Add another sound and event
Add sound: "We've got a shell" Add event on_session_failbug/bundler_fix
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@ -155,7 +155,14 @@ class Exploit
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# If we didn't run a payload handler for this exploit it doesn't
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# make sense to complain to the user that we didn't get a session
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unless (mod.datastore["DisablePayloadHandler"])
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print_status("Exploit completed, but no session was created.")
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fail_msg = 'Exploit completed, but no session was created.'
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print_status(fail_msg)
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begin
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framework.events.on_session_fail(fail_msg)
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rescue ::Exception => e
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wlog("Exception in on_session_open event handler: #{e.class}: #{e}")
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wlog("Call Stack\n#{e.backtrace.join("\n")}")
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end
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end
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end
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end
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@ -37,6 +37,9 @@ module FrameworkEventManager
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end
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end
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def on_session_fail(reason='')
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end
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#
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# Called when a session is closed and removed from the framework.
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#
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@ -14,11 +14,8 @@ module Msf
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class Plugin::EventSounds < Msf::Plugin
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SESSION_CLOSE = 'try_harder'
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SESSION_OPEN = 'excellent'
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attr_accessor :theme, :base, :queue, :queue_thread
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attr_reader :try_harder, :session_open, :excellent
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include Msf::SessionEvent
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@ -27,11 +24,16 @@ class Plugin::EventSounds < Msf::Plugin
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end
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def on_session_open(session)
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play_sound(SESSION_OPEN)
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sound = [excellent, session_open].sample
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play_sound(sound)
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end
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def on_session_close(session, reason='')
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play_sound(SESSION_CLOSE)
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play_sound(session_close)
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end
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def on_session_fail(reason='')
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play_sound(try_harder)
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end
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def on_plugin_load
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@ -67,9 +69,18 @@ class Plugin::EventSounds < Msf::Plugin
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end
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def init_sound_paths
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@try_harder = 'try_harder'
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@session_open = 'session_open'
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@excellent = 'excellent'
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end
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def initialize(framework, opts)
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super
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init_sound_paths
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self.queue = []
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self.theme = opts['theme'] || 'default'
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self.base = File.join(Msf::Config.data_directory, "sounds")
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