebufferUpdateRectHeader, rect.left, rect.top, rectW, rectH); encodedSize += encodedResult; transmittedSize += sz_rfbFramebufferUpdateRectHeader + encodedResult; return sz_rfbFramebufferUpdateRectHeader + encodedResult; case 16: encodedResult = EncodeHextiles16(source, dest + sz_rfbFramebufferUpdateRectHeader, rect.left, rect.top, rectW, rectH); encodedSize += encodedResult; transmittedSize += sz_rfbFramebufferUpdateRectHeader + encodedResult; return sz_rfbFramebufferUpdateRectHeader + encodedResult; case 32: encodedResult = EncodeHextiles32(source, dest + sz_rfbFramebufferUpdateRectHeader, rect.left, rect.top, rectW, rectH); encodedSize += encodedResult; transmittedSize += sz_rfbFramebufferUpdateRectHeader + encodedResult; return sz_rfbFramebufferUpdateRectHeader + encodedResult; } return vncEncoder::EncodeRect(source, dest, rect, offsetx, offsety); } #define PUT_PIXEL8(pix) (dest[destoffset++] = (pix)) #define PUT_PIXEL16(pix) (dest[destoffset++] = ((char*)&(pix))[0], \ dest[destoffset++] = ((char*)&(pix))[1]) #define PUT_PIXEL32(pix) (dest[destoffset++] = ((char*)&(pix))[0], \ dest[destoffset++] = ((char*)&(pix))[1], \ dest[destoffset++] = ((char*)&(pix))[2], \ dest[destoffset++] = ((char*)&(pix))[3]) #define DEFINE_SEND_HEXTILES(bpp) \ \ static UINT subrectEncode##bpp(CARD##bpp *src, BYTE *dest, \ int w, int h, CARD##bpp bg, \ CARD##bpp fg, BOOL mono); \ static void testColours##bpp(CARD##bpp *data, int size, BOOL *mono, \ BOOL *solid, CARD##bpp *bg, CARD##bpp *fg); \ \ \ /* \ * rfbSendHextiles \ */ \ \ UINT \ vncEncodeHexT::EncodeHextiles##bpp(BYTE *source, BYTE *dest, \ int rx, int ry, int rw, int rh) \ { \ int x, y, w, h; \ int rectoffset, destoffset; \ CARD##bpp bg, fg, newBg, newFg; \ BOOL mono, solid; \ BOOL validBg = FALSE; \ CARD##bpp clientPixelData[16*16*(bpp/8)]; \ BOOL validFg = FALSE; \ \ destoffset = 0; \ \ for (y = ry; y < ry+rh; y += 16) \ { \ for (x = rx; x < rx+rw; x += 16) \ { \ w = h = 16; \ if (rx+rw - x < 16) \ w = rx+rw - x; \ if (ry+rh - y < 16) \ h = ry+rh - y; \ \ RECT hexrect; \ hexrect.left = x; \ hexrect.top = y; \ hexrect.right = x+w; \ hexrect.bottom = y+h; \ Translate(source, (BYTE *) &clientPixelData, hexrect); \ \ rectoffset = destoffset; \ dest[rectoffset] = 0; \ destoffset++; \ \ testColours##bpp(clientPixelData, w * h, \ &mono, &solid, &newBg, &newFg); \ \ if (!validBg || (newBg != bg)) \ { \ validBg = TRUE; \ bg = newBg; \ dest[rectoffset] |= rfbHextileBackgroundSpecified; \ PUT_PIXEL##bpp(bg); \ } \ \ if (solid) \ continue; \ \ dest[rectoffset] |= rfbHextileAnySubrects; \ \ if (mono) \ { \ if (!validFg || (newFg != fg)) \ { \ validFg = TRUE; \ fg = newFg; \ dest[rectoffset] |= rfbHextileForegroundSpecified; \ PUT_PIXEL##bpp(fg); \ } \ } \ else \ { \ validFg = FALSE; \ dest[rectoffset] |= rfbHextileSubrectsColoured; \ } \ \ int encodedbytes = subrectEncode##bpp(clientPixelData, \ dest + destoffset, \ w, h, bg, fg, mono); \ destoffset += encodedbytes; \ if (encodedbytes == 0) \ { \ /* encoding was too large, use raw */ \ validBg = FALSE; \ validFg = FALSE; \ destoffset = rectoffset; \ dest[destoffset++] = rfbHextileRaw; \ \ Translate(source, (BYTE *) (dest + destoffset), hexrect); \ \ destoffset += w * h * (bpp/8); \ } \ } \ } \ \ return destoffset; \ } \ \ static UINT \ subrectEncode##bpp(CARD##bpp *src, BYTE *dest, int w, int h, CARD##bpp bg, \ CARD##bpp fg, BOOL mono) \ { \ CARD##bpp cl; \ int x,y; \ int i,j; \ int hx=0,hy,vx=0,vy; \ int hyflag; \ CARD##bpp *seg; \ CARD##bpp *line; \ int hw,hh,vw,vh; \ int thex,they,thew,theh; \ int numsubs = 0; \ int newLen; \ int rectoffset; \ int destoffset; \ \ destoffset = 0; \ rectoffset = destoffset; \ destoffset++; \ \ for (y=0; y 0) && (i >= hx)) \ { \ hy += 1; \ } \ else \ { \ hyflag = 0; \ } \ } \ vy = j-1; \ \ /* We now have two possible subrects: (x,y,hx,hy) and \ * (x,y,vx,vy). We'll choose the bigger of the two. \ */ \ hw = hx-x+1; \ hh = hy-y+1; \ vw = vx-x+1; \ vh = vy-y+1; \ \ thex = x; \ they = y; \ \ if ((hw*hh) > (vw*vh)) \ { \ thew = hw; \ theh = hh; \ } \ else \ { \ thew = vw; \ theh = vh; \ } \ \ if (mono) \ { \ newLen = destoffset - rectoffset + 2; \ } \ else \ { \ newLen = destoffset - rectoffset + bpp/8 + 2; \ } \ \ if (newLen > (w * h * (bpp/8))) \ return 0; \ \ numsubs += 1; \ \ if (!mono) PUT_PIXEL##bpp(cl); \ \ dest[destoffset++] = rfbHextilePackXY(thex,they); \ dest[destoffset++] = rfbHextilePackWH(thew,theh); \ \ /* \ * Now mark the subrect as done. \ */ \ for (j=they; j < (they+theh); j++) \ { \ for (i=thex; i < (thex+thew); i++) \ { \ src[j*w+i] = bg; \ } \ } \ } \ } \ } \ \ dest[rectoffset] = numsubs; \ \ return destoffset; \ } \ \ \ /* \ * testColours() tests if there are one (solid), two (mono) or more \ * colours in a tile and gets a reasonable guess at the best background \ * pixel, and the foreground pixel for mono. \ */ \ \ static void \ testColours##bpp(CARD##bpp *data, int size, \ BOOL *mono, BOOL *solid, \ CARD##bpp *bg, CARD##bpp *fg) \ { \ CARD##bpp colour1, colour2; \ int n1 = 0, n2 = 0; \ *mono = TRUE; \ *solid = TRUE; \ \ for (; size > 0; size--, data++) \ { \ \ if (n1 == 0) \ colour1 = *data; \ \ if (*data == colour1) \ { \ n1++; \ continue; \ } \ \ if (n2 == 0) \ { \ *solid = FALSE; \ colour2 = *data; \ } \ \ if (*data == colour2) \ { \ n2++; \ continue; \ } \ \ *mono = FALSE; \ break; \ } \ \ if (n1 > n2) \ { \ *bg = colour1; \ *fg = colour2; \ } \ else \ { \ *bg = colour2; \ *fg = colour1; \ } \ } DEFINE_SEND_HEXTILES(8) DEFINE_SEND_HEXTILES(16) DEFINE_SEND_HEXTILES(32)