require 'msf/core/plugin' module Msf ### # # This class manages the loading and unloading plugins. All plugins must # implement the Plugin base class interface. # ### class PluginManager < Array include Framework::Offspring # # The hash of path names to classes that is used during load. # @@path_hash = {} # # Check the hash using the supplied path name to see if there is already a # class association. # def self.check_path_hash(path) @@path_hash[path] end # # Set the class that's associated with the supplied hash. # def self.set_path_hash(path, klass) @@path_hash[path] = klass end # # Initializes the plugin manager. # def initialize(framework) self.framework = framework end # # Loads a plugin from the supplied path and returns the instance that is # created as a result. # def load(path, opts = {}) # Check to see if a plugin from this path has already been loaded # before. if ((klass = self.class.check_path_hash(path)) == nil) old = Msf::Plugin.constants require(path) new = Msf::Plugin.constants # No new classes added? if ((diff = new - old).empty?) raise RuntimeError, "No classes were loaded from #{path} in the Msf::Plugin namespace." end # Grab the class klass = Msf::Plugin.const_get(diff[0]) # Cache the path to class association for future reference self.class.set_path_hash(path, klass) end # Create an instance of the plugin and let it initialize instance = klass.create(framework, opts) # Add it to the list of plugins if (self.member?(instance) == false) self.unshift(instance) end # Return the instance to the caller instance end # # Unloads a plugin using the instance that was returned from a previous # call to load. # def unload(inst) # If the reference count drops to zero, remove it from the list of # loaded plugins. This will indirectly call the cleanup method on the # plugin. if (inst.deref == true) delete(inst) end end end end