Commit EncodePointer stubs as a reference (temporary)

unstable
HD Moore 2012-06-23 02:01:03 -05:00
parent 75f1484d63
commit 2d0d5287d2
2 changed files with 78 additions and 6 deletions

View File

@ -36,6 +36,7 @@ UINT_PTR eip( VOID ) { return (UINT_PTR)_ReturnAddress(); }
#endif
//===============================================================================================//
// Note 1: If you want to have your own DllMain, define REFLECTIVEDLLINJECTION_CUSTOM_DLLMAIN,
// otherwise the DllMain at the end of this file will be used.
@ -74,14 +75,43 @@ DLLEXPORT UINT_PTR WINAPI ReflectiveLoader( VOID )
UINT_PTR uiValueC;
UINT_PTR uiValueD;
// hijacked import pointers for backwards compatibility
UINT_PTR encodePointerStub = 0;
UINT_PTR encodePointerStubBody = 0;
UINT_PTR heapSetInfoStub = 0;
UINT_PTR heapSetInfoStubBody = 0;
// matching string for function stubs
char patEncodePointer[12] = { 'c', 'o', 'd', 'e', 'P', 'o', 'i', 'n', 't', 'e', 'r', 0 };
char patHeapSetInformation[19] = { 'H', 'e', 'a', 'p', 'S', 'e', 't', 'I', 'n', 'f', 'o', 'r', 'm', 'a', 't', 'i', 'o', 'n', 0 };
// STEP 0: calculate our images current base address
// we will start searching backwards from our current EIP
#ifdef _WIN64
uiLibraryAddress = eip();
#else
__asm call geteip
__asm geteip: pop uiLibraryAddress
__asm {
call geteip
geteip:
pop uiLibraryAddress
}
__asm {
call get_encodepointer
mov eax, [esp+4]
ret 4
get_encodepointer:
pop encodePointerStubBody
call get_heapsetinfo
mov eax, 1
ret 16
get_heapsetinfo:
pop heapSetInfoStubBody
}
#endif
// loop through memory backwards searching for our images base address
@ -103,7 +133,7 @@ DLLEXPORT UINT_PTR WINAPI ReflectiveLoader( VOID )
}
uiLibraryAddress--;
}
// STEP 1: process the kernels exports for the functions our loader needs...
// get the Process Enviroment Block
@ -214,6 +244,17 @@ DLLEXPORT UINT_PTR WINAPI ReflectiveLoader( VOID )
uiValueC = uiBaseAddress;
__movsb( (PBYTE)uiValueC, (PBYTE)uiValueB, uiValueA );
// create a new allocation just for our EncodePointer stub and copy the method body into it
if (encodePointerStubBody) {
encodePointerStub = (UINT_PTR)pVirtualAlloc( NULL, 128, MEM_RESERVE|MEM_COMMIT, PAGE_EXECUTE_READWRITE );
__movsb( (PBYTE)encodePointerStub, (PBYTE)encodePointerStubBody, 128 );
}
// create a new allocation just for our EncodePointer stub and copy the method body into it
if (heapSetInfoStubBody) {
heapSetInfoStub = (UINT_PTR)pVirtualAlloc( NULL, 128, MEM_RESERVE|MEM_COMMIT, PAGE_EXECUTE_READWRITE );
__movsb( (PBYTE)heapSetInfoStub, (PBYTE)heapSetInfoStubBody, 128 );
}
// STEP 3: load in all of our sections...
// uiValueA = the VA of the first section
@ -236,6 +277,7 @@ DLLEXPORT UINT_PTR WINAPI ReflectiveLoader( VOID )
uiValueA += sizeof( IMAGE_SECTION_HEADER );
}
// STEP 4: process our images import table...
// uiValueB = the address of the import directory
@ -285,9 +327,23 @@ DLLEXPORT UINT_PTR WINAPI ReflectiveLoader( VOID )
{
// get the VA of this functions import by name struct
uiValueB = ( uiBaseAddress + DEREF(uiValueA) );
// use GetProcAddress and patch in the address for this imported function
DEREF(uiValueA) = (UINT_PTR)pGetProcAddress( (HMODULE)uiLibraryAddress, (LPCSTR)((PIMAGE_IMPORT_BY_NAME)uiValueB)->Name );
// handled failed lookups for specific routines unimplemented in older Windows
// this enables VC2010+ compatiblity for older target platforms
if (! DEREF(uiValueA)) {
// (System)(Encode|Decode)Pointer
if (inline_strstr( (char *)((PIMAGE_IMPORT_BY_NAME)uiValueB)->Name, patEncodePointer) > 0) {
if (encodePointerStub) DEREF(uiValueA) = encodePointerStub;
}
// HeapSetInformation
if (inline_strstr( (char *)((PIMAGE_IMPORT_BY_NAME)uiValueB)->Name, patHeapSetInformation) > 0) {
if (encodePointerStub) DEREF(uiValueA) = heapSetInfoStub;
}
}
}
// get the next imported function
uiValueA += sizeof( UINT_PTR );
@ -307,13 +363,13 @@ DLLEXPORT UINT_PTR WINAPI ReflectiveLoader( VOID )
// uiValueB = the address of the relocation directory
uiValueB = (UINT_PTR)&((PIMAGE_NT_HEADERS)uiHeaderValue)->OptionalHeader.DataDirectory[ IMAGE_DIRECTORY_ENTRY_BASERELOC ];
// check if their are any relocations present
// check if there are any relocations present
if( ((PIMAGE_DATA_DIRECTORY)uiValueB)->Size )
{
// uiValueC is now the first entry (IMAGE_BASE_RELOCATION)
uiValueC = ( uiBaseAddress + ((PIMAGE_DATA_DIRECTORY)uiValueB)->VirtualAddress );
// and we itterate through all entries...
// and we iterate through all entries...
while( ((PIMAGE_BASE_RELOCATION)uiValueC)->SizeOfBlock )
{
// uiValueA = the VA for this relocation block

View File

@ -70,6 +70,20 @@ __forceinline DWORD hash( char * c )
return h;
}
__forceinline char * inline_strstr( char *p, char *q )
{
for(; *p; ++p)
{
const char *p_tmp = p;
const char *q_tmp = q;
for( ; *p_tmp == *q_tmp && *q_tmp; ++p_tmp, ++q_tmp)
if( *p == *q && !*q_tmp ) return p;
}
return NULL;
}
//===============================================================================================//
typedef struct _UNICODE_STR
{
@ -192,6 +206,8 @@ typedef struct
WORD offset:12;
WORD type:4;
} IMAGE_RELOC, *PIMAGE_RELOC;
//===============================================================================================//
#endif
//===============================================================================================//