// Copyright (C) 2000 Tridia Corporation. All Rights Reserved. // Copyright (C) 1999 AT&T Laboratories Cambridge. All Rights Reserved. // // This file is part of the VNC system. // // The VNC system is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, // USA. // // TightVNC distribution homepage on the Web: http://www.tightvnc.com/ // // If the source code for the VNC system is not available from the place // whence you received this file, check http://www.uk.research.att.com/vnc or contact // the authors on vnc@uk.research.att.com for information on obtaining it. // vncEncodeZlibHex object // The vncEncodeZlibHex object uses a compression encoding to send rectangles // to a client. As with the hextile encoding, all rectangles are broken down // into a matrix of 16x16 (or smaller at bottom/right) tiles, which are // individually encoded with a subencoding mechanism. This encoding addds // the ability to apply zlib compression to the raw and other hextile // subencodings. class vncEncodeZlibHex; #if !defined(_WINVNC_ENCODEZLIBHEX) #define _WINVNC_ENCODEZLIBHEX #pragma once #include "vncEncoder.h" #include "zlib/zlib.h" // Minimum zlib rectangle size in bytes. Anything smaller will // not compress well due to overhead. #define VNC_ENCODE_ZLIBHEX_MIN_COMP_SIZE (17) // Flag used to mark our compressors as uninitialized. #define ZLIBHEX_COMP_UNINITED (-1) // Size of the smallest update portion sent independently across // the network. This encoder can transmit partial updates to // improve latency issues with performance. #define VNC_ENCODE_ZLIBHEX_MIN_DATAXFER (1400) // Class definition class vncEncodeZlibHex : public vncEncoder { // Fields public: // Methods public: // Create/Destroy methods vncEncodeZlibHex(); ~vncEncodeZlibHex(); void Init(); virtual const char* GetEncodingName() { return "ZlibHex"; } virtual UINT RequiredBuffSize(UINT width, UINT height); virtual UINT NumCodedRects(RECT &rect); // virtual UINT EncodeRect(BYTE *source, BYTE *dest, const RECT &rect); virtual UINT EncodeRect(BYTE *source, VSocket *outConn, BYTE *dest, const RECT &rect, int offx, int offy); //virtual VOID UpdateZLibDictionary( AGENT_CTX * lpAgentContext ); //virtual VOID DumpZLibDictionary( AGENT_CTX * lpAgentContext ); protected: virtual UINT zlibCompress(BYTE *from_buf, BYTE *to_buf, UINT length, struct z_stream_s *compressor); virtual UINT EncodeHextiles8(BYTE *source, BYTE *dest, VSocket *outConn, int x, int y, int w, int h); virtual UINT EncodeHextiles16(BYTE *source, BYTE *dest, VSocket *outConn, int x, int y, int w, int h); virtual UINT EncodeHextiles32(BYTE *source, BYTE *dest, VSocket *outConn, int x, int y, int w, int h); // Implementation protected: BYTE *m_buffer; int m_bufflen; int offsetx; int offsety; struct z_stream_s compStreamRaw; struct z_stream_s compStreamEncoded; }; #endif // _WINVNC_ENCODEHEXTILE