module Msf module Ui module Gtk2 ## # This class help us to wait the next release of ruby-libglade2 package ## class GladeXML < GladeXML def connect(source, target, signal, handler, data, after = false) @handler_proc ||= Proc.new{} handler = canonical_handler(handler) if target signal_proc = target.method(handler) else signal_proc = @handler_proc.call(handler) end if after sig_conn_proc = source.method(:signal_connect_after) else sig_conn_proc = source.method(:signal_connect) end if signal_proc guard_source_from_gc(source) case signal_proc.arity when 0 sig_conn_proc.call(signal) {signal_proc.call} else sig_conn_proc.call(signal, &signal_proc) end elsif $DEBUG puts "Undefined handler: #{handler}" end end def guard_source_from_gc(source) return if source.nil? @sources ||= {} @sources[source.object_id] = source source.signal_connect("destroy") do |object| @sources.delete(object.object_id) end # To get the parent window of the source as a ruby object. # Ruby/GTK keeps the Window objects on the memory to prevend from GC. parent = source.parent while parent parent = parent.parent end end end ## # This class help us to retreive all glade widgets and place them in your user instance # like @windows, @widget, ... ## class MyGlade include Msf::Ui::Gtk2::MyControls def initialize(root) # Give the glade file and instance the glade object file_glade = File.join(driver.resource_directory, 'msfgui.glade') glade = GladeXML.new(file_glade, root) { |handler|method(handler) } # For all widget names, instance a variable glade.widget_names.each do |name| begin instance_variable_set("@#{name}".intern, glade[name]) rescue end end end end ## # This is the main class ## class MyApp < MyGlade include Msf::Ui::Gtk2::MyControls def initialize # console_style = File.join(driver.resource_directory, 'style', 'main.rc') # Gtk::RC.parse(console_style) super('window') # Set a default icon for all widgets Gtk::Window.set_default_icon(driver.get_icon('msfwx.xpm')) @window.set_icon(driver.get_icon('msfwx.xpm')) # Set a title with the version @window.set_title("MSF Gui v#{Msf::Framework::Version}") # Destroy @window.signal_connect('destroy') { Gtk.main_quit } # Default size # @window.set_default_size(1024, 768) # Defaults policies for Gtk::ScrolledWindow @scrolledwindow_module.set_policy(Gtk::POLICY_AUTOMATIC, Gtk::POLICY_AUTOMATIC) @scrolledwindow_jobs.set_policy(Gtk::POLICY_AUTOMATIC, Gtk::POLICY_AUTOMATIC) @scrolledwindow_session.set_policy(Gtk::POLICY_AUTOMATIC, Gtk::POLICY_AUTOMATIC) @scrolledwindow_information.set_policy(Gtk::POLICY_AUTOMATIC, Gtk::POLICY_AUTOMATIC) @scrolledwindow_logs.set_policy(Gtk::POLICY_AUTOMATIC, Gtk::POLICY_AUTOMATIC) # Logs Buffer @buffer = Gtk::TextBuffer.new @viewlogs.set_buffer(@buffer_logs) @viewlogs.set_editable(false) @viewlogs.set_cursor_visible(false) # Sessions Tree @session_tree = MySessionTree.new(@treeview_session) # Target Tree @job_tree = MyJobTree.new(@treeview2) # Module Tree @module_tree = MyModuleTree.new(@treeview1, @viewmodule) # Tooltips tooltips = Gtk::Tooltips.new # Configure the window handles for easy reference $gtk2driver.main = @window $gtk2driver.session_tree = @session_tree $gtk2driver.job_tree = @job_tree $gtk2driver.module_tree = @module_tree $gtk2driver.log_text = @viewlogs $gtk2driver.tips = tooltips # Initialize the search class ModuleSearch.new(@search_entry, @search_button, @search_cancel_button) # Focus on the search widget @search_entry.can_focus = true @search_entry.grab_focus # Update the StatusBar with all framework modules refresh() # TODO: Add an hook for binding all links with browser preference # Gtk::AboutDialog.set_url_hook do |about, link| # puts link # end end # # Signal to refresh the treeview module # def on_refresh_activate refresh() end # # Bye bye # def on_leave_activate Gtk.main_quit end # # Actions for OpCodes/Stats # def on_stats_activate MsfOpcode::Stats.new() end # # Actions for OpCodes/Locales # def on_locales_activate MsfOpcode::Locales.new() end # # Actions for OpCodes/Metatypes # def on_metatypes_activate MsfOpcode::Metatypes.new() end # # Actions for OpCodes/Groups # def on_groups_activate MsfOpcode::Groups.new() end # # Actions for OpCodes/Types # def on_types_activate MsfOpcode::Types.new() end # # Actions for OpCodes/Platforms # def on_platforms_activate MsfOpcode::Platforms.new() end # # Actions for OpCodes/Modules # def on_modules_activate MsfOpcode::Modules.new() end # # Actions for OpCodes/Search # def on_search_activate end # # Action for "Parameters/Preferences" # def on_preferences_activate MsfParameters::Preferences.new() end # # Action for "Parameters"/"Databases" menu # def on_databases_activate MsfParameters::Databases.new() end # # Action for "Parameters"/"Options" menu # def on_options_activate MsfParameters::Options.new() end # # Action for "Window/Logs" menu # def on_logs_activate MsfWindow::Logs.new end # # The About Dialog # def on_about_activate MyAbout.new end # # Call the refresh method to reload all module # def refresh @module_tree.refresh context_id = @statusbar.get_context_id("update") @statusbar.push( context_id, "Loaded " + framework.stats.num_exploits.to_s + " exploits, " + framework.stats.num_payloads.to_s + " payloads, " + framework.stats.num_encoders.to_s + " encoders, " + framework.stats.num_nops.to_s + " nops, and " + framework.stats.num_auxiliary.to_s + " auxiliary" ) end end end end end