module Rex module Poly ### # # This class encapsulates a LogicalBlock permutation. Block permutations can # take the form of a static string or a procedure. This makes it possible to # have simple blocks and more complicated ones that take into account other # variables, such as dynamic registers. The to_s method will return the # string version of the permutation, regardless of whether or not the # underlying permutation is a string or a procedure. # ### class Permutation # # Initializes the permutation and its associated block. # def initialize(perm, block) @perm = perm @block = block end # # Returns the length of the string returned by to_s. # def length to_s.length end # # Returns the string representation of the permutation. If the underlying # permutation is a procedure, the procedure is called. Otherwise, the # string representation of the permutation is returned. # def to_s if (@perm.kind_of?(Proc)) @perm.call(@block).to_s else @perm.to_s end end attr_reader :perm end ### # # This class represents a logical block which is defined as a concise portion # of code that may have one or more functionally equivalent implementations. # A logical block should serve a very specific purpose, and any permutations # beyond the first should result in exactly the same functionality without any # adverse side effects to other blocks. # # Like blocks of code, LogicalBlock's can depend on one another in terms of # ordering and precedence. By marking blocks as dependent on another, a # hierarchy begins to form. This is a block dependency graph. # # To add permutations to a LogicalBlock, they can either be passed in as a # list of arguments to the constructor following the blocks name or can be # added on the fly by calling the add_perm method. To get a random # permutation, the rand_perm method can be called. # # To mark one block as depending on another, the depends_on method can be # called with zero or more LogicalBlock instances as parameters. # ### class LogicalBlock # # Initializes the logical block's name along with zero or more specific # blocks. # def initialize(name, *perms) @name = name reset add_perm(*perms) end # # Resets the block back to its starting point. # def reset @perms = [] @depends = [] @next_blocks = [] @clobbers = [] @offset = nil @state = nil @once = false @references = 0 @used_references = 0 @generated = false end # # Returns the block's name. # def name @name end # # Flags whether or not the block should only be generated once. This can # be used to mark a blog as being depended upon by multiple blocks, but # making it such that it is only generated once. # def once=(tf) @once = tf end # # Returns true if this block is a 'once' block. That is, this block is # dependend upon by multiple blocks but should only be generated once. # def once @once end # # Increments the number of blocks that depend on this block. # def ref @references += 1 end # # Increments the number of blocks that have completed their dependency # pass on this block. This number should never become higher than the # @references attribute. # def deref @used_references += 1 end # # Returns true if there is only one block reference remaining. # def last_reference? (@references - @used_references <= 0) end # # Adds zero or more specific permutations that may be represented either as # strings or as Proc's to be called at evaluation time. # def add_perm(*perms) @perms.concat(perms) end # # Returns a random permutation that is encapsulated in a Permutation class # instance. # def rand_perm perm = nil if (@state.badchars) perm = rand_perm_badchars else perm = Permutation.new(@perms[rand(@perms.length)], self) end if (perm.nil?) raise RuntimeError, "Failed to locate a valid permutation." end perm end # # Returns a random permutation that passes any necessary bad character # checks. # def rand_perm_badchars idx = rand(@perms.length) off = 0 while (off < @perms.length) p = @perms[(idx + off) % @perms.length] if (p.kind_of?(Proc) or @state.badchars.nil? or Rex::Text.badchar_index(p, @state.badchars).nil?) return Permutation.new(p, self) end off += 1 end end # # Sets the blocks that this block instance depends on. # def depends_on(*depends) @depends = depends.dup # Increment dependent references @depends.each { |b| b.ref } end # # Defines the next blocks, but not in a dependency fashion but rather in a # linking of separate block contexts. # def next_blocks(*blocks) @next_blocks = blocks.dup end # # Defines the list of zero or more LogicalRegister's that this block # clobbers. # def clobbers(*registers) @clobbers = registers end # # Enumerates each register instance that is clobbered by this block. # def each_clobbers(&block) @clobbers.each(&block) end # # Generates the polymorphic buffer that results from this block and any of # the blocks that it either directly or indirectly depends on. A list of # register numbers to be saved can be passed in as an argument. # # This method is not thread safe. To call this method on a single block # instance from within multiple threads, be sure to encapsulate the calls # inside a locked context. # def generate(save_registers = nil, state = nil, badchars = nil) # Create a localized state instance if one was not supplied. state = Rex::Poly::State.new if (state == nil) buf = nil cnt = 0 # This is a lame way of doing this. We just try to generate at most 128 # times until we don't have badchars. The reason we have to do it this # way is because of the fact that badchars can be introduced through # block offsetting and register number selection which can't be readily # predicted or detected during the generation phase. In the future we # can make this better, but for now this will have to do. begin buf = do_generate(save_registers, state, badchars) if (buf and (badchars.nil? or Rex::Text.badchar_index(buf, badchars).nil?)) break end end while ((cnt += 1) < 128) # If we passed 128 tries, then we can't succeed. buf = nil if (cnt >= 128) buf end # # Returns the offset of a block. If the active state for this instance is # operating in the first phase, then zero is always returned. Otherwise, # the correct offset for the supplied block is returned. # def offset_of(lblock) if (@state.first_phase) 0 else if (lblock.kind_of?(SymbolicBlock::End)) @state.curr_offset else lblock.offset end end end # # Returns the register number associated with the supplied LogicalRegister # instance. If the active state for this instance is operating in the # first phase, then zero is always returned. Otherwise, the correct # register number is returned based on what is currently assigned to the # supplied LogicalRegister instance, if anything. # def regnum_of(reg) (@state.first_phase) ? 0 : reg.regnum end # # This attributes contains the currently assigned offset of the permutation # associated with this block into the polymorphic buffer that is being # generated. # attr_accessor :offset # # Whether or not this block has currently been generated for a given # iteration. # attr_accessor :generated protected # # Performs the actual polymorphic buffer generation. Called from generate # def do_generate(save_registers, state, badchars) # Reset the state in case it was passed in. state.reset # Set the bad character list state.badchars = badchars if (badchars) # Consume any registers that should be saved. save_registers.each { |reg| state.consume_regnum(reg) } if (save_registers) # Build the linear list of blocks that will be processed. This # list is built in a dynamic fashion based on block dependencies. # The list that is returned is an Array of which each element is a two # member array, the first element being the LogicalBlock instance that # the permutation came from and the second being an instance of the # Permutation class associated with the selected permutation. block_list = generate_block_list(state) # Transition into the second phase which enables offset_of and regnum_of # calls to return real values. state.first_phase = false # Now that every block has been assigned an offset, generate the # buffer block by block, assigning registers as necessary. block_list.each { |b| # Generate the next permutation and append it to the buffer. begin state.buffer += b[1].to_s # If an invalid register exception is raised, try to consume a random # register from the register's associated architecture register # number set. rescue InvalidRegisterError => e e.reg.regnum = state.consume_regnum_from_set(e.reg.class.regnum_set) retry end # Remove any of the registers that have been clobbered by this block # from the list of consumed register numbers so that they can be used # in the future. b[0].each_clobbers { |reg| begin state.defecate_regnum(reg.regnum) reg.regnum = nil rescue InvalidRegisterError end } } # Finally, return the buffer that has been created. state.buffer end # # Generates the linear list of block permutations which is stored in the # supplied state instance. This is done prior to assigning blocks offsets # def generate_block_list(state, level=0) if @depends.length > 1 @depends.length.times { f = rand(@depends.length) @depends.push(@depends.delete_at(f)) } end @depends.length.times { |cidx| pass = false while (not pass) if (@depends[cidx].generated) break # If this dependent block is a once block and the magic 8 ball turns # up zero, skip it and let a later block pick it up. We only do this # if we are not the last block to have a dependency on this block. elsif ((@depends[cidx].once) and (rand(2).to_i == 0) and (@depends[cidx].last_reference? == false)) break end # Generate this block @depends[cidx].generate_block_list(state, level+1) if level != 0 return else @depends.length.times { f = rand(@depends.length) @depends.push(@depends.delete_at(f)) } next end end next } self.deref # Assign the instance local state for the duration of this generation @state = state # Select a random permutation perm = rand_perm # Set our block offset to the current state offset self.offset = state.curr_offset # Flag ourselves as having been generated for this iteration. self.generated = true # Adjust the current offset based on the permutations length state.curr_offset += perm.length # Add it to the linear list of blocks state.block_list << [ self, perm ] # Generate all the blocks that follow this one. @next_blocks.each { |b| b.generate_block_list(state) } # Return the state's block list state.block_list end end ### # # Symbolic blocks are used as special-case LogicalBlock's that have meaning # a more general meaning. For instance, SymbolicBlock::End can be used to # symbolize the end of a polymorphic buffer. # ### module SymbolicBlock ### # # The symbolic end of a polymorphic buffer. # ### class End < LogicalBlock def initialize super('__SYMBLK_END__') end end end end end